using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards { /// /// 冰封术:对目标施加冻结和虚弱 Buff。 /// public class Icebound : CardLogicBase { private const string FREEZE_COUNT = "Buff_Freeze_Count"; private const string WEAK_COUNT = "Buff_Weak_Count"; public override void SetUpLogicComponents() { } public override CommandGroup PlayEffect(List targetList) { return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Cast"), Cmd.Do(() => { CreateCharacterBuff(GetAttribute(FREEZE_COUNT)).Apply(target, user, this); CreateCharacterBuff(GetAttribute(WEAK_COUNT)).Apply(target, user, this); }) )); } } }