From 2a2aa728d51a5171219e6eeb4a93215f28da6678 Mon Sep 17 00:00:00 2001 From: SoulliesOfficial Date: Tue, 23 Dec 2025 19:47:06 -0500 Subject: [PATCH] =?UTF-8?q?=E5=88=87=E6=8D=A2=E4=B8=BB=E6=AD=A6=E5=99=A8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Input/PlayerInputActions.cs | 117 +- Assets/Input/PlayerInputActions.inputactions | 53 +- .../MMFeedbacks/Core/MMFeedbackTiming.cs | 2 +- .../MMFeedbacks/MMFeedbacks/Core/MMShaker.cs | 4 +- .../Others/svg/Dark_Silhouette.svg.meta | 56 +- .../Others/svg/Light_Frame.svg.meta | 56 +- .../Others/svg/Light_Silhouette.svg.meta | 56 +- .../Player/Data/PlayerCameraBlend.asset | 37 + .../Player/Data/PlayerCameraBlend.asset.meta | 8 + .../Player/PlayerOverride.overrideController | 44 +- .../Animations/FutureWand_HeavyAttack.asset | 7 +- ... 0.asset => FutureWand_LightAttack0.asset} | 9 +- ...eta => FutureWand_LightAttack0.asset.meta} | 0 ... 1.asset => FutureWand_LightAttack1.asset} | 9 +- ...eta => FutureWand_LightAttack1.asset.meta} | 0 ... 2.asset => FutureWand_LightAttack2.asset} | 9 +- ...eta => FutureWand_LightAttack2.asset.meta} | 0 ... 3.asset => FutureWand_LightAttack3.asset} | 9 +- ...eta => FutureWand_LightAttack3.asset.meta} | 0 .../Data/FutureWand_ViewObjectData.asset | 32 + .../Data/FutureWand_ViewObjectData.asset.meta | 8 + .../Prefabs/ViewObject_FutureWand.prefab | 8 +- .../VFX/BlackHole_Tech_BuildUp.prefab | 77 +- .../FutureWand/VFX/FX_hit_09.prefab | 54 +- .../FutureWand/VFX/Projectile_Hit_Tech.prefab | 74 +- .../VFX/Projectile_MuzzleFlash_Tech.prefab | 62 +- .../FutureWand/VFX/Rubick_Close.prefab | 61 +- .../FutureWand/VFX/Rubick_Looping.prefab | 74 +- .../FutureWand/VFX/Rubick_Open.prefab | 162 +- .../VFX/Tech_ProjectileGeometric.prefab | 76 +- .../Data/PolyChrome_ViewObjectData.asset | 40 + .../Data/PolyChrome_ViewObjectData.asset.meta | 8 + ...ab => ViewObject_PolyChrome_Katana.prefab} | 80 +- ... 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11 + .../Player/Inventory/PlayerBackpack.cs.meta | 2 + .../Inventory/PlayerEquipmentSubmodule.cs | 30 +- .../Inventory/PlayerInventorySubcontroller.cs | 18 +- .../Player/PlayerOperationSubcontroller.cs | 4 +- .../Player/View/CameraRotationSubmodule.cs | 55 +- .../Player/View/LockTargetCamera.cs.meta | 2 - .../Player/View/LockTargetSubmodule.cs | 138 ++ .../Player/View/LockTargetSubmodule.cs.meta | 2 + .../Player/View/PlayerViewSubcontroller.cs | 74 +- .../Scripts/MainGame/Items/Base/ItemBase.cs | 10 +- .../MainGame/Items/Base/ItemViewObject.cs | 1 - .../MainGame/Items/Base/MainWeaponBase.cs | 32 +- .../Data/ContentData.cs} | 2 +- .../MainGame/Items/Data/ContentData.cs.meta | 2 + .../MainGame/Items/Data/FunctionData.cs | 49 +- .../MainGame/Items/Data/ViewObjectData.cs | 48 + .../Items/Data/ViewObjectData.cs.meta | 2 + .../MainGame/Items/MainWeapons/FutureWand.cs | 13 + .../MainGame/Items/MainWeapons/Polychrome.cs | 8 +- .../Items/Submodules/FunctionSubmodule.cs | 4 +- .../MainGame/Managers/MainGameManager.cs | 9 + Assets/Settings/PC_RPAsset.asset | 6 +- Assets/Settings/SampleSceneProfile.asset | 3 + ...niversalRenderPipelineGlobalSettings.asset | 47 +- .../Base/ScriptablePostProcessorFeature.cs | 46 +- .../Base/ScriptablePostProcessorPass.cs | 61 +- .../Base/ScriptablePostProcessorVolume.cs | 20 +- .../Volumes/AdvancedChromaticAberration.cs | 2 +- .../Volumes/AdvancedVignette.cs | 4 +- .../Volumes/RGBSplitGlitch.cs | 2 +- .../Volumes/RadialBlur.cs | 2 +- .../Volumes/Sharpen.cs | 2 +- .../Volumes/SpeedLines.cs | 4 +- .../Volumes/StrobeFlash.cs | 2 +- .../2 color/SVG/Amazonensabel.svg.meta | 56 +- .../2 color/SVG/Barbaren Axe.svg.meta | 56 +- .../Single Icons/2 color/SVG/Barong.svg.meta | 56 +- .../2 color/SVG/Baseball