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240
Assets/000_assets/material/M_drag_01.mat
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240
Assets/000_assets/material/M_drag_01.mat
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8
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482
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8
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Assets/Materials/Grid.shader
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113
Assets/Materials/Grid.shader
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Shader "Custom/Grid"
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{
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Properties
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{
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HLSLPROGRAM
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float _Fade;
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float _DisappearStartDistance;
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float _DisappearEndDistance;
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{
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float2 fragPos2D = GetGridCoordinates(IN.worldPos);
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float dist = distance(fragPos2D, camPos2D);
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// 超过 100 米开始淡出,到 200 米完全透明
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// 背景颜色始终透明,所以直接输出网格线颜色与 alpha
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ENDHLSL
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FallBack "Diffuse"
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}
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9
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- {fileID: 8182686472733940155, guid: 9aa2b3262bc254b63a96346290d0c276, type: 3}
|
||||
- {fileID: 1157693068037168295, guid: a7b108af9c94847598fd1eb0216f9a29, type: 3}
|
||||
- {fileID: 11500000, guid: c25331c63f94545888c2f71a36d239ec, type: 3}
|
||||
- {fileID: 2800000, guid: 2fd6421f253b4ef1a19526541f9ffc0c, type: 3}
|
||||
- {fileID: 2800000, guid: ee148e281f3c41c5b4ff5f8a5afe5a6c, type: 3}
|
||||
- {fileID: 2944176489136536419, guid: 242457327b3d44e9db4ad431bca454c6, type: 3}
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||||
- {fileID: 5782493454778412628, guid: 242457327b3d44e9db4ad431bca454c6, type: 3}
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||||
- {fileID: 7364243904719608872, guid: 242457327b3d44e9db4ad431bca454c6, type: 3}
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||||
@@ -163,4 +150,16 @@ MonoBehaviour:
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||||
- {fileID: 5074318044607185102, guid: 242457327b3d44e9db4ad431bca454c6, type: 3}
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||||
- {fileID: 6665551763869936365, guid: 242457327b3d44e9db4ad431bca454c6, type: 3}
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||||
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||||
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- {fileID: 5502985463212138770, guid: da8eca5e2d8a648e586955315c267d64, type: 3}
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- {fileID: 2890788359140629188, guid: da8eca5e2d8a648e586955315c267d64, type: 3}
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- {fileID: 8895664740165319164, guid: da8eca5e2d8a648e586955315c267d64, type: 3}
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||||
- {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
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||||
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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||||
- {fileID: 4800000, guid: e260cfa7296ee7642b167f1eb5be5023, type: 3}
|
||||
