自动更新型DUI扩展,将Time变量挪出TImeline UI,Effect效果容器修缮,移除Note的transform模块,Scene Camera优化
This commit is contained in:
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -18,11 +18,6 @@ namespace Ichni.Editor
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/// 参数名,通过反射获取饿修改对应变量的值
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/// </summary>
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public string parameterName;
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/// <summary>
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/// 是否始终更新,如果子类可能用到此变量,则在子类中写Update即可(注意,如果最后仅有Text用到此变量,直接移动它到Text即可)
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/// </summary>
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public bool isAlwaysUpdated;
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public virtual void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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@@ -54,4 +49,21 @@ namespace Ichni.Editor
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//public abstract void ApplyParameters();
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}
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public interface IHaveAutoUpdate
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{
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public bool isAutoUpdate { get; set; }
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public bool isReceiving { get; set; }
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public void SetAutoUpdate(bool enable);
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public void UpdateContent()
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{
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if(isAutoUpdate && isReceiving)
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{
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ApplyContent();
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}
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}
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public void ApplyContent();
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}
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}
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@@ -8,18 +8,51 @@ using UnityEngine.Events;
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namespace Ichni.Editor
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{
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public class DynamicUIParameterInputField : DynamicUIElement
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public class DynamicUIInputField : DynamicUIElement, IHaveAutoUpdate
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{
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public TMP_InputField inputField;
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public bool isAutoUpdate { get; set; }
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public bool isReceiving { get; set; }
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public override void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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base.Initialize(baseElement, title, parameterName);
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inputField.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString(); //获取对应变量的值
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inputField.onEndEdit.AddListener(ApplyParameters);
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if (parameterName != string.Empty)
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{
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ApplyContent();
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inputField.onEndEdit.AddListener(ApplyParameters);
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}
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}
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private void Update()
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{
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(this as IHaveAutoUpdate).UpdateContent();
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}
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public void SetDefaultValue(string text)
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{
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inputField.text = text;
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}
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public T GetValue<T>()
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{
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return (T)Convert.ChangeType(inputField.text, typeof(T));
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}
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public void SetAutoUpdate(bool enable)
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{
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isAutoUpdate = enable;
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isReceiving = true;
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inputField.onSelect.AddListener(_ => isReceiving = false);
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inputField.onDeselect.AddListener(_ => isReceiving = true);
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}
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public void ApplyContent()
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{
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inputField.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString(); //获取对应变量的值
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}
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private void ApplyParameters(string text)
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{
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Type type = connectedBaseElement.GetType().GetField(parameterName).FieldType;
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@@ -7,22 +7,32 @@ using UnityEngine;
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namespace Ichni.Editor
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{
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public class DynamicUIParameterText : DynamicUIElement
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public class DynamicUIParameterText : DynamicUIElement, IHaveAutoUpdate
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{
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public TMP_Text text;
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public bool isAutoUpdate { get; set; }
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public bool isReceiving { get; set; }
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public override void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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base.Initialize(baseElement, title, parameterName);
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text.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString();
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ApplyContent();
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}
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private void Update()
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{
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if (isAlwaysUpdated)
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{
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text.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString();
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}
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(this as IHaveAutoUpdate).UpdateContent();
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}
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public void SetAutoUpdate(bool enable)
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{
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isAutoUpdate = enable;
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isReceiving = true;
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}
