DTM Flick,编辑界面网格

This commit is contained in:
SoulliesOfficial
2025-04-04 15:29:03 -04:00
parent 5c0e9c5a76
commit e69943b545
88 changed files with 139164 additions and 128 deletions

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Shader "Custom/Grid"
{
Properties
{
_LineColor("Line Color", Color) = (1,1,1,1)
_BackgroundColor("Background Color", Color) = (0,0,0,0)
_GridScale("Grid Scale", Float) = 1
_LineWidth("Line Width", Float) = 0.05
_Fade("Fade", Float) = 0.1
_Plane("Plane (0: XZ, 1: XY, 2: YZ)", Float) = 0
_DisappearStartDistance("Disappear Start Distance", Float) = 50
_DisappearEndDistance("Disappear End Distance", Float) = 100
}
SubShader
{
Tags { "RenderType"="Transparent" "Queue"="Transparent" }
LOD 100
Pass
{
Name "GridPass"
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
ZWrite Off
HLSLPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
// 内置变量:摄像机在世界空间中的位置
//float3 _WorldSpaceCameraPos;
struct Attributes
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct Varyings
{
float4 position : SV_POSITION;
float3 worldPos : TEXCOORD0;
};
CBUFFER_START(UnityPerMaterial)
float4 _LineColor;
float4 _BackgroundColor;
float _GridScale;
float _LineWidth;
float _Fade;
float _Plane;
float _DisappearStartDistance;
float _DisappearEndDistance;
CBUFFER_END
Varyings vert(Attributes IN)
{
Varyings OUT;
OUT.position = TransformObjectToHClip(IN.vertex);
OUT.worldPos = TransformObjectToWorld(IN.vertex).xyz;
return OUT;
}
// 根据 _Plane 选择二维坐标
float2 GetGridCoordinates(float3 pos)
{
if (_Plane < 0.5) // XZ 平面
return pos.xz;
else if (_Plane < 1.5) // XY 平面
return pos.xy;
else // YZ 平面
return pos.yz;
}
// 根据 _Plane 获取摄像机在网格平面上的位置
float2 GetCameraPlanePosition()
{
if (_Plane < 0.5) // XZ 平面:摄像机投影到 XZ
return _WorldSpaceCameraPos.xz;
else if (_Plane < 1.5) // XY 平面:摄像机投影到 XY
return _WorldSpaceCameraPos.xy;
else // YZ 平面:摄像机投影到 YZ
return _WorldSpaceCameraPos.yz;
}
half4 frag(Varyings IN) : SV_Target
{
// 计算二维网格坐标并乘以 _GridScale
float2 gridCoord = GetGridCoordinates(IN.worldPos) * _GridScale;
// 用 frac 与 fwidth 实现平滑网格线(抗锯齿)
float2 grid = abs(frac(gridCoord - 0.5) - 0.5) / fwidth(gridCoord);
float lineIntensity = 1.0 - smoothstep(0.0, _LineWidth, min(grid.x, grid.y));
// 计算摄像机在平面上的位置与当前片元的二维距离
float2 camPos2D = GetCameraPlanePosition();
float2 fragPos2D = GetGridCoordinates(IN.worldPos);
float dist = distance(fragPos2D, camPos2D);
// 超过 100 米开始淡出,到 200 米完全透明
float distanceFade = saturate((_DisappearEndDistance - dist) / _DisappearStartDistance);
// 最终 alpha 是网格线强度乘以距离淡出因子
float finalAlpha = lineIntensity * distanceFade;
// 背景颜色始终透明,所以直接输出网格线颜色与 alpha
return float4(_LineColor.rgb, finalAlpha);
}
ENDHLSL
}
}
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@@ -9868,7 +9868,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 417.5, y: -50.00006}
m_AnchoredPosition: {x: 417.5, y: -50.000122}
m_SizeDelta: {x: -865, y: -100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &4337614253782299642
@@ -14916,7 +14916,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 20, y: 0.000030517578}
m_AnchoredPosition: {x: 20, y: 0}
m_SizeDelta: {x: 40, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!1 &4337614255290428457

