更新
This commit is contained in:
@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Cleric
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{
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@@ -2,7 +2,7 @@
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards.Cleric
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@@ -5,7 +5,7 @@ using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic
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{
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@@ -5,7 +5,7 @@ using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic
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{
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Cleric
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Cleric
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Cleric
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{
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Cleric
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Cleric
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{
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards.Cleric
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -5,7 +5,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -6,7 +6,7 @@ using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -17,7 +17,7 @@ namespace Continentis.Mods.Basic.Cards
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private const string BUFF_BURN_STACK = "Buff_Burn_Stack";
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private AttackContext FireCtx => AttackContext.Default(card)
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.WithDamageKeywords(CardKeywords.Fire);
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.WithDamageKeywords(CardKeywords.Fire);
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public override void SetUpLogicComponents()
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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|
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
|
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|
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
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{
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
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|
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
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||||
{
|
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@@ -3,7 +3,7 @@ using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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||||
using SLSUtilities.General;
|
||||
|
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSUtilities.General;
|
||||
|
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namespace Continentis.Mods.Basic.Cards
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{
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@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
|
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using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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||||
using SLSFramework.General;
|
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using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
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@@ -2,7 +2,7 @@ using System.Collections.Generic;
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using Continentis.MainGame.Card;
|
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using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -2,12 +2,12 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
/// <summary>
|
||||
/// 突刺:造成物理伤害,数值受到敏捷增减影响。
|
||||
/// 突刺:造成物理伤害
|
||||
/// </summary>
|
||||
public class Prick : CardLogicBase
|
||||
{
|
||||
|
||||
@@ -2,12 +2,12 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
/// <summary>
|
||||
/// 斩击:造成物理伤害,数值受到力量和敏捷增减影响。
|
||||
/// 斩击:造成物理伤害
|
||||
/// </summary>
|
||||
public class Slash : CardLogicBase
|
||||
{
|
||||
|
||||
@@ -1,38 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class DivineSmite : CardLogicBase
|
||||
/// <summary>
|
||||
/// 戳刺:造成物理伤害
|
||||
/// </summary>
|
||||
public class Stab : CardLogicBase
|
||||
{
|
||||
public override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
AddLogicComponent<CardLogicComponent_Protect>();
|
||||
}
|
||||
|
||||
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
|
||||
return ForEachTarget(targetList, target => Cmd.Parallel(
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
Cmd.Do(() => AttackTarget(target, GetTargetedFinalDamage(target)))
|
||||
));
|
||||
|
||||
List<CharacterBase> allies = CombatMainManager.Instance.characterController.GetAllAllies(user);
|
||||
foreach (CharacterBase ally in allies)
|
||||
{
|
||||
CharacterBase captured = ally;
|
||||
mainGroup.AddCommand(Cmd.Do(() =>
|
||||
LogicComponent<CardLogicComponent_Protect>()
|
||||
