Files
ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteBadExpand.cs

68 lines
2.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteBadExpand : NoteBadEffect
{
Renderer noteMainRenderer;
public BasicNoteBadExpand(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = note.noteVisual;
this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
this.effectTime = 0.1f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.localScale = Vector3.one;
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
}
public override void Adjust()
{
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad);
noteVisual.noteMain.transform.DOScale(Vector3.one * 1.5f, effectTime).SetEase(Ease.OutQuad).OnComplete(() => noteVisual.noteMain.SetActive(false));
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteBadExpand_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Basic Note Bad Expand");
var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
}
}
namespace Beatmap
{
public class BasicNoteBadExpand_BM : NoteBadEffect_BM
{
public BasicNoteBadExpand_BM()
{
}
public BasicNoteBadExpand_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteBadExpand(attachedGameElement as NoteVisualBase);
}
}
}
}