33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Collections.Generic;
|
|
using Continentis.MainGame.Card;
|
|
using Continentis.MainGame.Character;
|
|
using Continentis.MainGame.Commands;
|
|
using SLSUtilities.General;
|
|
|
|
namespace Continentis.Mods.Basic.Cards
|
|
{
|
|
public class Cover : CardLogicBase
|
|
{
|
|
private const string BUFF_PROTECTING_COUNT = "Buff_Protecting_Count";
|
|
|
|
public override void SetUpLogicComponents()
|
|
{
|
|
AddLogicComponent<CardLogicComponent_Defense>();
|
|
AddLogicComponent<CardLogicComponent_Protect>();
|
|
}
|
|
|
|
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
|
|
{
|
|
return ForEachTarget(targetList, target => Cmd.Parallel(
|
|
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
|
Cmd.Do(() => user.AddBlock(GetAttribute("Block"))),
|
|
Cmd.Do(() => LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute(BUFF_PROTECTING_COUNT)))
|
|
));
|
|
}
|
|
|
|
public override void ApplyAttributeChangesByCard()
|
|
{
|
|
LogicComponent<CardLogicComponent_Defense>().SetBlock();
|
|
}
|
|
}
|
|
} |