Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Track/TrackPoints/TrackHeadPoint.cs
SoulliesOfficial efca87e9cd 基础内容-7
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2025-02-02 08:34:54 -05:00

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C#

using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TrackHeadPoint : BaseElement
{
public Track track;
public TrackTimeSubmoduleMovable trackTimeSubmoduleMovable;
public SplinePositioner trackPositioner;
public static TrackHeadPoint GenerateElement(string elementName, Guid id, List<string> tags, Track track)
{
TrackHeadPoint head = Instantiate(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackHeadPoint>();
head.Initialize(elementName, id, tags);
head.track = track;
head.trackPositioner = head.gameObject.AddComponent<SplinePositioner>();
head.trackPositioner.spline = track.trackPathSubmodule.path;
head.trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
head.SetParent(track);
return head;
}
public void Update()
{
if (track.timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
{
trackPositioner.SetPercent(trackTimeSubmoduleMovable.headPercent);
}
}
}
}