Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/DynamicUIVec3InputField.cs
TRAfoer cbbfc624d6 添加Vec3InputField和其预制件
代码要改,还没写好,而且我不知道为什么在inputField那里的方法不管用,transform的GetFields()都是空的
2025-02-12 17:57:26 +08:00

58 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UIElements.Experimental;
namespace Ichni.Editor{
public class DynamicUIVec3InputField : DynamicUIElement
{
public TMP_InputField inputFieldx;
public TMP_InputField inputFieldy;
public TMP_InputField inputFieldz;
Transform objtransform;
public override void Initialize(string title, string parameterName)
{
base.Initialize(title, parameterName);
objtransform = connectedGameElement.transform;
Vector3 pos = (Vector3)objtransform.GetType().GetProperty(parameterName).GetValue(objtransform);
inputFieldx.text =pos.x.ToString();
inputFieldx.onEndEdit.AddListener(ApplyParametersx);
inputFieldy.text =pos.y.ToString();
inputFieldx.onEndEdit.AddListener(ApplyParametersy);
inputFieldz.text =pos.z.ToString();
inputFieldx.onEndEdit.AddListener(ApplyParametersz);
}//我不应该用这种复制大法的(
private void ApplyParametersx(string text)
{
Vector3 newpos=totramsf(float.Parse(text),0);
transform.GetType().GetProperty(parameterName).SetValue(objtransform,newpos);
}
private void ApplyParametersy(string text)
{
Vector3 newpos=totramsf(float.Parse(text),1);
transform.GetType().GetProperty(parameterName).SetValue(objtransform,newpos);
}
private void ApplyParametersz(string text)
{
Vector3 newpos=totramsf(float.Parse(text),2);
transform.GetType().GetProperty(parameterName).SetValue(objtransform,newpos);
}
Vector3 totramsf(float value,int queue){
Vector3 a= (Vector3)transform.GetType().GetProperty(parameterName).GetValue(connectedGameElement.transform);
switch(queue){
case 0:a.x=value;break;
case 1:a.y=value;break;
case 2:a.z=value;break;
}
return a;
}
}
}