View File

@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
public static Flick GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
GameElement parentElement, float exactJudgeTime, List<Vector2> directions)
{
Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
Flick flick = Instantiate(EditorManager.instance.basePrefabs.flickNote, parentElement.transform)
.GetComponent<Flick>();
flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
flick.exactJudgeTime = exactJudgeTime;

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f4d99b225afe249449c426683cb3e513
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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View File

@@ -0,0 +1,70 @@
using UnityEngine;
namespace Ichni.Editor
{
[RequireComponent(typeof(MeshRenderer))]
public class EditorGrid : MonoBehaviour
{
[Tooltip("指定用于计算缩放的摄像机(若为空则使用 Camera.main")]
public Camera sceneCamera;
[Tooltip("指定网格所在的平面0 = XZ (y=0), 1 = XY (z=0), 2 = YZ (x=0)")]
public int gridPlane = 0;
[Tooltip("网格基础缩放值,单位 1")] public float baseScale = 1f;
[Tooltip("调整缩放的影响因子,建议值 15")] public float scaleMultiplier = 1f;
[Tooltip("距离因子,用于计算对数缩放(例如距离大于该值时切换到下一级单位)")]
public float distanceFactor = 10f;
// 内部缓存材质
private Material gridMaterial;
void Start()
{
if (sceneCamera == null)
sceneCamera = EditorManager.instance.cameraManager.sceneCamera.sceneCamera;
// 实例化材质,避免修改共享材质
gridMaterial = GetComponent<MeshRenderer>().material;
// 同步网格平面的值到材质(方便 Shader 内部判断)
gridMaterial.SetFloat("_Plane", gridPlane);
}
void Update()
{
if (sceneCamera == null || gridMaterial == null)
return;
// 计算摄像机到网格平面的垂直距离
float camDistance = 0f;
Vector3 camPos = sceneCamera.transform.position;
Vector3 gridPos = transform.position;
switch (gridPlane)
{
case 0: // XZ 平面:垂直方向为 Y
camDistance = Mathf.Abs(camPos.y - gridPos.y);
break;
case 1: // XY 平面:垂直方向为 Z
camDistance = Mathf.Abs(camPos.z - gridPos.z);
break;
case 2: // YZ 平面:垂直方向为 X
camDistance = Mathf.Abs(camPos.x - gridPos.x);
break;
}
// 利用对数函数计算缩放等级:距离越远,网格越大
float logScale = Mathf.Floor(Mathf.Log(camDistance / distanceFactor + 1, 4));
float gridScale = baseScale * Mathf.Pow(4, logScale) * scaleMultiplier;
gridMaterial.SetFloat("_GridScale", 1 / gridScale);
}
// 提供外部接口,用于切换网格显示
public void SetGridActive(bool active)
{
gameObject.SetActive(active);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dcf702d09b6611648a7df04aa49aa927
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -0,0 +1,50 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.Editor
{
public class GridController : MonoBehaviour, IBaseElement
{
public BaseElement_BM matchedBM { get; set; }
public EditorGrid yPlaneGrid;
public EditorGrid xPlaneGrid;
public EditorGrid zPlaneGrid;
public bool yPlaneEnabled;
public bool xPlaneEnabled;
public bool zPlaneEnabled;
private void Start()
{
yPlaneEnabled = true;
xPlaneEnabled = false;
zPlaneEnabled = false;
RefreshPlanes();
}
public void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Grid Controller");
var yPlaneToggle = inspector.GenerateToggle(this, container, "Y Plane", nameof(yPlaneEnabled));
yPlaneToggle.AddListenerFunction(RefreshPlanes);
var xPlaneToggle = inspector.GenerateToggle(this, container, "X Plane", nameof(xPlaneEnabled));
xPlaneToggle.AddListenerFunction(RefreshPlanes);
var zPlaneToggle = inspector.GenerateToggle(this, container, "Z Plane", nameof(zPlaneEnabled));
zPlaneToggle.AddListenerFunction(RefreshPlanes);
}
private void RefreshPlanes()
{
yPlaneGrid.gameObject.SetActive(yPlaneEnabled);
xPlaneGrid.gameObject.SetActive(xPlaneEnabled);
zPlaneGrid.gameObject.SetActive(zPlaneEnabled);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ab1e04d0e4926e748895c81bd8791147
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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View File

