25 lines
846 B
C#
25 lines
846 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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namespace Ichni.Editor
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{
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public class DynamicUIInputField : DynamicUIElement
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{
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public TMP_InputField inputField;
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public override void Initialize(string title, string parameterName)
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{
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base.Initialize(title, parameterName);
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inputField.text = connectedGameElement.GetType().GetField(parameterName).GetValue(connectedGameElement).ToString(); //获取对应变量的值
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inputField.onEndEdit.AddListener(ApplyParameters); //输入结束后修改变量
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}
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private void ApplyParameters(string text)
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{
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connectedGameElement.GetType().GetField(parameterName).SetValue(connectedGameElement, text);
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}
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}
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} |