基础内容-7

Trail
完整Note
This commit is contained in:
SoulliesOfficial
2025-02-02 08:34:54 -05:00
parent 38ec74bfef
commit efca87e9cd
60 changed files with 1503 additions and 228 deletions

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@@ -1,27 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class ElementFolder : BaseElement
{
public static ElementFolder GenerateElement(string name, BaseElement parentElement)
{
ElementFolder elementFolder = Instantiate(EditorManager.instance.basePrefabs.elementFolder).GetComponent<ElementFolder>();
elementFolder.Initialize(name);
elementFolder.SetParent(parentElement);
elementFolder.transformSubmodule = new TransformSubmodule(elementFolder);
elementFolder.timeDurationSubmodule = new TimeDurationSubmodule(elementFolder);
//elementFolder.GenerateTab(parentElement);
elementFolder.SetTransformObserver();
return elementFolder;
}
}
}

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 6944ee6ee5d024c15a16862148361df3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,64 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class ElementFolder : BaseElement
{
public List<Track> trackList;
public static ElementFolder GenerateElement(string name, Guid id, List<string> tags, BaseElement parentElement)
{
ElementFolder elementFolder = Instantiate(EditorManager.instance.basePrefabs.elementFolder).GetComponent<ElementFolder>();
elementFolder.Initialize(name, id, tags);
elementFolder.SetParent(parentElement);
elementFolder.transformSubmodule = new TransformSubmodule(elementFolder);
elementFolder.timeDurationSubmodule = new TimeDurationSubmodule(elementFolder);
//elementFolder.GenerateTab(parentElement);
elementFolder.SetTransformObserver();
return elementFolder;
}
}
public partial class ElementFolder
{
public override void SaveBM()
{
matchedBM = new Beatmap.ElementFolder_BM(elementName, elementGuid, tags, parentElement.matchedBM);
}
}
namespace Beatmap
{
public class ElementFolder_BM : BaseElement_BM
{
public ElementFolder_BM()
{
}
public ElementFolder_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement)
: base(elementName, elementGuid, tags, attachedElement)
{
}
public override void ExecuteBM()
{
matchedElement = ElementFolder.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid));
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return ElementFolder.GenerateElement(elementName, elementGuid, tags, parent);
}
}
}
}

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
@@ -9,13 +10,14 @@ namespace Ichni.RhythmGame
{
public bool isStatic;
public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName, BaseElement parent,
Vector3 position, Vector3 eulerAngles, Vector3 scale,
bool isStatic, bool isFirstGenerated = true)
{
EnvironmentObject themeBundleObject = ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
EnvironmentObject environmentObject = Instantiate(themeBundleObject, parent.transform).GetComponent<EnvironmentObject>();
environmentObject.Initialize(elementName);
environmentObject.Initialize(elementName, id, tags);
environmentObject.isStatic = isStatic;
return environmentObject;
}

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@@ -20,13 +20,14 @@ namespace Ichni.RhythmGame
public float perspectiveAngle;
public float orthographicSize;
public static GameCamera GenerateElement(string elementName, BaseElement parentElement,
public static GameCamera GenerateElement(string elementName, Guid id,
List<string> tags, BaseElement parentElement,
CameraViewType cameraViewType, float perspectiveAngle, float orthographicSize,
Vector3 initialPosition, Vector3 initialEulerAngles)
{
GameCamera gameCamera = Instantiate(EditorManager.instance.basePrefabs.gameCamera).GetComponent<GameCamera>();
gameCamera.Initialize(elementName);
gameCamera.Initialize(elementName, id, tags);
gameCamera.parentElement = parentElement;
gameCamera.cameraViewType = cameraViewType;
gameCamera.camera.orthographic = cameraViewType == CameraViewType.Orthographic;