@@ -23,6 +23,7 @@ namespace Ichni
public EditorSettings editorSettings;
public OperationManager operationManager;
public BackgroundController backgroundController;
public GridController gridController;
public CameraManager cameraManager;
public PostProcessingManager postProcessingManager;
public Canvas judgeHintCanvas;
@@ -125,6 +126,7 @@ namespace Ichni
projectInformation.SetUpInspector();
songInformation.SetUpInspector();
cameraManager.SetUpInspector();
gridController.SetUpInspector();
}
}
}

View File

@@ -91,7 +91,7 @@ MonoBehaviour:
failOperation: 0
zFailOperation: 0
m_ShadowTransparentReceive: 1
m_RenderingMode: 0
m_RenderingMode: 2
m_DepthPrimingMode: 0
m_CopyDepthMode: 0
m_AccurateGbufferNormals: 0

View File

@@ -19,8 +19,8 @@ MonoBehaviour:
m_RendererDataList:
- {fileID: 11400000, guid: c40be3174f62c4acf8c1216858c64956, type: 2}
m_DefaultRendererIndex: 0
m_RequireDepthTexture: 0
m_RequireOpaqueTexture: 0
m_RequireDepthTexture: 1
m_RequireOpaqueTexture: 1
m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
m_SupportsHDR: 1

View File

@@ -552,7 +552,7 @@
"outTangent" : 0
},{
"time" : 1,
"value" : 1,
"value" : 0,
"inTangent" : 0,
"outTangent" : 0
}
@@ -992,14 +992,6 @@
"attachedElementGuid" : {
"value" : "5228562d-a1eb-43fe-bf2d-591f4d5b36bd"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
"judgeUnitList" : [
],
"attachedElementGuid" : {
"value" : "5228562d-a1eb-43fe-bf2d-591f4d5b36bd"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
"isOverridingDuration" : false,
@@ -1011,6 +1003,14 @@
},{
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
"judgeUnitList" : [
],
"attachedElementGuid" : {
"value" : "5228562d-a1eb-43fe-bf2d-591f4d5b36bd"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
"judgeUnitList" : [
{
"__type" : "Ichni.RhythmGame.Beatmap.TouchAreaJudgeUnit_BM,Assembly-CSharp",
"areaRadius" : 1000
@@ -1178,7 +1178,7 @@
"value" : "778235c0-d588-47f0-a017-1e0d15092464"
}
},{
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.JudgeTrigger_BM,Assembly-CSharp",
"__type" : "Ichni.RhythmGame.Beatmap.EnvironmentObject_BM,Assembly-CSharp",
"isStatic" : false,
"themeBundleName" : "basic",
"objectName" : "JudgeTrigger",
@@ -1244,6 +1244,128 @@
"attachedElementGuid" : {
"value" : "9152b7fd-4cb9-46c0-9033-5d821ce3fe8e"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.Flick_BM,Assembly-CSharp",
"availableFlickDirections" : [
],
"exactJudgeTime" : 3.2,
"elementName" : "New Flick",
"tags" : [
],
"elementGuid" : {
"value" : "fe9ef166-3e6e-4489-976e-e8444628aebe"
},
"attachedElementGuid" : {
"value" : "d9d3df55-9509-46dc-8e2f-d628993313cb"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
"isOverridingDuration" : false,
"startTime" : -1,
"endTime" : 0,
"attachedElementGuid" : {
"value" : "fe9ef166-3e6e-4489-976e-e8444628aebe"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
"judgeUnitList" : [
{
"__type" : "Ichni.RhythmGame.Beatmap.TouchAreaJudgeUnit_BM,Assembly-CSharp",
"areaRadius" : 1000
}
],
"attachedElementGuid" : {
"value" : "fe9ef166-3e6e-4489-976e-e8444628aebe"
}
},{
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
"themeBundleName" : "departure_to_multiverse",
"objectName" : "DTM_NoteVisualFlick",
"elementName" : "New Note Visual",
"tags" : [
],
"elementGuid" : {
"value" : "5931f6f0-efc9-427f-bba7-1bf31d60e4a8"
},
"attachedElementGuid" : {
"value" : "fe9ef166-3e6e-4489-976e-e8444628aebe"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
"originalPosition" : {
"x" : 0,
"y" : 0,
"z" : 0
},
"originalEulerAngles" : {
"x" : 0,
"y" : 90,
"z" : 90
},
"originalScale" : {
"x" : 1,
"y" : 1,
"z" : 1
},
"attachedElementGuid" : {
"value" : "5931f6f0-efc9-427f-bba7-1bf31d60e4a8"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
"isOverridingDuration" : false,
"startTime" : -1,
"endTime" : 0,
"attachedElementGuid" : {
"value" : "5931f6f0-efc9-427f-bba7-1bf31d60e4a8"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
"originalBaseColor" : {
"r" : 1,
"g" : 1,
"b" : 1,
"a" : 1
},
"emissionEnabled" : false,
"originalEmissionColor" : {
"r" : 0,
"g" : 0,
"b" : 0,
"a" : 1
},
"originalEmissionIntensity" : 0,
"attachedElementGuid" : {
"value" : "5931f6f0-efc9-427f-bba7-1bf31d60e4a8"
}
},{
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
"effectCollection" : {"Generate":[
],"GeneralJudge":[
],"Holding":[
],"Perfect":[
{
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp",
"effectTime" : 0
}
],"Good":[
],"Bad":[
],"Miss":[
],"AfterJudge":[
]
},
"attachedElementGuid" : {
"value" : "5931f6f0-efc9-427f-bba7-1bf31d60e4a8"
}
}
],
"attachedElementGuid" : {

