52 lines
2.4 KiB
C#
52 lines
2.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.Editor
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{
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public class SceneCamera : MonoBehaviour, IBaseElement
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{
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public Camera camera;
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public GameCamera.CameraViewType viewType;
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public float perspectiveAngle;
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public float orthographicSize;
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public BaseElement_BM matchedBM { get; set; }
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[HideInInspector]
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public Vector3 cameraPosition; //注意,这里的Position和EulerAngles,是transform的中介变量,仅能用于Inspector显示!
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[HideInInspector]
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public Vector3 cameraEulerAngles;
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public void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Scene Camera");
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var viewTypeDropdown = inspector.GenerateDropdown(this, container, "View Type", typeof(GameCamera.CameraViewType), nameof(viewType));
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var perspectiveAngleField = inspector.GenerateInputField(this, container, "Perspective Angle", nameof(perspectiveAngle));
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var orthographicSizeField = inspector.GenerateInputField(this, container, "Orthographic Size", nameof(orthographicSize));
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viewTypeDropdown.AddListenerFunction(_ => camera.orthographic = viewType == GameCamera.CameraViewType.Orthographic);
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perspectiveAngleField.AddListenerFunction(_ => camera.fieldOfView = perspectiveAngle);
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orthographicSizeField.AddListenerFunction(_ => camera.orthographicSize = orthographicSize);
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var positionInputFields = inspector.GenerateVector3InputField(this, container, "Position", nameof(cameraPosition), true);
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positionInputFields.AddListenerFunction(() => camera.transform.position = cameraPosition);
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var eulerAnglesInputFields = inspector.GenerateVector3InputField(this, container, "Euler Angles", nameof(cameraEulerAngles), true);
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eulerAnglesInputFields.AddListenerFunction(() => camera.transform.eulerAngles = cameraEulerAngles);
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container.SetDeviver(1);
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}
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private void Update()
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{
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cameraPosition = camera.transform.position;
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cameraEulerAngles = camera.transform.eulerAngles;
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}
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}
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} |