Bat.svg.meta | 56 +- .../2 color/SVG/Basiliskanzunge.svg.meta | 56 +- .../SVG/Bastardschwert Type 01.svg.meta | 56 +- .../SVG/Bastardschwert Type 02.svg.meta | 56 +- .../SVG/Bastardschwert Type 03.svg.meta | 56 +- .../Single Icons/2 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Icons/White/SVG/Billhook.svg.meta | 56 +- .../Single Icons/White/SVG/Bolo.svg.meta | 56 +- .../White/SVG/Boronssichel.svg.meta | 56 +- .../Single Icons/White/SVG/Bowie.svg.meta | 56 +- .../White/SVG/Brass Knuckles.svg.meta | 56 +- .../Single Icons/White/SVG/Cane.svg.meta | 56 +- .../White/SVG/Club Weapon Type 01.svg.meta | 56 +- .../White/SVG/Club Weapon Type 02.svg.meta | 56 +- .../White/SVG/Club Weapon Type 03.svg.meta | 56 +- .../Single Icons/White/SVG/Dolch.svg.meta | 56 +- .../White/SVG/Doppelkunchomer.svg.meta | 56 +- .../White/SVG/Elfenbogen.svg.meta | 56 +- .../White/SVG/Entermesser.svg.meta | 56 +- .../White/SVG/Flail Weapon.svg.meta | 56 +- .../White/SVG/Florett Type 01.svg.meta | 56 +- .../White/SVG/Florett Type 02.svg.meta | 56 +- .../Single Icons/White/SVG/Golok.svg.meta | 56 +- .../White/SVG/Grober Sklaventod.svg.meta | 56 +- .../White/SVG/Hakendolch.svg.meta | 56 +- .../Single Icons/White/SVG/Heavy.svg.meta | 56 +- .../White/SVG/Hellebarde.svg.meta | 56 +- .../White/SVG/Katana Type 01.svg.meta | 56 +- .../White/SVG/Katana Type 02.svg.meta | 56 +- .../Single Icons/White/SVG/Keule.svg.meta | 56 +- .../White/SVG/Khunchomer.svg.meta | 56 +- .../White/SVG/Kompositbogen.svg.meta | 56 +- .../White/SVG/Kriegsbeil.svg.meta | 56 +- .../Single Icons/White/SVG/Kukri.svg.meta | 56 +- .../Single Icons/White/SVG/Langbogen.svg.meta | 56 +- .../Single Icons/White/SVG/Latin.svg.meta | 56 +- .../Single Icons/White/SVG/Mace.svg.meta | 56 +- .../White/SVG/Morgenstern.svg.meta | 56 +- .../Single Icons/White/SVG/Nachtwind.svg.meta | 56 +- .../Single Icons/White/SVG/Nagaika.svg.meta | 56 +- .../Single Icons/White/SVG/Nunchaku.svg.meta | 56 +- .../Single Icons/White/SVG/Panga.svg.meta | 56 +- .../Single Icons/White/SVG/Parang.svg.meta | 56 +- .../White/SVG/Richtschwert.svg.meta | 56 +- .../Single Icons/White/SVG/Sabel.svg.meta | 56 +- .../White/SVG/Schwerer Dolch.svg.meta | 56 +- .../Single Icons/White/SVG/Sichel.svg.meta | 56 +- .../Single Icons/White/SVG/Speer.svg.meta | 56 +- .../Single Icons/White/SVG/Sword.svg.meta | 56 +- .../Single Icons/White/SVG/Tapanga.svg.meta | 56 +- .../White/SVG/War Hammer Type 01.svg.meta | 56 +- .../White/SVG/War Hammer Type 02.svg.meta | 56 +- .../White/SVG/War Hammer Type 03.svg.meta | 56 +- .../White/SVG/Wolfsmesser.svg.meta | 56 +- .../White/SVG/Zweihander.svg.meta | 56 +- .../White/SVG/Zweililien.svg.meta | 56 +- Packages/manifest.json | 21 +- Packages/packages-lock.json | 109 +- ProjectSettings/GraphicsSettings.asset | 2 + .../MultiplayerRolesSettings.asset | 17 + ProjectSettings/ProjectSettings.asset | 16 +- ProjectSettings/ProjectVersion.txt | 4 +- ProjectSettings/TagManager.asset | 34 +- 275 files changed, 12579 insertions(+), 2770 deletions(-) create mode 100644 Assets/Prefabs/Characters/Player/Data/PlayerCameraBlend.asset create mode 100644 Assets/Prefabs/Characters/Player/Data/PlayerCameraBlend.asset.meta rename Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Animations/{FutureWand_LightAttack 0.asset => FutureWand_LightAttack0.asset} (94%) rename Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Animations/{FutureWand_LightAttack 0.asset.meta => FutureWand_LightAttack0.asset.meta} (100%) rename Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Animations/{FutureWand_LightAttack 1.asset => FutureWand_LightAttack1.asset} (95%) rename Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Animations/{FutureWand_LightAttack 