This commit is contained in:
SoulliesOfficial
2025-04-04 15:40:00 -04:00
parent e69943b545
commit d4e51999b1
2 changed files with 4 additions and 12 deletions

View File

@@ -23,9 +23,7 @@ namespace Ichni.Editor
void Start()
{
if (sceneCamera == null)
sceneCamera = EditorManager.instance.cameraManager.sceneCamera.sceneCamera;
sceneCamera = EditorManager.instance.cameraManager.sceneCamera.sceneCamera;
// 实例化材质,避免修改共享材质
gridMaterial = GetComponent<MeshRenderer>().material;
// 同步网格平面的值到材质(方便 Shader 内部判断)
@@ -34,9 +32,8 @@ namespace Ichni.Editor
void Update()
{
if (sceneCamera == null || gridMaterial == null)
return;
sceneCamera = EditorManager.instance.cameraManager.currentCamera;
// 计算摄像机到网格平面的垂直距离
float camDistance = 0f;
Vector3 camPos = sceneCamera.transform.position;
@@ -60,11 +57,5 @@ namespace Ichni.Editor
gridMaterial.SetFloat("_GridScale", 1 / gridScale);
}
// 提供外部接口,用于切换网格显示
public void SetGridActive(bool active)
{
gameObject.SetActive(active);
}
}
}

View File

@@ -19,6 +19,7 @@ namespace Ichni.Editor
public GameCamera gameCamera;
public bool haveGameCamera => gameCamera != null;
public Camera currentCamera => haveGameCamera && !isSceneCameraActive ? gameCamera.camera : sceneCamera.sceneCamera;
public BaseElement_BM matchedBM { get; set; }