using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
///
/// 治疗之雨:能力牌,给使用者施加"祈雨"专注 Buff。
/// 每回合开始时对全体友方回复 Heal_Amount 点生命,持续 Buff_Duration 回合。
///
public class RainOfHealing : CardLogicBase
{
private const string HEAL_AMOUNT = "Heal_Amount";
private const string BUFF_PRAYINGFORRAIN_DURATION = "Buff_PrayingForRain_Count";
public override CommandGroup PlayEffect(List targetList)
{
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
CreateCharacterBuff(
GetAttribute(HEAL_AMOUNT),
GetAttribute(BUFF_PRAYINGFORRAIN_DURATION)
).Apply(user, user, this);
})
);
}
}
}