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -7,13 +8,14 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class Flick : NoteBase
public partial class Flick : NoteBase
{
public List<Vector2> availableFlickDirections;
public static Flick GenerateElement(string elementName, float exactJudgeTime, BaseElement attach, List<Vector2> directions)
public static Flick GenerateElement(string elementName, Guid id, List<string> tags,
float exactJudgeTime, BaseElement attach, List<Vector2> directions)
{
Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Flick>();
flick.Initialize(elementName);
flick.Initialize(elementName, id, tags);
flick.exactJudgeTime = exactJudgeTime;
flick.availableFlickDirections = directions;
flick.transformSubmodule = new TransformSubmodule(flick);
@@ -44,4 +46,42 @@ namespace Ichni.RhythmGame
return flick;
}
}
public partial class Flick
{
public override void SaveBM()
{
matchedBM = new Beatmap.Flick_BM(elementName, elementGuid, tags, parentElement.matchedBM, exactJudgeTime, availableFlickDirections);
}
}
namespace Beatmap
{
public class Flick_BM : BaseElement_BM
{
public float exactJudgeTime;
public List<Vector2> availableFlickDirections;
public Flick_BM()
{
}
public Flick_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement, float exactJudgeTime, List<Vector2> directions)
: base(elementName, elementGuid, tags, attachedElement)
{
this.exactJudgeTime = exactJudgeTime;
availableFlickDirections = directions;
}
public override void ExecuteBM()
{
matchedElement = Flick.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, GetElement(attachedElementGuid), availableFlickDirections);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Flick.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, parent, availableFlickDirections);
}
}
}
}

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@@ -7,7 +7,7 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract class NoteBase : BaseElement
public abstract partial class NoteBase : BaseElement
{
[Title("Basic Info")]
public float exactJudgeTime;
@@ -41,9 +41,9 @@ namespace Ichni.RhythmGame
public Vector2 noteScreenPosition;
public bool isJudged;
public override void Initialize(string name)
public override void Initialize(string name, Guid id, List<string> tags)
{
base.Initialize(name);
base.Initialize(name, id, tags);
generateEffects = new EffectSubmodule(this);
generalJudgeEffects = new EffectSubmodule(this);
perfectJudgeEffects = new EffectSubmodule(this);
@@ -113,14 +113,23 @@ namespace Ichni.RhythmGame
isJudged = true;
}
}
generateEffects.effectList.ForEach(e => e.UpdateEffect());
foreach (var effect in generateEffects.effectList)
switch (EditorManager.instance.currentJudgeType)
{
effect.UpdateEffect();
}
foreach (var effect in perfectJudgeEffects.effectList)
{
effect.UpdateEffect();
case NoteJudgeType.Perfect:
perfectJudgeEffects.effectList.ForEach(e => e.UpdateEffect());
break;
case NoteJudgeType.Good:
goodJudgeEffects.effectList.ForEach(e => e.UpdateEffect());
break;
case NoteJudgeType.Bad:
badJudgeEffects.effectList.ForEach(e => e.UpdateEffect());
break;
case NoteJudgeType.Miss:
missJudgeEffects.effectList.ForEach(e => e.UpdateEffect());
break;
}
}
@@ -144,4 +153,15 @@ namespace Ichni.RhythmGame
}
}
}
public abstract partial class NoteBase
{
public enum NoteJudgeType
{
Perfect,
Good,
Bad,
Miss
}
}
}

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@@ -13,11 +13,5 @@ namespace Ichni.RhythmGame
public List<GameObject> notePartList;
public List<GameObject> effectPartList;
public void NewInitialize(NoteBase note)
{
base.Initialize(note.elementName + " Note Visual");
this.note = note;
}
}
}

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -7,12 +8,13 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class Stay : NoteBase
public partial class Stay : NoteBase
{
public static Stay GenerateElement(string elementName, float exactJudgeTime, BaseElement attach)
public static Stay GenerateElement(string elementName, Guid id, List<string> tags,
float exactJudgeTime, BaseElement attach)
{
Stay stay = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Stay>();
stay.Initialize(elementName);
stay.Initialize(elementName, id, tags);
stay.exactJudgeTime = exactJudgeTime;
stay.transformSubmodule = new TransformSubmodule(stay);
stay.timeDurationSubmodule = new TimeDurationSubmodule(stay);
@@ -42,4 +44,41 @@ namespace Ichni.RhythmGame
return stay;
}
}
public partial class Stay
{
public override void SaveBM()
{
matchedBM = new Beatmap.Stay_BM(elementName, elementGuid, tags, parentElement.matchedBM, exactJudgeTime);
}
}
namespace Beatmap
{
public class Stay_BM : BaseElement_BM
{
public float exactJudgeTime;
public Stay_BM()
{
}
public Stay_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement, float exactJudgeTime)
: base(elementName, elementGuid, tags, attachedElement)
{
this.exactJudgeTime = exactJudgeTime;
}
public override void ExecuteBM()
{
matchedElement = Stay.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, GetElement(attachedElementGuid));
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Stay.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, parent);
}
}
}
}

