using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSUtilities.General; namespace Continentis.Mods.Basic.Cards { /// /// 治疗之雨:能力牌,给使用者施加"祈雨"专注 Buff。 /// 每回合开始时对全体友方回复 Heal_Amount 点生命,持续 Buff_Duration 回合。 /// public class RainOfHealing : CardLogicBase { private const string HEAL_AMOUNT = "Heal_Amount"; private const string BUFF_PRAYINGFORRAIN_DURATION = "Buff_PrayingForRain_Count"; public override CommandGroup PlayEffect(List targetList) { return Cmd.Sequential( new Cmd_PlayAnimation(user.characterView, "Skill"), Cmd.Do(() => { CreateCharacterBuff( GetAttribute(HEAL_AMOUNT), GetAttribute(BUFF_PRAYINGFORRAIN_DURATION) ).Apply(user, user, this); }) ); } } }