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public void ApplyContent()
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{
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text.text = connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement).ToString();
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}
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}
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}
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@@ -1,3 +1,4 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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@@ -10,27 +11,66 @@ using UnityEngine.UIElements.Experimental;
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namespace Ichni.Editor
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{
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public class DynamicUIVector3InputField : DynamicUIElement
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public class DynamicUIVector3InputField : DynamicUIElement, IHaveAutoUpdate
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{
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public TMP_InputField inputFieldX;
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public TMP_InputField inputFieldY;
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public TMP_InputField inputFieldZ;
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public bool isAutoUpdate { get; set; }
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public bool isReceiving { get; set; }
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public override void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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base.Initialize(baseElement, title, parameterName);
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if (parameterName != string.Empty)
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{
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ApplyContent();
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inputFieldX.onEndEdit.AddListener(_ => ApplyParameters());
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inputFieldY.onEndEdit.AddListener(_ => ApplyParameters());
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inputFieldZ.onEndEdit.AddListener(_ => ApplyParameters());
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}
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}
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private void Update()
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{
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(this as IHaveAutoUpdate).UpdateContent();
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}
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public void SetDefaultValue(Vector3 value)
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{
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inputFieldX.text = value.x.ToString();
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inputFieldY.text = value.y.ToString();
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inputFieldZ.text = value.z.ToString();
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}
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public Vector3 GetValue()
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{
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return new Vector3(float.Parse(inputFieldX.text), float.Parse(inputFieldY.text), float.Parse(inputFieldZ.text));
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}
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public void SetAutoUpdate(bool enable)
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{
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isAutoUpdate = enable;
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isReceiving = true;
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inputFieldX.onSelect.AddListener(_ => isReceiving = false);
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inputFieldY.onSelect.AddListener(_ => isReceiving = false);
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inputFieldZ.onSelect.AddListener(_ => isReceiving = false);
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inputFieldX.onDeselect.AddListener(_ => isReceiving = true);
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inputFieldY.onDeselect.AddListener(_ => isReceiving = true);
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inputFieldZ.onDeselect.AddListener(_ => isReceiving = true);
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}
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public void ApplyContent()
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{
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Vector3 pos = (Vector3)connectedBaseElement.GetType().GetField(parameterName).GetValue(connectedBaseElement); //获取对应变量的值
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inputFieldX.text = pos.x.ToString();
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inputFieldY.text = pos.y.ToString();
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inputFieldZ.text = pos.z.ToString();
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inputFieldX.onEndEdit.AddListener(_ => ApplyParameters());
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inputFieldY.onEndEdit.AddListener(_ => ApplyParameters());
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inputFieldZ.onEndEdit.AddListener(_ => ApplyParameters());
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}
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public override void DeviverSet(int i){
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//我什么也不做
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}
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private void ApplyParameters()
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{
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Vector3 newValue = new Vector3(float.Parse(inputFieldX.text), float.Parse(inputFieldY.text), float.Parse(inputFieldZ.text));
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@@ -44,5 +84,9 @@ namespace Ichni.Editor
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inputFieldY.onEndEdit.AddListener(_ => action());
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inputFieldZ.onEndEdit.AddListener(_ => action());
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}
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public override void DeviverSet(int i){
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//我什么也不做
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}
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}
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}
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@@ -66,38 +66,49 @@ namespace Ichni.Editor
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return toggle;
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}
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public DynamicUIGetterInputField GenerateGetterInputField(DynamicUIContainer container,
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string title, string defaultText)
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public DynamicUIInputField GenerateInputField(DynamicUIContainer container,
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string title, string defaultText = "") //不与参数绑定的InputField
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{
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DynamicUIGetterInputField getterInputField = Object
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.Instantiate(EditorManager.instance.basePrefabs.getterInputField, container.rect)
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.GetComponent<DynamicUIGetterInputField>();
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getterInputField.Initialize(null, title, string.Empty);
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getterInputField.SetDefaultText(defaultText);
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container.dynamicUIElements.Add(getterInputField);