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -7,12 +8,13 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class Tap : NoteBase
public partial class Tap : NoteBase
{
public static Tap GenerateElement(string elementName, float exactJudgeTime, BaseElement attach)
public static Tap GenerateElement(string elementName, Guid id, List<string> tags,
float exactJudgeTime, BaseElement attach)
{
Tap tap = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Tap>();
tap.Initialize(elementName);
tap.Initialize(elementName, id, tags);
tap.exactJudgeTime = exactJudgeTime;
tap.transformSubmodule = new TransformSubmodule(tap);
tap.timeDurationSubmodule = new TimeDurationSubmodule(tap);
@@ -42,4 +44,41 @@ namespace Ichni.RhythmGame
return tap;
}
}
public partial class Tap
{
public override void SaveBM()
{
matchedBM = new Beatmap.Tap_BM(elementName, elementGuid, tags, parentElement.matchedBM, exactJudgeTime);
}
}
namespace Beatmap
{
public class Tap_BM : BaseElement_BM
{
public float exactJudgeTime;
public Tap_BM()
{
}
public Tap_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement, float exactJudgeTime)
: base(elementName, elementGuid, tags, attachedElement)
{
this.exactJudgeTime = exactJudgeTime;
}
public override void ExecuteBM()
{
matchedElement = Tap.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, GetElement(attachedElementGuid));
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Tap.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, parent);
}
}
}
}

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
@@ -9,13 +10,13 @@ namespace Ichni.RhythmGame
{
public string themeBundleName, objectName;
public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
bool isFirstGenerated = true)
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale,
BaseElement parent, bool isFirstGenerated = true)
{
GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
SubstantialObject substantialObject = Instantiate(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
substantialObject.Initialize(elementName);
substantialObject.Initialize(elementName, id, tags);
substantialObject.transformSubmodule = new TransformSubmodule(substantialObject, position, eulerAngles, scale);
substantialObject.timeDurationSubmodule = new TimeDurationSubmodule(substantialObject);

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -18,12 +19,12 @@ namespace Ichni.RhythmGame
public SplinePoint node;
public static PathNode GenerateElement(string elementName, Track track, int index, Vector3 nodePosition,
Vector3 nodeNormal, float nodeSize, Color nodeColor)
public static PathNode GenerateElement(string elementName, Guid id, List<string> tags,
Track track, Vector3 nodePosition, Vector3 nodeNormal, float nodeSize, Color nodeColor)
{
PathNode pathNode = Instantiate(EditorManager.instance.basePrefabs.pathNode, track.transform).GetComponent<PathNode>();
pathNode.Initialize(elementName);
pathNode.Initialize(elementName, id, tags);
pathNode.track = track;
//pathNode.index = index;

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@@ -12,11 +12,12 @@ namespace Ichni.RhythmGame
public TrackTimeSubmodule trackTimeSubmodule;
public TrackRendererSubmodule trackRendererSubmodule;
public static Track GenerateElement(string elementName, BaseElement parent, Vector3 position)
public static Track GenerateElement(string elementName, Guid id, List<string> tags,
BaseElement parent, Vector3 position)
{
Track track = Instantiate(EditorManager.instance.basePrefabs.track, parent.transform).GetComponent<Track>();
track.Initialize(elementName);
track.Initialize(elementName, id, tags);
track.SetParent(parent);
track.transformSubmodule = new TransformSubmodule(track, position, Vector3.zero, Vector3.one);
@@ -47,9 +48,9 @@ namespace Ichni.RhythmGame
public partial class Track
{
public override void Refresh()
public override void SaveBM()
{
matchedBM = new Beatmap.Track_BM(elementName, elementGuid, tags, parentElement.matchedBM);
}
}
@@ -68,4 +69,31 @@ namespace Ichni.RhythmGame
DistanceDistributed = 1
}
}
namespace Beatmap
{
public class Track_BM : BaseElement_BM
{
public Track_BM()
{
}
public Track_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement)
: base(elementName, elementGuid, tags, attachedElement)
{
}
public override void ExecuteBM()
{
matchedElement = Track.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid), Vector3.zero);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Track.GenerateElement(elementName, elementGuid, tags, parent, Vector3.zero);
}
}
}
}

