50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ichni.Editor
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{
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public class CameraManager : MonoBehaviour, IBaseElement
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{
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public Camera backgroundCamera;
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public bool isSceneCameraActive;
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public SceneCamera sceneCamera;
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public float sceneCameraMoveSpeed;
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public float sceneCameraRotateSpeed;
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public GameCamera gameCamera;
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public bool haveGameCamera => gameCamera != null;
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public Camera currentCamera => haveGameCamera && !isSceneCameraActive ? gameCamera.camera : sceneCamera.sceneCamera;
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public BaseElement_BM matchedBM { get; set; }
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public void SwitchCamera()
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{
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if (!haveGameCamera)
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{
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LogWindow.Log("GameCamera is not assigned", Color.red);
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return;
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}
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isSceneCameraActive = !isSceneCameraActive;
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sceneCamera.sceneCamera.enabled = isSceneCameraActive;
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gameCamera.camera.enabled = !isSceneCameraActive;
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}
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public void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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string ShowCameraType() => isSceneCameraActive ? "Scene Camera" : "Game Camera";
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var container = inspector.GenerateContainer("Camera Manager");
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var cameraTypeText = inspector.GenerateHintText(this, container, ShowCameraType);
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var switchCameraButton = inspector.GenerateButton(this, container, "Switch Camera", SwitchCamera);
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var cameraMoveSpeedField = inspector.GenerateInputField(this, container, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
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sceneCamera.SetUpInspector();
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}
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}
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} |