- {fileID: 2100000, guid: 1a050dab16d24a54595db3beca1b65b1, type: 2}
|
||||
- {fileID: 11500000, guid: 868482a8001bf104dbe8c2415d018860, type: 3}
|
||||
- {fileID: 4800000, guid: 3f7a07814aa8ca44e820255a68f2ca9f, type: 3}
|
||||
- {fileID: 11500000, guid: dcf702d09b6611648a7df04aa49aa927, type: 3}
|
||||
- {fileID: 11500000, guid: ab1e04d0e4926e748895c81bd8791147, type: 3}
|
||||
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|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -9868,7 +9868,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 417.5, y: -50.00006}
|
||||
m_AnchoredPosition: {x: 417.5, y: -50.000122}
|
||||
m_SizeDelta: {x: -865, y: -100}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!1 &4337614253782299642
|
||||
@@ -14916,7 +14916,7 @@ RectTransform:
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 20, y: 0.000030517578}
|
||||
m_AnchoredPosition: {x: 20, y: 0}
|
||||
m_SizeDelta: {x: 40, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 1}
|
||||
--- !u!1 &4337614255290428457
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace Ichni.RhythmGame
|
||||
public static Flick GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
|
||||
GameElement parentElement, float exactJudgeTime, List<Vector2> directions)
|
||||
{
|
||||
Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform)
|
||||
Flick flick = Instantiate(EditorManager.instance.basePrefabs.flickNote, parentElement.transform)
|
||||
.GetComponent<Flick>();
|
||||
flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
|
||||
flick.exactJudgeTime = exactJudgeTime;
|
||||
|
||||
8
Assets/Scripts/EditorGame/Grids.meta
Normal file
8
Assets/Scripts/EditorGame/Grids.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f4d99b225afe249449c426683cb3e513
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
70
Assets/Scripts/EditorGame/Grids/EditorGrid.cs
Normal file
70
Assets/Scripts/EditorGame/Grids/EditorGrid.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.Editor
|
||||
{
|
||||
[RequireComponent(typeof(MeshRenderer))]
|
||||
public class EditorGrid : MonoBehaviour
|
||||
{
|
||||
[Tooltip("指定用于计算缩放的摄像机(若为空则使用 Camera.main)")]
|
||||
public Camera sceneCamera;
|
||||
|
||||
[Tooltip("指定网格所在的平面:0 = XZ (y=0), 1 = XY (z=0), 2 = YZ (x=0)")]
|
||||
public int gridPlane = 0;
|
||||
|
||||
[Tooltip("网格基础缩放值,单位 1")] public float baseScale = 1f;
|
||||
|
||||
[Tooltip("调整缩放的影响因子,建议值 1~5")] public float scaleMultiplier = 1f;
|
||||
|
||||
[Tooltip("距离因子,用于计算对数缩放(例如距离大于该值时切换到下一级单位)")]
|
||||
public float distanceFactor = 10f;
|
||||
|
||||
// 内部缓存材质
|
||||
private Material gridMaterial;
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (sceneCamera == null)
|
||||
sceneCamera = EditorManager.instance.cameraManager.sceneCamera.sceneCamera;
|
||||
|
||||
// 实例化材质,避免修改共享材质
|
||||
gridMaterial = GetComponent<MeshRenderer>().material;
|
||||
// 同步网格平面的值到材质(方便 Shader 内部判断)
|
||||
gridMaterial.SetFloat("_Plane", gridPlane);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (sceneCamera == null || gridMaterial == null)
|
||||
return;
|
||||
|
||||
// 计算摄像机到网格平面的垂直距离
|
||||
float camDistance = 0f;
|
||||
Vector3 camPos = sceneCamera.transform.position;
|
||||
Vector3 gridPos = transform.position;
|
||||
switch (gridPlane)
|
||||
{
|
||||
case 0: // XZ 平面:垂直方向为 Y
|
||||
camDistance = Mathf.Abs(camPos.y - gridPos.y);
|
||||
break;
|
||||
case 1: // XY 平面:垂直方向为 Z
|
||||
camDistance = Mathf.Abs(camPos.z - gridPos.z);
|
||||
break;
|
||||
case 2: // YZ 平面:垂直方向为 X
|
||||
camDistance = Mathf.Abs(camPos.x - gridPos.x);
|
||||
break;
|
||||
}
|
||||
|
||||
// 利用对数函数计算缩放等级:距离越远,网格越大
|
||||
float logScale = Mathf.Floor(Mathf.Log(camDistance / distanceFactor + 1, 4));
|
||||
float gridScale = baseScale * Mathf.Pow(4, logScale) * scaleMultiplier;
|
||||
|
||||
gridMaterial.SetFloat("_GridScale", 1 / gridScale);
|
||||