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return getterInputField;
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DynamicUIInputField inputField = Object
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.Instantiate(EditorManager.instance.basePrefabs.parameterInputField, container.rect)
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.GetComponent<DynamicUIInputField>();
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inputField.Initialize(null, title, string.Empty);
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inputField.SetDefaultValue(defaultText);
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container.dynamicUIElements.Add(inputField);
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return inputField;
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}
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public DynamicUIParameterInputField GenerateParameterInputField(IBaseElement baseElement,
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DynamicUIContainer container,
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string title, string parameterName)
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public DynamicUIInputField GenerateInputField(IBaseElement baseElement,
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DynamicUIContainer container, string title, string parameterName, bool isAutoUpdate = false) //与参数绑定的InputField
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{
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DynamicUIParameterInputField parameterInputField = Object
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DynamicUIInputField inputField = Object
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.Instantiate(EditorManager.instance.basePrefabs.parameterInputField, container.rect)
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.GetComponent<DynamicUIParameterInputField>();
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parameterInputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(parameterInputField);
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return parameterInputField;
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.GetComponent<DynamicUIInputField>();
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inputField.Initialize(baseElement, title, parameterName);
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container.dynamicUIElements.Add(inputField);
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return inputField;
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}
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public DynamicUIVector3InputField GenerateVector3InputField(DynamicUIContainer container, string title,
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Vector3 defaultVector3 = default)
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{
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DynamicUIVector3InputField vector3InputField =
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Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, container.rect)
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.GetComponent<DynamicUIVector3InputField>();
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vector3InputField.Initialize(null, title, string.Empty);
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vector3InputField.SetDefaultValue(defaultVector3);
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container.dynamicUIElements.Add(vector3InputField);
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return vector3InputField;
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}
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public DynamicUIVector3InputField GenerateVector3InputField(IBaseElement baseElement,
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DynamicUIContainer container,
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string title, string parameterName)
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DynamicUIContainer container, string title, string parameterName, bool isAutoUpdate = false)
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{
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DynamicUIVector3InputField vector3InputField =
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Object.Instantiate(EditorManager.instance.basePrefabs.vector3InputField, container.rect)
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.GetComponent<DynamicUIVector3InputField>();
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vector3InputField.Initialize(baseElement, title, parameterName);
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vector3InputField.SetAutoUpdate(isAutoUpdate);
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container.dynamicUIElements.Add(vector3InputField);
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return vector3InputField;
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}
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@@ -148,14 +159,13 @@ namespace Ichni.Editor
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}
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public DynamicUIParameterText GenerateParameterText(IBaseElement baseElement, DynamicUIContainer container,
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string title,
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string parameterName, bool isAlwaysUpdate = false)
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string title, string parameterName, bool isAutoUpdate = false)
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{
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DynamicUIParameterText parameterText = Object
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.Instantiate(EditorManager.instance.basePrefabs.parameterText, container.rect)
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.GetComponent<DynamicUIParameterText>();
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parameterText.Initialize(baseElement, title, parameterName);
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parameterText.isAlwaysUpdated = isAlwaysUpdate;
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parameterText.SetAutoUpdate(isAutoUpdate);
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container.dynamicUIElements.Add(parameterText);
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return parameterText;
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}
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23
Assets/Scripts/DynamicUI/Timeline/MusicPlayModule.cs
Normal file
23
Assets/Scripts/DynamicUI/Timeline/MusicPlayModule.cs
Normal file
@@ -0,0 +1,23 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.Editor
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{
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public class MusicPlayModule : MonoBehaviour
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{
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public Button playButton;
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public Button pauseButton;
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public Button stopButton;
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private void Start()
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{
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playButton.onClick.AddListener(EditorManager.instance.musicPlayer.PlayMusic);
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pauseButton.onClick.AddListener(EditorManager.instance.musicPlayer.PauseMusic);
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stopButton.onClick.AddListener(EditorManager.instance.musicPlayer.StopMusic);
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}
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}
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}
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@@ -44,9 +44,8 @@ namespace Ichni.Editor
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private void Update()
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{
