添加Vec3InputField和其预制件

代码要改,还没写好,而且我不知道为什么在inputField那里的方法不管用,transform的GetFields()都是空的
This commit is contained in:
2025-02-12 17:57:26 +08:00
parent 675c571e86
commit cbbfc624d6
15 changed files with 2445 additions and 12 deletions

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@@ -50,4 +50,6 @@ MonoBehaviour:
type: 3}
inputField: {fileID: 2642348292953561022, guid: 94ed5dfb5df8c408faa267d2915aaeeb,
type: 3}
Vec3inputField: {fileID: 8936320662031972394, guid: 9e72408c17dfe4740b0e9060d6b3fafa,
type: 3}
text: {fileID: 2642348292953561022, guid: 4b0098f7176cb49d6ac968b7d3ca4c51, type: 3}

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@@ -128,6 +128,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
title: {fileID: 2155341055219784103}
gridLayoutGroup: {fileID: 7819072094691725340}
dynamicUIElements: []
rect: {fileID: 6615467020619937658}
--- !u!114 &5446580967707006926

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 9e72408c17dfe4740b0e9060d6b3fafa
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -38,5 +38,6 @@ public class BasePrefabsCollection : SerializedScriptableObject
[Title("DynamicUI相关")]
public GameObject dynamicUIContainer;
public GameObject inputField;
public GameObject Vec3inputField;
public GameObject text;
}

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@@ -3,7 +3,32 @@ guid: 9bfe18cabd8814ad0b27f5969180c1d2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
defaultReferences:
- emptyObject: {instanceID: 0}
- elementFolder: {instanceID: 0}
- gameCamera: {instanceID: 0}
- track: {instanceID: 0}
- pathNode: {instanceID: 0}
- defaultTrackMaterial: {instanceID: 0}
- trail: {instanceID: 0}
- defaultTrailMaterial: {instanceID: 0}
- tapNote: {instanceID: 0}
- stayNote: {instanceID: 0}
- holdNote: {instanceID: 0}
- flickNote: {instanceID: 0}
- tapNoteSound: {instanceID: 0}
- stayNoteSound: {instanceID: 0}
- holdNoteStartSound: {instanceID: 0}
- holdNoteLoopSound: {instanceID: 0}
- holdNoteEndSound: {instanceID: 0}
- flickNoteSound: {instanceID: 0}
- bloomShake: {instanceID: 0}
- dynamicUIContainer: {instanceID: 0}
- inputField: {fileID: 8936320662031972394, guid: 79e257fb81d2b0a4dade94526886cf0e,
type: 3}
- Vec3inputField: {fileID: 8936320662031972394, guid: 86a1f66d7e43c7e4a8ab14c84b86af8c,
type: 3}
- text: {fileID: 7331471404896706636, guid: 0420d23f7ef40d74183ba313464088cc, type: 3}
executionOrder: 0
icon: {instanceID: 0}
userData:

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@@ -25,7 +25,9 @@ namespace Ichni.Editor
private int historycount=0;
public GameObject ConsoleUI;
public Hierarchy hierarchy;
public Inspector inspector;
bool isHide=false;
public void GetChange(string change){
@@ -42,6 +44,11 @@ namespace Ichni.Editor
}catch(Exception e){Debug.LogWarning("WTF Command! "+e);}
}
private void Update(){
if(Input.GetKeyDown(KeyCode.BackQuote)){
hierarchy.gameObject.SetActive(isHide);
inspector.gameObject.SetActive(isHide);
isHide=!isHide;
}
if(InputCommand.isFocused){
if(Input.GetKeyDown(KeyCode.DownArrow)){
if(historyCommand.Count-1>historycount){

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@@ -3,13 +3,19 @@ using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Ichni.Editor
{
public class DynamicUIContainer : MonoBehaviour
{
public TMP_Text title;
public GridLayoutGroup gridLayoutGroup;
public List<DynamicUIElement> dynamicUIElements = new List<DynamicUIElement>();
[FormerlySerializedAs("container")] public RectTransform rect;
public void setVoH(bool VoH){
if(VoH)gridLayoutGroup.cellSize=new Vector2(250,100);
}
}
}

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@@ -13,6 +13,7 @@ namespace Ichni.Editor
{
base.Initialize(title, parameterName);
inputField.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString(); //获取对应变量的值
inputField.onEndEdit.AddListener(ApplyParameters); //输入结束后修改变量
}

