Files
ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGenerateExpand.cs

70 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteGenerateExpand : NoteGenerateEffect
{
public BasicNoteGenerateExpand(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.generateTime = 1f;
this.effectTime = 0.1f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(false);
noteVisual.noteMain.transform.localScale = Vector3.zero;
}
public override void Adjust()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutBack);
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteGenerateExpand_BM(effectTime, generateTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Basic Note Generate Expand");
var generateTimeField = inspector.GenerateInputField(this, container, "Generate Time", nameof(generateTime));
var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
}
}
namespace Beatmap
{
public class BasicNoteGenerateExpand_BM : NoteGenerateEffect_BM
{
public BasicNoteGenerateExpand_BM()
{
}
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteGenerateExpand(attachedGameElement as NoteVisualBase);
}
}
}
}