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@@ -0,0 +1,59 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Ichni.RhythmGame;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class CrossTrackPoint : BaseElement
{
public ElementFolder trackListFolder;
public Track nowAttachedTrack;
private int nowAttachedTrackIndex;
public SplinePositioner trackPositioner;
public FlexibleInt trackSwitch;
public FlexibleFloat trackPercent;
public static CrossTrackPoint GenerateElement(string elementName, Guid id, List<string> tags,
ElementFolder elementFolder, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
{
CrossTrackPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, elementFolder.transform).AddComponent<CrossTrackPoint>();
point.Initialize(elementName, id, tags);
point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
point.nowAttachedTrackIndex = -1;
point.trackListFolder = elementFolder;
point.trackSwitch = trackSwitch;
point.trackPercent = trackPercent;
point.transformSubmodule = new TransformSubmodule(point);
point.timeDurationSubmodule = new TimeDurationSubmodule(point);
point.SetParent(elementFolder);
return point;
}
private void Update()
{
if (trackPercent.animations.Count > 0)
{
trackSwitch.UpdateFlexibleInt(EditorManager.instance.songModule.songTime);
trackPercent.UpdateFlexibleFloat(EditorManager.instance.songModule.songTime);
SetPoint();
}
}
private void SetPoint()
{
if (nowAttachedTrackIndex != trackSwitch.value && trackSwitch.value >= 0 && trackSwitch.value < trackListFolder.trackList.Count)
{
nowAttachedTrack = trackListFolder.trackList[trackSwitch.value];
nowAttachedTrackIndex = trackSwitch.value;
trackPositioner.spline = trackListFolder.trackList[trackSwitch.value].trackPathSubmodule.path;
}
trackPositioner.SetPercent(trackPercent.value);
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7dc68e9f357304d71a938d5e3f9b1125
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -12,24 +13,19 @@ namespace Ichni.RhythmGame
public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
public SplinePositioner trackPositioner;
public static TrackHeadPoint GenerateElement(string elementName, Track track)
public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags, Track track)
{
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
head.NewInitialize(elementName, track);
head.Initialize(elementName, id, tags);
head.track = track;
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
head.trackPositioner.spline = track.trackPathSubmodule.path;
head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
head.SetParent(track);
return head;
}
private void NewInitialize(string elementName, Track track)
{
base.Initialize(elementName);
this.track = track;
this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
this.trackPositioner.spline = track.trackPathSubmodule.path;
this.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
}
public void Update()
{
if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))

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@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
@@ -19,27 +20,23 @@ namespace Ichni.RhythmGame
private bool isBeyond1 = false;
public static TrackPercentPoint GenerateElement(string elementName, Track track, FlexibleFloat trackPercent)
public static TrackPercentPoint GenerateElement(string elementName, Guid id, List<string> tags,
Track track, FlexibleFloat trackPercent)
{
TrackPercentPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackPercentPoint>();
point.NewInitialize(elementName, track, trackPercent);
point.Initialize(elementName, id, tags);
point.track = track;
point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
point.trackPositioner.spline = track.trackPathSubmodule.path;
point.trackPercent = trackPercent;
point.SetParent(track);
point.isBeyond1 = trackPercent.animations.Any(animation => animation.endValue > 1);//判断是否有超过1的动画超过1将会循环
return point;
}
private void NewInitialize(string elementName, Track track, FlexibleFloat trackPercent)
{
base.Initialize(elementName);
this.track = track;
this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
this.trackPositioner.spline = track.trackPathSubmodule.path;
this.trackPercent = trackPercent;
}
public void Update()
{
if (trackPercent.animations.Count > 0)

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@@ -0,0 +1,32 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class Trail : BaseElement
{
public TrailRenderer trailRenderer;
public Material renderMaterial;
public float visibleTimeLength;
public static Trail GenerateElement(string name, Guid id, List<string> tags,
BaseElement parentElement, float visibleTimeLength, Material material = null)
{
Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail).GetComponent<Trail>();
trail.trailRenderer = trail.GetComponent<TrailRenderer>();
trail.Initialize(name, id, tags);
trail.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
trail.trailRenderer.material = trail.renderMaterial;
trail.visibleTimeLength = visibleTimeLength;
trail.SetParent(parentElement);
trail.transformSubmodule = new TransformSubmodule(trail);
return trail;
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
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MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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