1.asset.meta => FutureWand_LightAttack1.asset.meta} (100%) rename Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Animations/{FutureWand_LightAttack 2.asset => FutureWand_LightAttack2.asset} (94%) rename Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Animations/{FutureWand_LightAttack 2.asset.meta => FutureWand_LightAttack2.asset.meta} (100%) rename Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Animations/{FutureWand_LightAttack 3.asset => FutureWand_LightAttack3.asset} (94%) rename Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Animations/{FutureWand_LightAttack 3.asset.meta => FutureWand_LightAttack3.asset.meta} (100%) create mode 100644 Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Data/FutureWand_ViewObjectData.asset create mode 100644 Assets/Prefabs/Items/MainWeapons/Collection/FutureWand/Data/FutureWand_ViewObjectData.asset.meta create mode 100644 Assets/Prefabs/Items/MainWeapons/Collection/Polychrome/Data/PolyChrome_ViewObjectData.asset create mode 100644 Assets/Prefabs/Items/MainWeapons/Collection/Polychrome/Data/PolyChrome_ViewObjectData.asset.meta rename Assets/Prefabs/Items/MainWeapons/Collection/Polychrome/{ViewObject_Chinamida_Katana.prefab => ViewObject_PolyChrome_Katana.prefab} (86%) rename Assets/Prefabs/Items/MainWeapons/Collection/Polychrome/{ViewObject_Chinamida_Katana.prefab.meta => ViewObject_PolyChrome_Katana.prefab.meta} (100%) rename Assets/Prefabs/Items/MainWeapons/Collection/Polychrome/{ViewObject_Chinamida_Saya.prefab => ViewObject_PolyChrome_Saya.prefab} (88%) rename Assets/Prefabs/Items/MainWeapons/Collection/Polychrome/{ViewObject_Chinamida_Saya.prefab.meta => ViewObject_PolyChrome_Saya.prefab.meta} (100%) create mode 100644 Assets/Resources/Items/MainWeapons/FutureWand.prefab create mode 100644 Assets/Resources/Items/MainWeapons/FutureWand.prefab.meta create mode 100644 Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerBackpack.cs create mode 100644 Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerBackpack.cs.meta delete mode 100644 Assets/Scripts/MainGame/Characters/Player/View/LockTargetCamera.cs.meta create mode 100644 Assets/Scripts/MainGame/Characters/Player/View/LockTargetSubmodule.cs create mode 100644 Assets/Scripts/MainGame/Characters/Player/View/LockTargetSubmodule.cs.meta rename Assets/Scripts/MainGame/{Characters/Player/View/LockTargetCamera.cs => Items/Data/ContentData.cs} (83%) create mode 100644 Assets/Scripts/MainGame/Items/Data/ContentData.cs.meta create mode 100644 Assets/Scripts/MainGame/Items/Data/ViewObjectData.cs create mode 100644 Assets/Scripts/MainGame/Items/Data/ViewObjectData.cs.meta create mode 100644 ProjectSettings/Packages/com.unity.dedicated-server/MultiplayerRolesSettings.asset diff --git a/Assets/Input/PlayerInputActions.cs b/Assets/Input/PlayerInputActions.cs index 10628154e..d1035a933 100644 --- a/Assets/Input/PlayerInputActions.cs +++ b/Assets/Input/PlayerInputActions.cs @@ -1,7 +1,7 @@ //------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.14.2 +// version 1.17.0 // from Assets/Input/PlayerInputActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if @@ -228,10 +228,19 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable ""initialStateCheck"": false }, { - ""name"": ""SwitchMainWeapon"", - ""type"": ""PassThrough"", + ""name"": ""SwitchPreviousMainWeapon"", + ""type"": ""Button"", ""id"": ""23373bb7-edbd-4df4-bfc4-6988b75aee1c"", - ""expectedControlType"": ""Digital"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": true + }, + { + ""name"": ""SwitchNextMainWeapon"", + ""type"": ""Button"", + ""id"": ""64102ac4-5555-45c0-9ad1-5368a2933a15"", + ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true @@ -263,20 +272,11 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable ""interactions"": """", ""initialStateCheck"": false }, - { - ""name"": ""FastSwitchMainWeapon"", - ""type"": ""Button"", - ""id"": ""a76b102a-054a-4d95-864d-fa46ebb075dd"", - ""expectedControlType"": """", - ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false - }, { ""name"": ""RouletteSwitchMainWeapon"", ""type"": ""Button"", ""id"": ""518be4f7-4a60-4178-8094-30fb0523362d"", - ""expectedControlType"": ""Button"", + ""expectedControlType"": """", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false @@ -561,11 +561,22 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable { ""name"": """", ""id"": ""2690141f-c8c8-4171-a115-9aee303742ed"", - ""path"": ""/scroll/y"", - ""interactions"": """", + ""path"": ""/r"", + ""interactions"": ""Press(behavior=1)"", ""processors"": """", ""groups"": ""KeyboardMouse"", - ""action"": ""SwitchMainWeapon"", + ""action"": ""SwitchPreviousMainWeapon"", + ""isComposite"": false, + ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""3d0ed8b7-a930-4ae4-8357-5c9ad407c03c"", + ""path"": ""/f"", + ""interactions"": ""Press(behavior=1)"", + ""processors"": """", + ""groups"": ""KeyboardMouse"", + ""action"": ""SwitchNextMainWeapon"", ""isComposite"": false, ""isPartOfComposite"": false }, @@ -626,19 +637,19 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable }, { ""name"": """", - ""id"": ""f9136273-ab72-40a8-b130-92f5f599633c"", + ""id"": ""0c338080-389d-49b4-8925-d1468dbf0e24"", ""path"": ""/f"", - ""interactions"": ""Press(behavior=1)"", + ""interactions"": ""Hold"", ""processors"": """", ""groups"": """", - ""action"": ""FastSwitchMainWeapon"", + ""action"": ""RouletteSwitchMainWeapon"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", - ""id"": ""0c338080-389d-49b4-8925-d1468dbf0e24"", - ""path"": ""/f"", + ""id"": ""474b9871-71cd-415f-94e2-41c5eeb60156"", + ""path"": ""/r"", ""interactions"": ""Hold"", ""processors"": """", ""groups"": """", @@ -716,11 +727,11 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable m_Player_UseSupportEquipment2 = m_Player.FindAction("UseSupportEquipment2", throwIfNotFound: true); m_Player_UseSupportEquipment3 = m_Player.FindAction("UseSupportEquipment3", throwIfNotFound: true); m_Player_OpenInventory = m_Player.FindAction("OpenInventory", throwIfNotFound: true); - m_Player_SwitchMainWeapon = m_Player.FindAction("SwitchMainWeapon", throwIfNotFound: true); + m_Player_SwitchPreviousMainWeapon = m_Player.FindAction("SwitchPreviousMainWeapon", throwIfNotFound: true); + m_Player_SwitchNextMainWeapon = m_Player.FindAction("SwitchNextMainWeapon", throwIfNotFound: true); m_Player_Walk = m_Player.FindAction("Walk", throwIfNotFound: true); m_Player_FlyUp = m_Player.FindAction("FlyUp", throwIfNotFound: true); m_Player_LockOnTarget = m_Player.FindAction("LockOnTarget", throwIfNotFound: true); - m_Player_FastSwitchMainWeapon = m_Player.FindAction("FastSwitchMainWeapon", throwIfNotFound: true); m_Player_RouletteSwitchMainWeapon = m_Player.FindAction("RouletteSwitchMainWeapon", throwIfNotFound: true); } @@ -817,11 +828,11 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable private readonly InputAction m_Player_UseSupportEquipment2; private readonly InputAction m_Player_UseSupportEquipment3; private readonly InputAction m_Player_OpenInventory; - private readonly InputAction m_Player_SwitchMainWeapon; + private readonly InputAction m_Player_SwitchPreviousMainWeapon; + private readonly InputAction m_Player_SwitchNextMainWeapon; private readonly InputAction m_Player_Walk; private readonly InputAction m_Player_FlyUp; private readonly InputAction m_Player_LockOnTarget; - private