.GenerateProtection(user, captured, GetAttribute("BuffCount_Protecting"))
|
||||
));
|
||||
}
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61fdb88ec08fc9144a340152bb085ba2
|
||||
@@ -2,12 +2,12 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
/// <summary>
|
||||
/// 打击:造成物理伤害,数值受到力量增减影响。
|
||||
/// 打击:造成物理伤害
|
||||
/// </summary>
|
||||
public class Strike : CardLogicBase
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -4,7 +4,7 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame.Base;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -5,7 +5,7 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
@@ -2,12 +2,14 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Cover : CardLogicBase
|
||||
{
|
||||
private const string BUFF_PROTECTING_COUNT = "Buff_Protecting_Count";
|
||||
|
||||
public override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Defense>();
|
||||
@@ -19,7 +21,7 @@ namespace Continentis.Mods.Basic.Cards
|
||||
return ForEachTarget(targetList, target => Cmd.Parallel(
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
Cmd.Do(() => user.AddBlock(GetAttribute("Block"))),
|
||||
Cmd.Do(() => LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("Buff_Protecting_Count")))
|
||||
Cmd.Do(() => LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute(BUFF_PROTECTING_COUNT)))
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@ using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Combat;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
|
||||
8
Assets/Mods/Basic/Cards/Scripts/Knight/Attack.meta
Normal file
8
Assets/Mods/Basic/Cards/Scripts/Knight/Attack.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3ce195eeec97d4e4fad7f9aa9c6c376c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
131
Assets/Mods/Basic/Cards/Scripts/Knight/Attack/DivineSmite.cs
Normal file
131
Assets/Mods/Basic/Cards/Scripts/Knight/Attack/DivineSmite.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
/// <summary>
|
||||
/// 至圣斩(DivineSmite):
|
||||
/// 造成物理伤害和多段光属性魔法伤害,光伤害段数等于连续打出该牌的次数,最后施加致盲Buff。
|
||||
/// </summary>
|
||||
public class DivineSmite : CardLogicBase
|
||||
{
|
||||
// 游戏字典里定义的伤害及Buff参数键值点
|
||||
private const string DAMAGE_PHYSICS = "Damage_Physics";
|
||||
private const string DAMAGE_LIGHT = "Damage_Light";
|
||||
private const string BUFF_BLIND_COUNT = "Buff_Blind_Count";
|
||||
|
||||
/// <summary>
|
||||
/// 物理伤害的上下文属性通道
|
||||
/// </summary>
|
||||
private AttackContext PhysicsCtx => AttackContext.Default(card)
|
||||
.WithDamageKeywords("Physics")
|
||||
.WithBaseDamageAttribute(DAMAGE_PHYSICS);
|
||||
|
||||
/// <summary>
|
||||
/// 光属性魔法伤害的上下文属性通道
|
||||
/// </summary>
|
||||
private AttackContext LightCtx => AttackContext.Default(card)
|
||||
.WithDamageKeywords("Light")
|
||||
.WithBaseDamageAttribute(DAMAGE_LIGHT);
|
||||
|
||||
public override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 选中目标时,预览最终会造成的伤害数值和攻击段数
|
||||
/// </summary>
|
||||
public override void TargetingEffect(CharacterBase target)
|
||||
{
|
||||
card.SetAttribute("Display_Damage_Physics", GetTargetedFinalDamage(target, PhysicsCtx));
|
||||
card.SetAttribute("Display_Damage_Light", GetTargetedFinalDamage(target, LightCtx));
|
||||
|
||||
// 为界面显示专门设定一个动态的“光属性连击次数”属性
|
||||
int lightTimes = GetConsecutiveDivineSmiteCount();
|
||||
card.SetAttribute("Hit_Count_Light", lightTimes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 没有目标、或者取消选中时的默认面板预期伤害
|
||||
/// </summary>
|
||||
public override void UntargetingEffect()
|
||||
{
|
||||
card.SetAttribute("Display_Damage_Physics", GetNoTargetFinalDamage(PhysicsCtx));
|
||||
card.SetAttribute("Display_Damage_Light", GetNoTargetFinalDamage(LightCtx));
|
||||
|
||||
int lightTimes = GetConsecutiveDivineSmiteCount();
|
||||
card.SetAttribute("Hit_Count_Light", lightTimes);
|
||||
}
|
||||
|
||||
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
// 通过过往卡牌出牌记录找到需要触发多少次光属性攻击
|
||||
int lightTimes = GetConsecutiveDivineSmiteCount();
|
||||
|
||||
return ForEachTarget(targetList, target => Cmd.Sequential(
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
Cmd.Do(() =>
|
||||
{
|
||||
// 1. 触发一段基础物理伤害
|
||||
AttackContext physCtx = PhysicsCtx;
|
||||
AttackTarget(target, GetTargetedFinalDamage(target, physCtx), physCtx);
|
||||
|
||||
// 2. 根据连续使用的次数,循环触发光属性魔法追击
|
||||
AttackContext lightCtx = LightCtx;
|
||||
for (int i = 0; i < lightTimes; i++)
|
||||
{
|
||||
AttackTarget(target, GetTargetedFinalDamage(target, lightCtx), lightCtx);
|
||||
}
|
||||
|
||||
// 3. 结算后对目标挂载致盲 (Blind) 状态
|
||||
int blindStacks = GetAttribute(BUFF_BLIND_COUNT);
|
||||
CreateCharacterBuff<Blind>(blindStacks).Apply(target, user, this);
|
||||
})
|
||||
));
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
// 在卡牌数据更新层对物理伤害与默认(光属性)伤害渠道做双重初始化
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Physics(DAMAGE_PHYSICS);
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Default(DAMAGE_LIGHT);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从历史行动记录中寻找过往连续出过的本牌数量,用于充能和统计光爆次数。