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if (timeline.musicPlayer.isPlaying)
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if (EditorManager.instance.musicPlayer.isPlaying)
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{
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songInformation.songTime = timeline.musicPlayer.audioSource.time;
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SetRange(songInformation.songTime);
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}
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@@ -8,6 +8,7 @@ using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace Ichni.Editor
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@@ -23,7 +24,7 @@ namespace Ichni.Editor
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public GameObject timelineTabRect;
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public TimePointerModule timePointerModule;
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public MusicPlayer musicPlayer;
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public MusicPlayModule musicPlayModule;
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public TMP_InputField TimeField;
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@@ -32,7 +33,7 @@ namespace Ichni.Editor
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public RectTransform GetinputArea;
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public void Update()
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{
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if (musicPlayer.isPlaying) UpdateTime();
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if (EditorManager.instance.musicPlayer.isPlaying) UpdateTime();
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if (RectTransformUtility.RectangleContainsScreenPoint(GetinputArea, Mouse.current.position.ReadValue()))
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{
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@@ -85,8 +86,8 @@ namespace Ichni.Editor
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public void SetTime(string time)
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{
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musicPlayer.PauseMusic();
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musicPlayer.audioSource.time = float.Parse(time);
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EditorManager.instance.musicPlayer.PauseMusic();
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EditorManager.instance.musicPlayer.audioSource.time = float.Parse(time);
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EditorManager.instance.songInformation.songTime = float.Parse(time);
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timePointerModule.UpdatePointers();
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@@ -95,15 +96,13 @@ namespace Ichni.Editor
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}
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public void SetBeat(string beat)
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{
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musicPlayer.PauseMusic();
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musicPlayer.audioSource.time = float.Parse(beat) * timePerBeat;
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EditorManager.instance.musicPlayer.PauseMusic();
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EditorManager.instance.musicPlayer.audioSource.time = float.Parse(beat) * timePerBeat;
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EditorManager.instance.songInformation.songTime = float.Parse(beat) * timePerBeat;
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timePointerModule.UpdatePointers();
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timePointerModule.SetRange(songTime);
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}
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}
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@@ -91,8 +91,8 @@ namespace Ichni.RhythmGame
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Time Duration");
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var overrideToggle = inspector.GenerateToggle(this, container, "Override Duration", nameof(isOverridingDuration));
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var startTimeInputField = inspector.GenerateParameterInputField(this, container, "Start Time", nameof(startTime));
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var endTimeInputField = inspector.GenerateParameterInputField(this, container, "End Time", nameof(endTime));
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var startTimeInputField = inspector.GenerateInputField(this, container, "Start Time", nameof(startTime));
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var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(endTime));
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void SetInputFieldInteractable(bool interactable)
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{
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@@ -56,22 +56,27 @@ namespace Ichni.Editor
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Background Setter");
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var useSkyboxToggle = inspector.GenerateToggle(this, container, "Use Skybox", nameof(useSkybox));
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var skyboxThemeBundleField = inspector.GenerateParameterInputField(this, container, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
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var skyboxMaterialNameField = inspector.GenerateParameterInputField(this, container, "Skybox Material", nameof(skyboxMaterialName));
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var backgroundSpriteField = inspector.GenerateParameterInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
|
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var skyboxThemeBundleField = inspector.GenerateInputField(this, container, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
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var skyboxMaterialNameField = inspector.GenerateInputField(this, container, "Skybox Material", nameof(skyboxMaterialName));
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var backgroundSpriteField = inspector.GenerateInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
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var applyButton = inspector.GenerateButton(this, container, "Apply", Refresh);
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useSkyboxToggle.AddListenerFunction(EditorManager.instance.backgroundController.EnableBackground);
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useSkyboxToggle.AddListenerFunction(value =>
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void SetFields(bool value)
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{
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skyboxThemeBundleField.inputField.interactable = value;
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skyboxMaterialNameField.inputField.interactable = value;
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backgroundSpriteField.inputField.interactable = !value;
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});
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}
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SetFields(useSkybox);
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useSkyboxToggle.AddListenerFunction(value => EditorManager.instance.backgroundController.EnableBackground(!value));
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useSkyboxToggle.AddListenerFunction(SetFields);
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}
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||||
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public override void Refresh()
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||||
{
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||||
EditorManager.instance.backgroundController.EnableBackground(useSkybox);
|
||||