readonly InputAction m_Player_FastSwitchMainWeapon; private readonly InputAction m_Player_RouletteSwitchMainWeapon; /// /// Provides access to input actions defined in input action map "Player". @@ -895,9 +906,13 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable /// public InputAction @OpenInventory => m_Wrapper.m_Player_OpenInventory; /// - /// Provides access to the underlying input action "Player/SwitchMainWeapon". + /// Provides access to the underlying input action "Player/SwitchPreviousMainWeapon". /// - public InputAction @SwitchMainWeapon => m_Wrapper.m_Player_SwitchMainWeapon; + public InputAction @SwitchPreviousMainWeapon => m_Wrapper.m_Player_SwitchPreviousMainWeapon; + /// + /// Provides access to the underlying input action "Player/SwitchNextMainWeapon". + /// + public InputAction @SwitchNextMainWeapon => m_Wrapper.m_Player_SwitchNextMainWeapon; /// /// Provides access to the underlying input action "Player/Walk". /// @@ -911,10 +926,6 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable /// public InputAction @LockOnTarget => m_Wrapper.m_Player_LockOnTarget; /// - /// Provides access to the underlying input action "Player/FastSwitchMainWeapon". - /// - public InputAction @FastSwitchMainWeapon => m_Wrapper.m_Player_FastSwitchMainWeapon; - /// /// Provides access to the underlying input action "Player/RouletteSwitchMainWeapon". /// public InputAction @RouletteSwitchMainWeapon => m_Wrapper.m_Player_RouletteSwitchMainWeapon; @@ -989,9 +1000,12 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable @OpenInventory.started += instance.OnOpenInventory; @OpenInventory.performed += instance.OnOpenInventory; @OpenInventory.canceled += instance.OnOpenInventory; - @SwitchMainWeapon.started += instance.OnSwitchMainWeapon; - @SwitchMainWeapon.performed += instance.OnSwitchMainWeapon; - @SwitchMainWeapon.canceled += instance.OnSwitchMainWeapon; + @SwitchPreviousMainWeapon.started += instance.OnSwitchPreviousMainWeapon; + @SwitchPreviousMainWeapon.performed += instance.OnSwitchPreviousMainWeapon; + @SwitchPreviousMainWeapon.canceled += instance.OnSwitchPreviousMainWeapon; + @SwitchNextMainWeapon.started += instance.OnSwitchNextMainWeapon; + @SwitchNextMainWeapon.performed += instance.OnSwitchNextMainWeapon; + @SwitchNextMainWeapon.canceled += instance.OnSwitchNextMainWeapon; @Walk.started += instance.OnWalk; @Walk.performed += instance.OnWalk; @Walk.canceled += instance.OnWalk; @@ -1001,9 +1015,6 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable @LockOnTarget.started += instance.OnLockOnTarget; @LockOnTarget.performed += instance.OnLockOnTarget; @LockOnTarget.canceled += instance.OnLockOnTarget; - @FastSwitchMainWeapon.started += instance.OnFastSwitchMainWeapon; - @FastSwitchMainWeapon.performed += instance.OnFastSwitchMainWeapon; - @FastSwitchMainWeapon.canceled += instance.OnFastSwitchMainWeapon; @RouletteSwitchMainWeapon.started += instance.OnRouletteSwitchMainWeapon; @RouletteSwitchMainWeapon.performed += instance.OnRouletteSwitchMainWeapon; @RouletteSwitchMainWeapon.canceled += instance.OnRouletteSwitchMainWeapon; @@ -1063,9 +1074,12 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable @OpenInventory.started -= instance.OnOpenInventory; @OpenInventory.performed -= instance.OnOpenInventory; @OpenInventory.canceled -= instance.OnOpenInventory; - @SwitchMainWeapon.started -= instance.OnSwitchMainWeapon; - @SwitchMainWeapon.performed -= instance.OnSwitchMainWeapon; - @SwitchMainWeapon.canceled -= instance.OnSwitchMainWeapon; + @SwitchPreviousMainWeapon.started -= instance.OnSwitchPreviousMainWeapon; + @SwitchPreviousMainWeapon.performed -= instance.OnSwitchPreviousMainWeapon; + @SwitchPreviousMainWeapon.canceled -= instance.OnSwitchPreviousMainWeapon; + @SwitchNextMainWeapon.started -= instance.OnSwitchNextMainWeapon; + @SwitchNextMainWeapon.performed -= instance.OnSwitchNextMainWeapon; + @SwitchNextMainWeapon.canceled -= instance.OnSwitchNextMainWeapon; @Walk.started -= instance.OnWalk; @Walk.performed -= instance.OnWalk; @Walk.canceled -= instance.OnWalk; @@ -1075,9 +1089,6 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable @LockOnTarget.started -= instance.OnLockOnTarget; @LockOnTarget.performed -= instance.OnLockOnTarget; @LockOnTarget.canceled -= instance.OnLockOnTarget; - @FastSwitchMainWeapon.started -= instance.OnFastSwitchMainWeapon; - @FastSwitchMainWeapon.performed -= instance.OnFastSwitchMainWeapon; - @FastSwitchMainWeapon.canceled -= instance.OnFastSwitchMainWeapon; @RouletteSwitchMainWeapon.started -= instance.OnRouletteSwitchMainWeapon; @RouletteSwitchMainWeapon.performed -= instance.OnRouletteSwitchMainWeapon; @RouletteSwitchMainWeapon.canceled -= instance.OnRouletteSwitchMainWeapon; @@ -1279,12 +1290,19 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable /// void OnOpenInventory(InputAction.CallbackContext context); /// - /// Method invoked when associated input action "SwitchMainWeapon" is either , or . + /// Method invoked when associated input action "SwitchPreviousMainWeapon" is either , or . /// /// /// /// - void OnSwitchMainWeapon(InputAction.CallbackContext context); + void OnSwitchPreviousMainWeapon(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "SwitchNextMainWeapon" is either , or . + /// + /// + /// + /// + void OnSwitchNextMainWeapon(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Walk" is either , or . /// @@ -1307,13 +1325,6 @@ public partial class @PlayerInputActions: IInputActionCollection2, IDisposable /// void OnLockOnTarget(InputAction.CallbackContext context); /// - /// Method invoked when associated input action "FastSwitchMainWeapon" is either , or . - /// - /// - /// - /// - void OnFastSwitchMainWeapon(InputAction.CallbackContext context); - /// /// Method invoked when associated input action "RouletteSwitchMainWeapon" is either , or . /// /// diff --git a/Assets/Input/PlayerInputActions.inputactions b/Assets/Input/PlayerInputActions.inputactions index e78531958..a4a4a7e90 100644 --- a/Assets/Input/PlayerInputActions.inputactions +++ b/Assets/Input/PlayerInputActions.inputactions @@ -142,10 +142,19 @@ "initialStateCheck": false }, { - "name": "SwitchMainWeapon", - "type": "PassThrough", + "name": "SwitchPreviousMainWeapon", + "type": "Button", "id": "23373bb7-edbd-4df4-bfc4-6988b75aee1c", - "expectedControlType": "Digital", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": true + }, + { + "name": "SwitchNextMainWeapon", + "type": "Button", + "id": "64102ac4-5555-45c0-9ad1-5368a2933a15", + "expectedControlType": "", "processors": "", "interactions": "", "initialStateCheck": true @@ -177,20 +186,11 @@ "interactions": "", "initialStateCheck": false }, - { - "name": "FastSwitchMainWeapon", - "type": "Button", - "id": "a76b102a-054a-4d95-864d-fa46ebb075dd", - "expectedControlType": "", - "processors": "", - "interactions": "", - "initialStateCheck": false - }, { "name": "RouletteSwitchMainWeapon", "type": "Button", "id": "518be4f7-4a60-4178-8094-30fb0523362d", - "expectedControlType": "Button", + "expectedControlType": "", "processors": "", "interactions": "", "initialStateCheck": false @@ -475,11 +475,22 @@ { "name": "", "id": "2690141f-c8c8-4171-a115-9aee303742ed", - "path": "/scroll/y", - "interactions": "", + "path": "/r", + "interactions": "Press(behavior=1)", "processors": "", "groups": "KeyboardMouse", - "action": "SwitchMainWeapon", + "action": "SwitchPreviousMainWeapon", + "isComposite": false, + "isPartOfComposite": false + }, + { + "name": "", + "id": "3d0ed8b7-a930-4ae4-8357-5c9ad407c03c", + "path": "/f", + "interactions": "Press(behavior=1)", + "processors": "", + "groups": "KeyboardMouse", + "action": "SwitchNextMainWeapon", "isComposite": false, "isPartOfComposite": false }, @@ -540,19 +551,19 @@ }, { "name": "", - "id": "f9136273-ab72-40a8-b130-92f5f599633c", + "id": "0c338080-389d-49b4-8925-d1468dbf0e24", "path": "/f", - "interactions": "Press(behavior=1)", + "interactions": "Hold", "processors": "", "groups": "", - "action": "FastSwitchMainWeapon", + "action": "RouletteSwitchMainWeapon", "isComposite": false, "isPartOfComposite": false }, { "name": "", - "id": "0c338080-389d-49b4-8925-d1468dbf0e24", - "path": "/f", + "id": "474b9871-71cd-415f-94e2-41c5eeb60156", + "path": "/r", "interactions": "Hold", "processors": "", "groups": "", diff --git a/Assets/OtherPlugins/Feel/MMFeedbacks/MMFeedbacks/Core/MMFeedbackTiming.cs b/Assets/OtherPlugins/Feel/MMFeedbacks/MMFeedbacks/Core/MMFeedbackTiming.cs index 212845748..e9f8b19c7 100644 --- a/Assets/OtherPlugins/Feel/MMFeedbacks/MMFeedbacks/Core/MMFeedbackTiming.cs +++ b/Assets/OtherPlugins/Feel/MMFeedbacks/MMFeedbacks/Core/MMFeedbackTiming.cs @@ -23,7 +23,7 @@ namespace MoreMountains.Feedbacks [Tooltip("whether we're working on scaled or unscaled time")] public TimescaleModes TimescaleMode = TimescaleModes.Scaled; [Tooltip("if this is true, the feedback will apply the owner's timescale")] - public bool applyOwnerExternalTimescale = true; + public bool applyOwnerExternalTimescale = false; [Header("Exceptions")] /// if this is true, holding pauses won't wait for this feedback to finish diff --git a/Assets/OtherPlugins/Feel/MMFeedbacks/MMFeedbacks/Core/MMShaker.cs b/Assets/OtherPlugins/Feel/MMFeedbacks/MMFeedbacks/Core/MMShaker.cs index 4dc66bbe3..db2582a56 100644 --- a/Assets/OtherPlugins/Feel/MMFeedbacks/MMFeedbacks/Core/MMShaker.cs +++ b/Assets/OtherPlugins/Feel/MMFeedbacks/MMFeedbacks/Core/MMShaker.cs @@ -63,7 +63,9 @@ namespace MoreMountains.Feedbacks float baseDelta = (TimescaleMode == TimescaleModes.Scaled) ? 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m_UpdateWhenOffscreen: 0 @@ -76954,6 +76410,7 @@ MonoBehaviour: audioSc: {fileID: 7346895811319494150} reactionSc: {fileID: 7346895811319494148} feedbackSc: {fileID: 7346895811319494151} + navigationElement: {fileID: 1580359191} fullBodyFuncAnims: - {fileID: 11400000, guid: f4d3d20b096658c43b206b1b4fcfc2dc, type: 2} - {fileID: 11400000, guid: 74b00315e7e05bf4e96b8636badb27db, type: 2} @@ -79330,10 +78787,13 @@ MonoBehaviour: owner: {fileID: 7346895811319494139} flexibleCenterPoint: {fileID: 2117486948} staticCenterPoint: {fileID: 1763020429} + cameraLockingPoint: {fileID: 1889465225} footPoint: {fileID: 717771978} head: {fileID: 0} leftHand: {fileID: 0} rightHand: {fileID: 0} + back: {fileID: 0} + hips: {fileID: 0} leftFoot: {fileID: 0} rightFoot: {fileID: 0} --- !u!1001 &7360397671458742386 @@ -83631,6 +83091,7 @@ SkinnedMeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 serializedVersion: 2 m_Quality: 0 m_UpdateWhenOffscreen: 0 @@ -84936,6 +84397,7 @@ SkinnedMeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 serializedVersion: 2 m_Quality: 0 m_UpdateWhenOffscreen: 0 @@ -85748,6 +85210,7 @@ SkinnedMeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 serializedVersion: 2 m_Quality: 0 m_UpdateWhenOffscreen: 0 @@ -86987,6 +86450,7 @@ SkinnedMeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 serializedVersion: 2 m_Quality: 0 m_UpdateWhenOffscreen: 0 @@ -89086,17 +88550,43 @@ MonoBehaviour: serializationData: SerializedFormat: 2 