33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Collections.Generic;
|
|
using Continentis.MainGame.Card;
|
|
using Continentis.MainGame.Character;
|
|
using Continentis.MainGame.Commands;
|
|
using Continentis.Mods.Basic.Buffs;
|
|
using SLSUtilities.General;
|
|
|
|
namespace Continentis.Mods.Basic.Cards
|
|
{
|
|
/// <summary>
|
|
/// 冰封术:对目标施加冻结和虚弱 Buff。
|
|
/// </summary>
|
|
public class Icebound : CardLogicBase
|
|
{
|
|
private const string FREEZE_COUNT = "Buff_Freeze_Count";
|
|
private const string WEAK_COUNT = "Buff_Weak_Count";
|
|
|
|
public override void SetUpLogicComponents() { }
|
|
|
|
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
|
|
{
|
|
return ForEachTarget(targetList, target => Cmd.Parallel(
|
|
new Cmd_PlayAnimation(user.characterView, "Cast"),
|
|
Cmd.Do(() =>
|
|
{
|
|
CreateCharacterBuff<Freeze>(GetAttribute(FREEZE_COUNT)).Apply(target, user, this);
|
|
CreateCharacterBuff<Weak>(GetAttribute(WEAK_COUNT)).Apply(target, user, this);
|
|
})
|
|
));
|
|
}
|
|
}
|
|
}
|