}
|
||||
|
||||
// 提供外部接口,用于切换网格显示
|
||||
public void SetGridActive(bool active)
|
||||
{
|
||||
gameObject.SetActive(active);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/EditorGame/Grids/EditorGrid.cs.meta
Normal file
11
Assets/Scripts/EditorGame/Grids/EditorGrid.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dcf702d09b6611648a7df04aa49aa927
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
50
Assets/Scripts/EditorGame/Grids/GridController.cs
Normal file
50
Assets/Scripts/EditorGame/Grids/GridController.cs
Normal file
@@ -0,0 +1,50 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.RhythmGame;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.Editor
|
||||
{
|
||||
public class GridController : MonoBehaviour, IBaseElement
|
||||
{
|
||||
public BaseElement_BM matchedBM { get; set; }
|
||||
|
||||
public EditorGrid yPlaneGrid;
|
||||
public EditorGrid xPlaneGrid;
|
||||
public EditorGrid zPlaneGrid;
|
||||
|
||||
public bool yPlaneEnabled;
|
||||
public bool xPlaneEnabled;
|
||||
public bool zPlaneEnabled;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
yPlaneEnabled = true;
|
||||
xPlaneEnabled = false;
|
||||
zPlaneEnabled = false;
|
||||
RefreshPlanes();
|
||||
}
|
||||
|
||||
public void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
|
||||
var container = inspector.GenerateContainer("Grid Controller");
|
||||
var yPlaneToggle = inspector.GenerateToggle(this, container, "Y Plane", nameof(yPlaneEnabled));
|
||||
yPlaneToggle.AddListenerFunction(RefreshPlanes);
|
||||
var xPlaneToggle = inspector.GenerateToggle(this, container, "X Plane", nameof(xPlaneEnabled));
|
||||
xPlaneToggle.AddListenerFunction(RefreshPlanes);
|
||||
var zPlaneToggle = inspector.GenerateToggle(this, container, "Z Plane", nameof(zPlaneEnabled));
|
||||
zPlaneToggle.AddListenerFunction(RefreshPlanes);
|
||||
}
|
||||
|
||||
private void RefreshPlanes()
|
||||
{
|
||||
yPlaneGrid.gameObject.SetActive(yPlaneEnabled);
|
||||
xPlaneGrid.gameObject.SetActive(xPlaneEnabled);
|
||||
zPlaneGrid.gameObject.SetActive(zPlaneEnabled);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/EditorGame/Grids/GridController.cs.meta
Normal file
11
Assets/Scripts/EditorGame/Grids/GridController.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ab1e04d0e4926e748895c81bd8791147
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -23,6 +23,7 @@ namespace Ichni
|
||||
public EditorSettings editorSettings;
|
||||
public OperationManager operationManager;
|
||||
public BackgroundController backgroundController;
|
||||
public GridController gridController;
|
||||
public CameraManager cameraManager;
|
||||
public PostProcessingManager postProcessingManager;
|
||||
public Canvas judgeHintCanvas;
|
||||
@@ -125,6 +126,7 @@ namespace Ichni
|
||||
projectInformation.SetUpInspector();
|
||||
songInformation.SetUpInspector();
|
||||
cameraManager.SetUpInspector();
|
||||
gridController.SetUpInspector();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -91,7 +91,7 @@ MonoBehaviour:
|
||||
failOperation: 0
|
||||
zFailOperation: 0
|
||||
m_ShadowTransparentReceive: 1
|
||||
m_RenderingMode: 0
|
||||
m_RenderingMode: 2
|
||||
m_DepthPrimingMode: 0
|
||||
m_CopyDepthMode: 0
|
||||
m_AccurateGbufferNormals: 0
|
||||
|
||||
@@ -19,8 +19,8 @@ MonoBehaviour:
|
||||
m_RendererDataList:
|
||||
- {fileID: 11400000, guid: c40be3174f62c4acf8c1216858c64956, type: 2}
|
||||
m_DefaultRendererIndex: 0
|
||||
m_RequireDepthTexture: 0
|
||||
m_RequireOpaqueTexture: 0
|
||||
m_RequireDepthTexture: 1
|
||||
m_RequireOpaqueTexture: 1
|
||||
m_OpaqueDownsampling: 1
|
||||
m_SupportsTerrainHoles: 1
|
||||
m_SupportsHDR: 1
|
||||
|
||||
@@ -552,7 +552,7 @@
|
||||
"outTangent" : 0
|
||||
},{
|
||||
"time" : 1,
|
||||
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Reference in New Issue
Block a user