EditorManager.instance.backgroundController.EnableBackground(!useSkybox);
|
||||
if (useSkybox)
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{
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||||
SetSkybox(skyboxThemeBundleName, skyboxMaterialName);
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||||
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@@ -150,7 +150,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Element Info");
|
||||
var nameInputField = inspector.GenerateParameterInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
|
||||
var nameInputField = inspector.GenerateInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
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||||
var guidText = inspector.GenerateParameterText(this, container, "Element GUID", nameof(elementGuid));
|
||||
var tagsListButton = inspector.GenerateButton(this, container, "Tags List", () =>
|
||||
{
|
||||
|
||||
@@ -40,8 +40,8 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Bloom Shake");
|
||||
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Bloom Time", nameof(bloomTime));
|
||||
var bloomPeakField = inspector.GenerateParameterInputField(this, container, "Bloom Peak", nameof(bloomPeak));
|
||||
var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(bloomTime));
|
||||
var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(bloomPeak));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Ichni.RhythmGame
|
||||
public partial class TimeEffectsCollection : GameElement, IHaveEffectSubmodule
|
||||
{
|
||||
public EffectSubmodule effectSubmodule { get; set; }
|
||||
public float time;
|
||||
public float time; //触发效果的时间
|
||||
|
||||
public static TimeEffectsCollection GenerateElement(string name, Guid guid, List<string> tags,
|
||||
bool isFirstGenerated, GameElement parentElement, float time)
|
||||
@@ -26,6 +26,7 @@ namespace Ichni.RhythmGame
|
||||
protected override void SetDefaultSubmodules()
|
||||
{
|
||||
effectSubmodule = new EffectSubmodule(this);
|
||||
submoduleList.Add(effectSubmodule);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -38,18 +39,30 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new TimeEffectsCollection_BM(this);
|
||||
matchedBM = new TimeEffectsCollection_BM(elementName, elementGuid, tags,
|
||||
parentElement.matchedBM as GameElement_BM, this);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
base.SetUpInspector();
|
||||
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Time Effects Collection");
|
||||
var timeInputField = inspector.GenerateParameterInputField(this, container, "Time", nameof(time));
|
||||
var timeInputField = inspector.GenerateInputField(this, container, "Time", nameof(time));
|
||||
var effectNameInputField = inspector.GenerateInputField(container, "Effect Name");
|
||||
var addEffectButton = inspector.GenerateButton(this, container, "Add Effect", () =>
|
||||
{
|
||||
IHaveEffectSubmodule.EffectCollection.TryGetValue("BloomShake", out var effect);
|
||||
effectSubmodule.effectCollection["Default"].Add(effect);
|
||||
if (IHaveEffectSubmodule.EffectCollection.TryGetValue(effectNameInputField.GetValue<string>(), out var effect))
|
||||
{
|
||||
effectSubmodule.effectCollection["Default"].Add(effect);
|
||||
inspectorMain.SetInspector(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
LogWindow.Log("Effect Type not found.", Color.red);
|
||||
}
|
||||
});
|
||||
|
||||
foreach (var effect in effectSubmodule.effectCollection["Default"])
|
||||
@@ -69,21 +82,24 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public TimeEffectsCollection_BM(TimeEffectsCollection timeEffectsCollection)
|
||||
|
||||
public TimeEffectsCollection_BM(string elementName, Guid elementGuid, List<string> tags,
|
||||
GameElement_BM attachedElement, TimeEffectsCollection timeEffectsCollection)
|
||||
: base(elementName, elementGuid, tags, attachedElement)
|
||||
{
|
||||
time = timeEffectsCollection.time;
|
||||
}
|
||||
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = TimeEffectsCollection.GenerateElement("Time Effects Collection", elementGuid,
|
||||
matchedElement = TimeEffectsCollection.GenerateElement(elementName, elementGuid,
|
||||
tags, false, GetElement(attachedElementGuid), time);
|
||||
}
|
||||
|
||||
public override GameElement DuplicateBM(GameElement attached)
|
||||
{
|
||||
return TimeEffectsCollection.GenerateElement("Time Effects Collection", elementGuid,
|
||||
return TimeEffectsCollection.GenerateElement(elementName, elementGuid,
|
||||
tags, false, attached, time);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,8 +21,6 @@ namespace Ichni.RhythmGame
|
||||
flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
|
||||
flick.exactJudgeTime = exactJudgeTime;
|
||||
flick.availableFlickDirections = directions;
|
||||
flick.transformSubmodule = new TransformSubmodule(flick);
|
||||
flick.timeDurationSubmodule = new TimeDurationSubmodule(flick);
|
||||
|
||||
if (parentElement.TryGetComponent(out Track track))
|
||||
{
|
||||
|
||||
@@ -8,7 +8,7 @@ using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public abstract partial class NoteBase : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
|
||||
public abstract partial class NoteBase : GameElement, IHaveTimeDurationSubmodule
|
||||
{
|
||||
[Title("Basic Info")]
|
||||
public float exactJudgeTime;
|
||||
@@ -22,7 +22,6 @@ namespace Ichni.RhythmGame
|
||||
public NoteVisualBase noteVisual;
|
||||
|
||||
[Title("Submodules")]
|
||||
public TransformSubmodule transformSubmodule { get; set; }
|
||||
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
|
||||
public NoteJudgeSubmodule noteJudgeSubmodule { get; set; }
|
||||
|
||||
@@ -57,11 +56,9 @@ namespace Ichni.RhythmGame
|
||||
|
||||
protected override void SetDefaultSubmodules()
|
||||
{
|
||||
transformSubmodule = new TransformSubmodule(this);
|
||||
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
||||
noteJudgeSubmodule = new NoteJudgeSubmodule(this);
|
||||
|
||||
submoduleList.Add(transformSubmodule);
|
||||
|
||||
submoduleList.Add(timeDurationSubmodule);
|
||||
submoduleList.Add(noteJudgeSubmodule);
|
||||
}
|
||||
@@ -139,14 +136,14 @@ namespace Ichni.RhythmGame
|
||||
//我想把时间放在第一层菜单所以
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Element Info");
|
||||
var nameInputField = inspector.GenerateParameterInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
|
||||
var nameInputField = inspector.GenerateInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
|
||||
var guidText = inspector.GenerateParameterText(this, container, "Element GUID", nameof(elementGuid));
|
||||
var tagsListButton = inspector.GenerateButton(this, container, "Tags List", () =>
|
||||
{
|
||||
inspector.GenerateCompositeParameterWindow(this, "Tags List", nameof(tags)).SetAsStringList();
|
||||
});
|
||||
var exactJudgeTimeInputField =
|
||||
inspector.GenerateParameterInputField(this, container, "exactJudgeTime", nameof(exactJudgeTime));
|
||||
inspector.GenerateInputField(this, container, "exactJudgeTime", nameof(exactJudgeTime));
|
||||
exactJudgeTimeInputField.AddListenerFunction(_ => UpdateNoteInTrack());
|
||||
|
||||
foreach (var submodule in submoduleList)
|
||||
|
||||
@@ -17,9 +17,7 @@ namespace Ichni.RhythmGame
|
||||
Stay stay = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform).GetComponent<Stay>();
|
||||
stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
|
||||
stay.exactJudgeTime = exactJudgeTime;
|
||||
stay.transformSubmodule = new TransformSubmodule(stay);
|
||||
stay.timeDurationSubmodule = new TimeDurationSubmodule(stay);
|
||||
|
||||
|
||||
if (parentElement.TryGetComponent(out Track track))
|
||||
{
|
||||
if (track.trackTimeSubmodule != null)
|
||||
|
||||
@@ -19,8 +19,6 @@ namespace Ichni.RhythmGame
|
||||
.GetComponent<Tap>();
|
||||
tap.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
|
||||
tap.exactJudgeTime = exactJudgeTime;
|
||||
tap.transformSubmodule = new TransformSubmodule(tap);
|
||||
tap.timeDurationSubmodule = new TimeDurationSubmodule(tap);
|
||||
|
||||
if (parentElement.TryGetComponent(out Track track))
|
