Files
Continentis/Assets/Mods/Basic/Cards/Scripts/General/Power/RainOfHealing.cs
SoulliesOfficial ac98ec3aef 更新
2026-04-17 12:01:50 -04:00

34 lines
1.2 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
/// <summary>
/// 治疗之雨:能力牌,给使用者施加"祈雨"专注 Buff。
/// 每回合开始时对全体友方回复 Heal_Amount 点生命,持续 Buff_Duration 回合。
/// </summary>
public class RainOfHealing : CardLogicBase
{
private const string HEAL_AMOUNT = "Heal_Amount";
private const string BUFF_PRAYINGFORRAIN_DURATION = "Buff_PrayingForRain_Count";
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
CreateCharacterBuff<PrayingForRain>(
GetAttribute(HEAL_AMOUNT),
GetAttribute(BUFF_PRAYINGFORRAIN_DURATION)
).Apply(user, user, this);
})
);
}
}
}