using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
///
/// 冰封术:对目标施加冻结和虚弱 Buff。
///
public class Icebound : CardLogicBase
{
private const string FREEZE_COUNT = "Buff_Freeze_Count";
private const string WEAK_COUNT = "Buff_Weak_Count";
public override void SetUpLogicComponents() { }
public override CommandGroup PlayEffect(List targetList)
{
return ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Cast"),
Cmd.Do(() =>
{
CreateCharacterBuff(GetAttribute(FREEZE_COUNT)).Apply(target, user, this);
CreateCharacterBuff(GetAttribute(WEAK_COUNT)).Apply(target, user, this);
})
));
}
}
}