||||
{
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
var generateButton = inspector.GenerateButton(this, container, "Generate", () =>
|
||||
{
|
||||
Delete();
|
||||
EditorManager.instance.operationManager.CopyPasteDeleteModule.DeleteElement(this);
|
||||
inspectorMain.ClearInspector();
|
||||
SubstantialObject.GenerateElement(elementName, elementGuid, tags, true, themeBundleName, objectName, parentElement);
|
||||
});
|
||||
|
||||
@@ -198,17 +198,17 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
IHaveInspection qcWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Quick Copy");
|
||||
var qcContainer = qcWindow.GenerateContainer();
|
||||
var xField = qcWindow.GenerateGetterInputField(qcContainer, "X offset", "0");
|
||||
var yField = qcWindow.GenerateGetterInputField(qcContainer, "Y offset", "0");
|
||||
var zField = qcWindow.GenerateGetterInputField(qcContainer, "Z offset", "0");
|
||||
var timeField = qcWindow.GenerateGetterInputField(qcContainer, "Time offset", "0");
|
||||
var iterationField = qcWindow.GenerateGetterInputField(qcContainer, "Iteration", "0");
|
||||
var xField = qcWindow.GenerateInputField(qcContainer, "X offset", "0");
|
||||
var yField = qcWindow.GenerateInputField(qcContainer, "Y offset", "0");
|
||||
var zField = qcWindow.GenerateInputField(qcContainer, "Z offset", "0");
|
||||
var timeField = qcWindow.GenerateInputField(qcContainer, "Time offset", "0");
|
||||
var iterationField = qcWindow.GenerateInputField(qcContainer, "Iteration", "0");
|
||||
var includeAnimationToggle = qcWindow.GenerateToggle(null, qcContainer, "Include Animation", string.Empty);
|
||||
qcWindow.GenerateButton(this, qcContainer, "Copy", () =>
|
||||
{
|
||||
Vector3 positionOffset = new Vector3(xField.GetResult<float>(), yField.GetResult<float>(), zField.GetResult<float>());
|
||||
float timeOffset = timeField.GetResult<float>();
|
||||
int iteration = iterationField.GetResult<int>();
|
||||
Vector3 positionOffset = new Vector3(xField.GetValue<float>(), yField.GetValue<float>(), zField.GetValue<float>());
|
||||
float timeOffset = timeField.GetValue<float>();
|
||||
int iteration = iterationField.GetValue<int>();
|
||||
bool includeAnimation = includeAnimationToggle.toggle.isOn;
|
||||
QuickCopy(positionOffset, timeOffset, includeAnimation, iteration);
|
||||
});
|
||||
@@ -218,12 +218,12 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
IHaveInspection wholeMoveWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Move");
|
||||
var wmContainer = wholeMoveWindow.GenerateContainer();
|
||||
var xField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "X offset", "0");
|
||||
var yField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Y offset", "0");
|
||||
var zField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Z offset", "0");
|
||||
var xField = wholeMoveWindow.GenerateInputField(wmContainer, "X offset", "0");
|
||||
var yField = wholeMoveWindow.GenerateInputField(wmContainer, "Y offset", "0");
|
||||
var zField = wholeMoveWindow.GenerateInputField(wmContainer, "Z offset", "0");
|
||||
wholeMoveWindow.GenerateButton(this, wmContainer, "Move", () =>
|
||||
{
|
||||
Vector3 positionOffset = new Vector3(xField.GetResult<float>(), yField.GetResult<float>(), zField.GetResult<float>());
|
||||
Vector3 positionOffset = new Vector3(xField.GetValue<float>(), yField.GetValue<float>(), zField.GetValue<float>());
|
||||
WholeTrackMove(positionOffset);
|
||||
});
|
||||
}); //整体移动
|
||||
@@ -232,39 +232,39 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
IHaveInspection wholeSwirlWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Swirl");
|
||||
var wsContainer = wholeSwirlWindow.GenerateContainer();
|
||||
var angleField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Angle", "0");
|
||||
var centerXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center X", "0");
|
||||
var centerYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Y", "0");
|
||||
var centerZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Z", "0");
|
||||
var axisDirXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction X", "0");
|
||||
var axisDirYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Y", "0");
|
||||
var axisDirZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Z", "0");
|
||||
var angleField = wholeSwirlWindow.GenerateInputField(wsContainer, "Angle", "0");
|
||||
var centerXField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center X", "0");
|
||||
var centerYField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center Y", "0");
|
||||
var centerZField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center Z", "0");
|
||||
var axisDirXField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction X", "0");
|
||||
var axisDirYField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction Y", "0");
|
||||
var axisDirZField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction Z", "0");
|
||||
wholeSwirlWindow.GenerateButton(this, wsContainer, "Swirl", () =>
|
||||
{
|
||||
float angle = angleField.GetResult<float>();
|
||||
Vector3 center = new Vector3(centerXField.GetResult<float>(), centerYField.GetResult<float>(), centerZField.GetResult<float>());
|
||||
Vector3 axisDirection = new Vector3(axisDirXField.GetResult<float>(), axisDirYField.GetResult<float>(), axisDirZField.GetResult<float>());
|
||||
float angle = angleField.GetValue<float>();
|
||||
Vector3 center = new Vector3(centerXField.GetValue<float>(), centerYField.GetValue<float>(), centerZField.GetValue<float>());
|
||||
Vector3 axisDirection = new Vector3(axisDirXField.GetValue<float>(), axisDirYField.GetValue<float>(), axisDirZField.GetValue<float>());
|
||||
WholeTrackSwirl(angle, center, axisDirection);
|
||||
});
|
||||
}); //整体旋转
|
||||
|
||||
var wholeTrackFlipButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Flip", () =>
|
||||
{
|
||||
IHaveInspection wholeFlipWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Flip");
|
||||
var wfContainer = wholeFlipWindow.GenerateContainer();
|
||||
var axisStartXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start X", "0");
|
||||
var axisStartYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Y", "0");
|
||||
var axisStartZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Z", "0");
|
||||
var axisEndXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End X", "0");
|
||||
var axisEndYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Y", "0");
|
||||
var axisEndZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Z", "0");
|
||||
wholeFlipWindow.GenerateButton(this, wfContainer, "Flip", () =>
|
||||
{
|
||||
Vector3 axisStart = new Vector3(axisStartXField.GetResult<float>(), axisStartYField.GetResult<float>(), axisStartZField.GetResult<float>());
|
||||
Vector3 axisEnd = new Vector3(axisEndXField.GetResult<float>(), axisEndYField.GetResult<float>(), axisEndZField.GetResult<float>());
|
||||
WholeTrackFlip(axisStart, axisEnd);
|
||||
});
|
||||
}); //整体翻转
|
||||
// var wholeTrackFlipButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Flip", () =>
|
||||
// {
|
||||
// IHaveInspection wholeFlipWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Flip");
|
||||
// var wfContainer = wholeFlipWindow.GenerateContainer();
|
||||
// var axisStartXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start X", "0");
|
||||
// var axisStartYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Y", "0");
|
||||
// var axisStartZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Z", "0");
|
||||
// var axisEndXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End X", "0");
|
||||
// var axisEndYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Y", "0");
|
||||
// var axisEndZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Z", "0");
|
||||
// wholeFlipWindow.GenerateButton(this, wfContainer, "Flip", () =>
|
||||
// {
|
||||
// Vector3 axisStart = new Vector3(axisStartXField.GetResult<float>(), axisStartYField.GetResult<float>(), axisStartZField.GetResult<float>());
|
||||
// Vector3 axisEnd = new Vector3(axisEndXField.GetResult<float>(), axisEndYField.GetResult<float>(), axisEndZField.GetResult<float>());
