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ichni_Creator_Studio/Assets/Scripts/GameElements/SubstantialObject.cs
SoulliesOfficial efca87e9cd 基础内容-7
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2025-02-02 08:34:54 -05:00

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C#

using System;
using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class SubstantialObject : BaseElement
{
public string themeBundleName, objectName;
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
string themeBundleName, string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale,
BaseElement parent, bool isFirstGenerated = true)
{
GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
SubstantialObject substantialObject = Instantiate(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
substantialObject.Initialize(elementName, id, tags);
substantialObject.transformSubmodule = new TransformSubmodule(substantialObject, position, eulerAngles, scale);
substantialObject.timeDurationSubmodule = new TimeDurationSubmodule(substantialObject);
substantialObject.colorSubmodule = new ColorSubmodule(substantialObject);
substantialObject.SetParent(parent);
return substantialObject;
}
}
}