|
||||
/// </summary>
|
||||
private int GetConsecutiveDivineSmiteCount()
|
||||
{
|
||||
if (user.recordSubmodule == null || user.recordSubmodule.actionRecords == null) return 1;
|
||||
|
||||
int count = 1; // 包含当前准备打出的这一张本身
|
||||
int cardsSeen = 0;
|
||||
for (int i = user.recordSubmodule.actionRecords.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var record = user.recordSubmodule.actionRecords[i];
|
||||
for (int j = record.cardsPlayed.Count - 1; j >= 0; j--)
|
||||
{
|
||||
if (cardsSeen > 0)
|
||||
{
|
||||
if (record.cardsPlayed[j].cardLogic is DivineSmite)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
else
|
||||
{
|
||||
return count;
|
||||
}
|
||||
}
|
||||
cardsSeen++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
/// <summary>
|
||||
/// 挑衅打击:对单体敌人造成物理伤害并挑衅目标。
|
||||
/// 挑衅使自身获得嘲讽状态,迫使非全体攻击的敌方只能选择自己作为目标。
|
||||
/// </summary>
|
||||
public class ProvokeStrike : CardLogicBase
|
||||
{
|
||||
private const string BUFF_PROVOKING_COUNT = "Buff_Provoking_Count";
|
||||
|
||||
private AttackContext PhysicsCtx => AttackContext.Default(card).WithDamageKeywords(CardKeywords.Physics);
|
||||
|
||||
public override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
AddLogicComponent<CardLogicComponent_Provoke>();
|
||||
}
|
||||
|
||||
/// <summary>选中目标时更新伤害预览。</summary>
|
||||
public override void TargetingEffect(CharacterBase target)
|
||||
{
|
||||
card.SetAttribute("Display_Damage", GetTargetedFinalDamage(target, PhysicsCtx));
|
||||
}
|
||||
|
||||
/// <summary>取消选中时以无目标模式刷新预览。</summary>
|
||||
public override void UntargetingEffect()
|
||||
{
|
||||
card.SetAttribute("Display_Damage", GetNoTargetFinalDamage(PhysicsCtx));
|
||||
}
|
||||
|
||||
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return ForEachTarget(targetList, target => Cmd.Sequential(
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
Cmd.Do(() =>
|
||||
{
|
||||
AttackContext ctx = PhysicsCtx;
|
||||
AttackTarget(target, GetTargetedFinalDamage(target, ctx), ctx);
|
||||
|
||||
LogicComponent<CardLogicComponent_Provoke>().GenerateProvocation(user, target, GetAttribute(BUFF_PROVOKING_COUNT));
|
||||
})
|
||||
));
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Physics();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 54d80de644c3c024bbeb2e13190298ad
|
||||
75
Assets/Mods/Basic/Cards/Scripts/Knight/Attack/ShieldSlam.cs
Normal file
75
Assets/Mods/Basic/Cards/Scripts/Knight/Attack/ShieldSlam.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
/// <summary>
|
||||
/// 盾牌猛击(ShieldSlam):
|
||||
/// 对单体造成等同于当前格挡值的物理伤害,并消耗自身一半的格挡。
|
||||
/// </summary>
|
||||
public class ShieldSlam : CardLogicBase
|
||||
{
|
||||
private AttackContext PhysicsCtx => AttackContext.Default(card).WithDamageKeywords("Physics");
|
||||
private float Block => user?.GetAttribute("Block") ?? 0;
|
||||
|
||||
public override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
public override void TargetingEffect(CharacterBase target)
|
||||
{
|
||||
if (user != null) card.SetAttribute("Damage", Block);
|
||||
card.SetAttribute("Display_Damage", GetTargetedFinalDamage(target, PhysicsCtx));
|
||||
}
|
||||
|
||||
public override void UntargetingEffect()
|
||||
{
|
||||
if (user != null) card.SetAttribute("Damage", Block);
|
||||
card.SetAttribute("Display_Damage", GetNoTargetFinalDamage(PhysicsCtx));
|
||||
}
|
||||
|
||||
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup();
|
||||
|
||||
mainGroup.AddCommand(ForEachTarget(targetList, target => Cmd.Sequential(
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
Cmd.Do(() =>
|
||||
{
|
||||
// 在造成伤害前,强制按当前的 Block 更新一下基础伤害,避免状态延迟带来的数值偏差
|
||||
if (user != null) card.SetAttribute("Damage", Block);
|
||||
|
||||
AttackContext physCtx = PhysicsCtx;
|
||||
AttackTarget(target, GetTargetedFinalDamage(target, physCtx), physCtx);
|
||||
})
|
||||
)));
|
||||
|
||||
// 格挡削减放置于 ForEachTarget 循环之外,保证无论造成几次伤害、目标有几个,消耗仅仅执行一次
|
||||
mainGroup.AddCommand(Cmd.Do(() =>
|
||||
{
|
||||
if (user != null && Block > 0)
|
||||
{
|
||||
int blockToConsume = Mathf.FloorToInt(Block / 2f);
|
||||
user.ModifyAndClampAttribute(CharacterAttributes.Block, -blockToConsume);
|
||||
}
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
if (user != null)
|
||||
{
|
||||
card.SetAttribute("Damage", Block);
|
||||
}
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Physics();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bb463a52ff07ba04e9894a7ca62d7e3f
|
||||
8
Assets/Mods/Basic/Cards/Scripts/Knight/Obsolete.meta
Normal file
8
Assets/Mods/Basic/Cards/Scripts/Knight/Obsolete.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a38b2210e4dfa74ba65ecbb5c0a779c
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
@@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
@@ -3,7 +3,7 @@ using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using SLSUtilities.General;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user