|
||||
// WholeTrackFlip(axisStart, axisEnd);
|
||||
// });
|
||||
// }); //整体翻转
|
||||
|
||||
var toolsContainerPathNode = inspector.GenerateContainer("Path Node Tools"); //路径点快捷工具
|
||||
var setAllPathNodeSphereButton = inspector.GenerateButton(this, toolsContainerPathNode,
|
||||
|
||||
@@ -76,10 +76,10 @@ namespace Ichni.RhythmGame
|
||||
|
||||
var container = inspector.GenerateContainer("Track Time Movable");
|
||||
var startTimeInputField =
|
||||
inspector.GenerateParameterInputField(this, container, "Start Time", nameof(trackStartTime));
|
||||
var endTimeInputField = inspector.GenerateParameterInputField(this, container, "End Time", nameof(trackEndTime));
|
||||
inspector.GenerateInputField(this, container, "Start Time", nameof(trackStartTime));
|
||||
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(trackEndTime));
|
||||
var visibleTimeInputField =
|
||||
inspector.GenerateParameterInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
|
||||
inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
|
||||
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
|
||||
typeof(AnimationCurveType), nameof(animationCurveType));
|
||||
var deleteButton = inspector.GenerateButton(this, container, "Delete",
|
||||
@@ -162,7 +162,7 @@ namespace Ichni.RhythmGame
|
||||
|
||||
var container = inspector.GenerateContainer("Track Time Static");
|
||||
var totalTimeInputField =
|
||||
inspector.GenerateParameterInputField(this, container, "Total Time", nameof(trackTotalTime));
|
||||
inspector.GenerateInputField(this, container, "Total Time", nameof(trackTotalTime));
|
||||
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
|
||||
typeof(AnimationCurveType), nameof(animationCurveType));
|
||||
var deleteButton = inspector.GenerateButton(this, container, "Delete",
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace Ichni.Editor
|
||||
var container = inspector.GenerateContainer("Camera Manager");
|
||||
var cameraTypeText = inspector.GenerateHintText(this, container, ShowCameraType);
|
||||
var switchCameraButton = inspector.GenerateButton(this, container, "Switch Camera", SwitchCamera);
|
||||
var cameraMoveSpeedField = inspector.GenerateParameterInputField(this, container, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
|
||||
var cameraMoveSpeedField = inspector.GenerateInputField(this, container, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
|
||||
sceneCamera.SetUpInspector();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@ namespace Ichni
|
||||
public static EditorManager instance;
|
||||
|
||||
public ProjectManager projectManager;
|
||||
public MusicPlayer musicPlayer;
|
||||
public EditorUIManager uiManager;
|
||||
public EditorSettings editorSettings;
|
||||
public OperationManager operationManager;
|
||||
@@ -53,7 +54,7 @@ namespace Ichni
|
||||
uiManager.hierarchy.GenerateTab(this, null);
|
||||
|
||||
projectManager.loadManager.Load("TestProject");
|
||||
uiManager.timeline.musicPlayer.audioSource.clip = songInformation.song;
|
||||
musicPlayer.audioSource.clip = songInformation.song;
|
||||
|
||||
beatmapContainer.gameElementList.ForEach(gameElement =>
|
||||
{
|
||||
|
||||
@@ -16,8 +16,10 @@ namespace Ichni.Editor
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (EditorManager.instance.cameraManager.isSceneCameraActive ||
|
||||
!Keyboard.current.leftCtrlKey.isPressed) // 场景相机的移动和旋转
|
||||
bool isPointerOverUI = IsPointerOverUI(out GameObject hoveredUI);
|
||||
|
||||
if (EditorManager.instance.cameraManager.isSceneCameraActive &&
|
||||
!Keyboard.current.leftCtrlKey.isPressed && !isPointerOverUI) // 场景相机的移动和旋转
|
||||
{
|
||||
float cameraMoveSpeed = EditorManager.instance.cameraManager.sceneCameraMoveSpeed * Time.deltaTime;
|
||||
Transform sceneCameraTransform = EditorManager.instance.cameraManager.sceneCamera.transform;
|
||||
@@ -46,8 +48,6 @@ namespace Ichni.Editor
|
||||
sceneCameraTransform.position -= sceneCameraTransform.up * cameraMoveSpeed;
|
||||
}
|
||||
|
||||
bool isPointerOverUI = IsPointerOverUI(out GameObject hoveredUI);
|
||||
|
||||
if (Mouse.current.rightButton.isPressed && !isPointerOverUI)
|
||||
{
|
||||
float cameraRotateSpeed = EditorManager.instance.cameraManager.sceneCameraRotateSpeed * Time.deltaTime;
|
||||
@@ -61,16 +61,15 @@ namespace Ichni.Editor
|
||||
}
|
||||
}
|
||||
|
||||
if (eventSystem.currentSelectedGameObject == null &&
|
||||
Keyboard.current.enterKey.wasPressedThisFrame) // 播放或暂停音乐
|
||||
if (!isPointerOverUI && Keyboard.current.enterKey.wasPressedThisFrame) // 播放或暂停音乐
|
||||
{
|
||||
if (!EditorManager.instance.uiManager.timeline.musicPlayer.isPlaying)
|
||||
if (!EditorManager.instance.musicPlayer.isPlaying)
|
||||
{
|
||||
EditorManager.instance.uiManager.timeline.musicPlayer.PlayMusic();
|
||||
EditorManager.instance.musicPlayer.PlayMusic();
|
||||
}
|
||||
else
|
||||
{
|
||||
EditorManager.instance.uiManager.timeline.musicPlayer.PauseMusic();
|
||||
EditorManager.instance.musicPlayer.PauseMusic();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +97,7 @@ namespace Ichni.Editor
|
||||
}
|
||||
else if (Keyboard.current.dKey.wasPressedThisFrame)
|
||||
{
|
||||
EditorManager.instance.operationManager.currentSelectedElement.Delete();
|
||||
EditorManager.instance.operationManager.CopyPasteDeleteModule.DeleteElement(EditorManager.instance.operationManager.currentSelectedElement);
|
||||
}
|
||||
|
||||
// 开关移动设备分辨率提示
|
||||
|
||||
@@ -3,7 +3,6 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Ichni.Editor
|
||||
{
|
||||
@@ -12,16 +11,12 @@ namespace Ichni.Editor
|
||||
public bool isPlaying;
|
||||
public AudioSource audioSource;
|
||||
|
||||
public Button playButton;
|
||||
public Button pauseButton;
|
||||
public Button stopButton;
|
||||
|
||||
private void Awake()
|
||||
private void Update()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
playButton.onClick.AddListener(PlayMusic);
|
||||
pauseButton.onClick.AddListener(PauseMusic);
|
||||
stopButton.onClick.AddListener(StopMusic);
|
||||
if (isPlaying)
|
||||
{
|
||||
EditorManager.instance.songInformation.songTime = EditorManager.instance.musicPlayer.audioSource.time;
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayMusic()
|
||||
@@ -29,8 +24,8 @@ namespace Ichni.Editor
|
||||
isPlaying = !isPlaying;
|
||||
Trail.SetAllTrails(true, false);
|
||||
EditorManager.instance.songInformation.songTime = audioSource.time;
|
||||
if( isPlaying)audioSource.Play();
|
||||
else audioSource.Pause();
|
||||
if(isPlaying)audioSource.Play();
|
||||
else audioSource.Pause();
|
||||
}
|
||||
|
||||
public void PauseMusic()
|
||||
11
Assets/Scripts/Manager/MusicPlayer.cs.meta
Normal file
11
Assets/Scripts/Manager/MusicPlayer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6c12bb7674cd5416f8d846e62018a96d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -17,38 +17,36 @@ namespace Ichni.Editor
|
||||
|
||||
public BaseElement_BM matchedBM { get; set; }
|
||||
|
||||
[HideInInspector]
|
||||
public Vector3 cameraPosition; //注意,这里的Position和EulerAngles,是transform的中介变量,仅能用于Inspector显示!
|
||||
[HideInInspector]
|
||||
public Vector3 cameraEulerAngles;
|
||||
|
||||
public void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Scene Camera");
|
||||
var viewTypeDropdown = inspector.GenerateDropdown(this, container, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType));
|
||||
var perspectiveAngleField = inspector.GenerateParameterInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
|
||||
var orthographicSizeField = inspector.GenerateParameterInputField(this, container, "Orthographic Size", nameof(orthographicSize));
|
||||
var perspectiveAngleField = inspector.GenerateInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
|
||||
var orthographicSizeField = inspector.GenerateInputField(this, container, "Orthographic Size", nameof(orthographicSize));
|
||||
viewTypeDropdown.AddListenerFunction(_ => camera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
|
||||
perspectiveAngleField.AddListenerFunction(_ => camera.fieldOfView = perspectiveAngle);
|
||||
