29 lines
1.3 KiB
C#
29 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class SubstantialObject : BaseElement
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{
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public string themeBundleName, objectName;
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public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags,
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string themeBundleName, string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale,
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BaseElement parent, bool isFirstGenerated = true)
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{
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GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
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SubstantialObject substantialObject = Instantiate(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
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substantialObject.Initialize(elementName, id, tags);
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substantialObject.transformSubmodule = new TransformSubmodule(substantialObject, position, eulerAngles, scale);
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substantialObject.timeDurationSubmodule = new TimeDurationSubmodule(substantialObject);
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substantialObject.colorSubmodule = new ColorSubmodule(substantialObject);
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substantialObject.SetParent(parent);
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return substantialObject;
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}
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}
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} |