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@@ -1,5 +1,5 @@
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CRC: 223961456
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@@ -1,15 +1,15 @@
ManifestFileVersion: 0
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CRC: 3923430938
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Hash: c8411b5c48f85c48cb7432a431fc452e
Hash: 47196e1194069ff6fb9957f7015a48ca
TypeTreeHash:
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IncrementalBuildHash:
serializedVersion: 2
Hash: c8411b5c48f85c48cb7432a431fc452e
Hash: 47196e1194069ff6fb9957f7015a48ca
HashAppended: 0
ClassTypes:
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@@ -28,30 +28,34 @@ ClassTypes:
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@@ -88,6 +92,7 @@ Assets:
- Assets/ThemeBundles/Basic/Prefabs/Capsule.prefab
- Assets/ThemeBundles/Basic/Prefabs/Triangle2D.prefab
- Assets/ThemeBundles/Basic/Prefabs/Sphere.prefab
- Assets/ThemeBundles/Basic/Prefabs/JudgeTrigger.prefab
- Assets/ThemeBundles/Basic/Prefabs/Quad.prefab
- Assets/ThemeBundles/Basic/Prefabs/BasicNoteTap3D.prefab
- Assets/ThemeBundles/Basic/Prefabs/BasicNoteHoldStatic.prefab

View File

@@ -1,15 +1,15 @@
ManifestFileVersion: 0
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CRC: 1175669591
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TypeTreeHash:
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Hash: 48bcc2b60e40c059d543ad593eabcc2f
HashAppended: 0
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@@ -45,6 +45,7 @@ Assets:
- Assets/ThemeBundles/DepartureToMultiverse/Materials/Skybox/Blueprint03_06.mat
- Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualTap.prefab
- Assets/ThemeBundles/DepartureToMultiverse/Materials/Skybox/Blueprint02_06.mat
- Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualFlick.prefab
- Assets/ThemeBundles/DepartureToMultiverse/Materials/Track/EnergyTrail0.mat
- Assets/ThemeBundles/DepartureToMultiverse/Materials/Skybox/Blueprint01_06.mat
- Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualStay.prefab

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