orthographicSizeField.AddListenerFunction(_ => camera.orthographicSize = orthographicSize);
|
||||
|
||||
viewTypeDropdown.AddListenerFunction(_ =>
|
||||
{
|
||||
camera.orthographic = viewType == GameCamera.CameraViewType.Orthographic;
|
||||
});
|
||||
|
||||
perspectiveAngleField.AddListenerFunction(_ =>
|
||||
{
|
||||
camera.fieldOfView = perspectiveAngle;
|
||||
});
|
||||
|
||||
orthographicSizeField.AddListenerFunction(_ =>
|
||||
{
|
||||
camera.orthographicSize = orthographicSize;
|
||||
});
|
||||
|
||||
string GetPosition() => $"Position: {camera.transform.position}";
|
||||
var positionText = inspector.GenerateHintText(this, container, GetPosition);
|
||||
string GetEulerAngles() => $"Euler Angles: {camera.transform.eulerAngles}";
|
||||
var eulerAnglesText = inspector.GenerateHintText(this, container, GetEulerAngles);
|
||||
var positionInputFields = inspector.GenerateVector3InputField(this, container, "Position", nameof(cameraPosition), true);
|
||||
positionInputFields.AddListenerFunction(() => camera.transform.position = cameraPosition);
|
||||
|
||||
var eulerAnglesInputFields = inspector.GenerateVector3InputField(this, container, "Euler Angles", nameof(cameraEulerAngles), true);
|
||||
eulerAnglesInputFields.AddListenerFunction(() => camera.transform.eulerAngles = cameraEulerAngles);
|
||||
|
||||
|
||||
container.SetDeviver(1);
|
||||
}
|
||||
|
||||
public void MoveCamera(Vector3 delta)
|
||||
private void Update()
|
||||
{
|
||||
camera.transform.position += delta;
|
||||
cameraPosition = camera.transform.position;
|
||||
cameraEulerAngles = camera.transform.eulerAngles;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -43,112 +43,6 @@
|
||||
"attachedElementGuid" : {
|
||||
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
|
||||
"positionX" : {
|
||||
"animatedFloatList" : [
|
||||
|
||||
]
|
||||
},
|
||||
"positionY" : {
|
||||
"animatedFloatList" : [
|
||||
{
|
||||
"startValue" : 0,
|
||||
"endValue" : 10,
|
||||
"startTime" : 0,
|
||||
"endTime" : 2,
|
||||
"animationCurveType" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
"positionZ" : {
|
||||
"animatedFloatList" : [
|
||||
|
||||
]
|
||||
},
|
||||
"elementName" : "Displacement-0",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "4e670cae-92bf-414d-98fe-5af126b8470c"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "4e670cae-92bf-414d-98fe-5af126b8470c"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
|
||||
"positionX" : {
|
||||
"animatedFloatList" : [
|
||||
{
|
||||
"startValue" : 0,
|
||||
"endValue" : -4,
|
||||
"startTime" : 0,
|
||||
"endTime" : 0.5,
|
||||
"animationCurveType" : 2
|
||||
},{
|
||||
"startValue" : -4,
|
||||
"endValue" : 0,
|
||||
"startTime" : 0.5,
|
||||
"endTime" : 1,
|
||||
"animationCurveType" : 1
|
||||
},{
|
||||
"startValue" : 0,
|
||||
"endValue" : 4,
|
||||
"startTime" : 1,
|
||||
"endTime" : 1.5,
|
||||
"animationCurveType" : 2
|
||||
},{
|
||||
"startValue" : 4,
|
||||
"endValue" : 0,
|
||||
"startTime" : 1.5,
|
||||
"endTime" : 2,
|
||||
"animationCurveType" : 1
|
||||
}
|
||||
]
|
||||
},
|
||||
"positionY" : {
|
||||
"animatedFloatList" : [
|
||||
{
|
||||
"startValue" : 0,
|
||||
"endValue" : -10,
|
||||
"startTime" : 0,
|
||||
"endTime" : 2,
|
||||
"animationCurveType" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
"positionZ" : {
|
||||
"animatedFloatList" : [
|
||||
|
||||
]
|
||||
},
|
||||
"elementName" : "Displacement-1",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "08f7383b-ebca-49c7-b543-94811d625215"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "08f7383b-ebca-49c7-b543-94811d625215"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Track_BM,Assembly-CSharp",
|
||||
"elementName" : "Track",
|
||||
@@ -404,26 +298,6 @@
|
||||
"attachedElementGuid" : {
|
||||
"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "c5134d2c-c175-458c-99ff-07523169ec21"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
@@ -626,6 +500,36 @@
|
||||
"attachedElementGuid" : {
|
||||
"value" : "04f7a1d6-76f2-4b15-9632-494515114d5d"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
"judgeUnitList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
|
||||
"themeBundleName" : "departure_to_multiverse",
|
||||
"objectName" : "DTM_NoteVisualTap",
|
||||
"elementName" : "New Note Visual",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "cb918977-3e38-4d90-be47-b2170285fd71"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
@@ -644,7 +548,7 @@
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
|
||||
"value" : "cb918977-3e38-4d90-be47-b2170285fd71"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
@@ -652,15 +556,124 @@
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
|
||||
"value" : "cb918977-3e38-4d90-be47-b2170285fd71"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
"judgeUnitList" : [
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||
"originalBaseColor" : {
|
||||
"r" : 1,
|
||||
"g" : 1,
|
||||
"b" : 1,
|
||||
"a" : 1
|
||||
},
|
||||
"emissionEnabled" : false,
|
||||
"originalEmissionColor" : {
|
||||
"r" : 0,
|
||||
"g" : 0,
|
||||
"b" : 0,
|
||||
"a" : 1
|
||||
},
|
||||
"originalEmissionIntensity" : 0,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "cb918977-3e38-4d90-be47-b2170285fd71"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
"effectCollection" : {"Generate":[
|
||||
|
||||
],"GeneralJudge":[
|
||||
|
||||
],"Holding":[
|
||||
|
||||
],"Perfect":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Good":[
|
||||
|
||||
],"Bad":[
|
||||
|
||||
],"Miss":[
|
||||
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "cb918977-3e38-4d90-be47-b2170285fd71"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
|
||||
"positionX" : {
|
||||
"animatedFloatList" : [
|
||||
|
||||
]
|
||||
},
|
||||
"positionY" : {
|
||||
"animatedFloatList" : [
|
||||
{
|
||||
"startValue" : 0,
|
||||
"endValue" : 10,
|
||||
"startTime" : 0,
|
||||
"endTime" : 2,
|
||||
"animationCurveType" : 0
|
||||
},{
|
||||
"startValue" : 10,
|
||||
"endValue" : 0,
|
||||
"startTime" : 2,
|
||||
"endTime" : 4,
|
||||
"animationCurveType" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
"positionZ" : {
|
||||
"animatedFloatList" : [
|
||||
|
||||
]
|
||||
},
|
||||
"elementName" : "Displacement-0",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "4e670cae-92bf-414d-98fe-5af126b8470c"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "49905a7f-456c-491d-a607-0aebebd5ab7f"
|
||||
"value" : "3fdf0e9f-2d69-4f55-8167-a77ade5ac0ac"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "4e670cae-92bf-414d-98fe-5af126b8470c"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeEffectsCollection_BM,Assembly-CSharp",
|
||||
"time" : 0.3,
|
||||
"elementName" : "New Time Effects Collection",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "c0e55af0-21a6-4d5e-bb5c-b08c28341fab"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "ac931bb4-963e-473f-9ec6-4eb2121aed7d"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
"effectCollection" : {"Default":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.BloomShake_BM,Assembly-CSharp",
|
||||
"bloomTime" : 0.2,
|
||||
"bloomPeak" : 10,
|
||||
"effectTime" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "c0e55af0-21a6-4d5e-bb5c-b08c28341fab"
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Basic Note Bad Expand");
|
||||
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,8 +41,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Basic Note Generate Expand");
|
||||
var generateTimeField = inspector.GenerateParameterInputField(this, container, "Generate Time", nameof(generateTime));
|
||||
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
var generateTimeField = inspector.GenerateInputField(this, container, "Generate Time", nameof(generateTime));
|
||||
var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Basic Note Good Burst");
|
||||
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Basic Note Miss Pale");
|
||||
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("Basic Note Perfect Burst");
|
||||
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user