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@@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UIElements.Experimental;
namespace Ichni.Editor{
public class DynamicUIVec3InputField : DynamicUIElement
{
public TMP_InputField inputFieldx;
public TMP_InputField inputFieldy;
public TMP_InputField inputFieldz;
Transform objtransform;
public override void Initialize(string title, string parameterName)
{
base.Initialize(title, parameterName);
objtransform = connectedGameElement.transform;
Vector3 pos = (Vector3)objtransform.GetType().GetProperty(parameterName).GetValue(objtransform);
inputFieldx.text =pos.x.ToString();
inputFieldx.onEndEdit.AddListener(ApplyParametersx);
inputFieldy.text =pos.y.ToString();
inputFieldx.onEndEdit.AddListener(ApplyParametersy);
inputFieldz.text =pos.z.ToString();
inputFieldx.onEndEdit.AddListener(ApplyParametersz);
}//我不应该用这种复制大法的(
private void ApplyParametersx(string text)
{
Vector3 newpos=totramsf(float.Parse(text),0);
transform.GetType().GetProperty(parameterName).SetValue(objtransform,newpos);
}
private void ApplyParametersy(string text)
{
Vector3 newpos=totramsf(float.Parse(text),1);
transform.GetType().GetProperty(parameterName).SetValue(objtransform,newpos);
}
private void ApplyParametersz(string text)
{
Vector3 newpos=totramsf(float.Parse(text),2);
transform.GetType().GetProperty(parameterName).SetValue(objtransform,newpos);
}
Vector3 totramsf(float value,int queue){
Vector3 a= (Vector3)transform.GetType().GetProperty(parameterName).GetValue(connectedGameElement.transform);
switch(queue){
case 0:a.x=value;break;
case 1:a.y=value;break;
case 2:a.z=value;break;
}
return a;
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8372da2ad7a105d4aa3904e8b3fdfd71
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices.WindowsRuntime;
using Ichni.RhythmGame;
using UnityEngine;
@@ -49,6 +50,14 @@ namespace Ichni.Editor
container.dynamicUIElements.Add(inputField);
return inputField;
}
public DynamicUIVec3InputField GenerateVec3InputField(DynamicUIContainer container, string title, string parameterName){
DynamicUIVec3InputField a=Instantiate(EditorManager.instance.basePrefabs.Vec3inputField,container.rect).GetComponent<DynamicUIVec3InputField>();
a.Initialize(title, parameterName);
container.dynamicUIElements.Add(a);
return a;
}
public DynamicUIText GenerateText(DynamicUIContainer container, string title, string parameterName, bool isAlwaysUpdate = false)
{

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@@ -6,6 +6,7 @@ using Ichni.RhythmGame.Beatmap;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
namespace Ichni.RhythmGame
{
@@ -35,6 +36,9 @@ namespace Ichni.RhythmGame
//存档类
public BaseElement_BM matchedBM { get; set; }
private Inspector inspector;
/// <summary>
/// 首次初始化
/// </summary>
@@ -42,6 +46,7 @@ namespace Ichni.RhythmGame
public virtual void Initialize(string name, Guid elementGuid, List<string> tags,
bool isFirstGenerated, GameElement parentElement)
{
inspector=EditorManager.instance.uiManager.inspector;
this.elementName = name;
this.elementGuid = elementGuid;
this.tags = tags;
@@ -138,10 +143,17 @@ namespace Ichni.RhythmGame
{
public virtual void SetUpInspector()
{
var container = EditorManager.instance.uiManager.inspector.GenerateContainer("Element Info");
var nameInputField = EditorManager.instance.uiManager.inspector.GenerateInputField(container, "Element Name", nameof(elementName));
var guidText = EditorManager.instance.uiManager.inspector.GenerateText(container, "Element GUID", nameof(elementGuid), true);
var container = inspector.GenerateContainer("Element Info");
var nameInputField = inspector.GenerateInputField(container, GetType().Name+"'s Name", nameof(elementName));
var guidText = inspector.GenerateText(container, "Element GUID", nameof(elementGuid), true);
var container2 = inspector.GenerateContainer("Element Property");
container2.setVoH(true);
var posInputField=inspector.GenerateVec3InputField(container2,"Position",nameof(transform.position));
var rotInputField=inspector.GenerateVec3InputField(container2,"Rotation",nameof(transform.eulerAngles));
var scaleInputField=inspector.GenerateVec3InputField(container2,"Scale",nameof(transform.localScale));
}
}
namespace Beatmap