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ichni_Creator_Studio/Assets/Scripts/GameElements/Notes/Flick.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Lean.Pool;
using Unity.VisualScripting;
using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class Flick : NoteBase
{
public List<Vector2> availableFlickDirections;
public static Flick GenerateElement(string elementName, Guid id, List<string> tags,
float exactJudgeTime, BaseElement attach, List<Vector2> directions)
{
Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Flick>();
flick.Initialize(elementName, id, tags);
flick.exactJudgeTime = exactJudgeTime;
flick.availableFlickDirections = directions;
flick.transformSubmodule = new TransformSubmodule(flick);
flick.timeDurationSubmodule = new TimeDurationSubmodule(flick);
flick.SetParent(attach);
if (attach.TryGetComponent(out Track track))
{
if (track.trackTimeSubmodule != null)
{
flick.track = track;
flick.trackPositioner = flick.AddComponent<SplinePositioner>();
flick.trackPositioner.spline = track.trackPathSubmodule.path;
flick.isOnTrack = true;
flick.UpdateNoteInTrack();
}
else
{
throw new System.Exception("如果Note要生成在Track上Track必须有TrackTimeSubmodule组件。");
}
}
else
{
flick.track = null;
flick.isOnTrack = false;
}
return flick;
}
}
public partial class Flick
{
public override void SaveBM()
{
matchedBM = new Beatmap.Flick_BM(elementName, elementGuid, tags, parentElement.matchedBM, exactJudgeTime, availableFlickDirections);
}
}
namespace Beatmap
{
public class Flick_BM : BaseElement_BM
{
public float exactJudgeTime;
public List<Vector2> availableFlickDirections;
public Flick_BM()
{
}
public Flick_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement, float exactJudgeTime, List<Vector2> directions)
: base(elementName, elementGuid, tags, attachedElement)
{
this.exactJudgeTime = exactJudgeTime;
availableFlickDirections = directions;
}
public override void ExecuteBM()
{
matchedElement = Flick.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, GetElement(attachedElementGuid), availableFlickDirections);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Flick.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, parent, availableFlickDirections);
}
}
}
}