切换主武器
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@@ -41,7 +41,7 @@ namespace SLSFramework.Rendering.PostProcessing
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[Tooltip("感光权重")]
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public Vector3Parameter luminanceWeights = new(new Vector3(0.2126f, 0.7152f, 0.0722f));
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protected override string GetShaderName() => "SLS/Postprocessing/StrobeFlash";
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public override string GetShaderName() => "SLS/Postprocessing/StrobeFlash";
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public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination)
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{
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