SerializedBytes: - ReferencedUnityObjects: [] + ReferencedUnityObjects: + - {fileID: 1059728868} + - {fileID: 367120835} SerializedBytesString: Prefab: {fileID: 0} PrefabModificationsReferencedUnityObjects: [] PrefabModifications: [] SerializationNodes: + - Name: backpack + Entry: 7 + Data: 0|Cielonos.MainGame.Characters.PlayerBackpack, Assembly-CSharp + - Name: mainWeapons + Entry: 7 + Data: 1|System.Collections.Generic.List`1[[Cielonos.MainGame.Inventory.MainWeaponBase, + Assembly-CSharp]], mscorlib + - Name: + Entry: 12 + Data: 2 + - Name: + Entry: 10 + Data: 0 + - Name: + Entry: 10 + Data: 1 + - Name: + Entry: 13 + Data: + - Name: + Entry: 8 + Data: + - Name: + Entry: 8 + Data: - Name: equipmentSm Entry: 6 Data: owner: {fileID: 182015119725450039} - testMainWeapon: {fileID: 1059728868} --- !u!114 &8702751498311108856 MonoBehaviour: m_ObjectHideFlags: 0 @@ -89250,10 +88740,13 @@ MonoBehaviour: owner: {fileID: 182015119725450039} flexibleCenterPoint: {fileID: 196320780} staticCenterPoint: {fileID: 31144436} + cameraLockingPoint: {fileID: 0} footPoint: {fileID: 313648078} head: {fileID: 5208776089878615991} - leftHand: {fileID: 0} - rightHand: {fileID: 0} + leftHand: {fileID: 8763992571196365968} + rightHand: {fileID: 6648197964343826990} + back: {fileID: 0} + hips: {fileID: 7472496927892364523} leftFoot: {fileID: 0} rightFoot: {fileID: 0} --- !u!114 &8702751498311108858 @@ -90387,7 +89880,6 @@ Transform: - {fileID: 6295315843352954292} - {fileID: 3545808657060094030} - {fileID: 1332768764705694002} - - {fileID: 1319410557} m_Father: {fileID: 6682883594365393686} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &8769805365815176356 @@ -90727,6 +90219,7 @@ SkinnedMeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 serializedVersion: 2 m_Quality: 0 m_UpdateWhenOffscreen: 0 @@ -91636,6 +91129,7 @@ SkinnedMeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 serializedVersion: 2 m_Quality: 0 m_UpdateWhenOffscreen: 0 @@ -93126,6 +92620,7 @@ SkinnedMeshRenderer: m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 + m_MaskInteraction: 0 serializedVersion: 2 m_Quality: 0 m_UpdateWhenOffscreen: 0 diff --git a/Assets/Scripts/MainGame/AttackArea/Submodules/TraceMoveSubmodule.cs b/Assets/Scripts/MainGame/AttackArea/Submodules/TraceMoveSubmodule.cs index 83886200d..82ff3a2bd 100644 --- a/Assets/Scripts/MainGame/AttackArea/Submodules/TraceMoveSubmodule.cs +++ b/Assets/Scripts/MainGame/AttackArea/Submodules/TraceMoveSubmodule.cs @@ -18,7 +18,7 @@ namespace Cielonos.MainGame float angularSpeed, float angularAcceleration, Vector3 initialDirection, bool stopWhenHit) : base(attackArea, stopWhenHit) { this.target = target; - this.targetTransform = target.transform; + this.targetTransform = target != null ? target.transform : null; this.angularSpeed = angularSpeed; this.angularAcceleration = angularAcceleration; this.moveSpeed = moveSpeed; @@ -30,6 +30,11 @@ namespace Cielonos.MainGame { if (target == null || target.statusSm.isDead) { + moveSpeed += moveAcceleration * Time.deltaTime; + moveSpeed = Mathf.Max(moveSpeed, 0f); + unscaledVelocity = projectile.forward * moveSpeed; + scaledVelocity = unscaledVelocity * timeScaleCoefficient; //attackArea.creator.selfTimeModule + projectile.position += scaledVelocity * Time.deltaTime; return; } diff --git a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/ChangeCollisionLayers.cs b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/ChangeCollisionLayers.cs index e2070b1fe..5222011c2 100644 --- a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/ChangeCollisionLayers.cs +++ b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/ChangeCollisionLayers.cs @@ -1,3 +1,4 @@ +using System; using Sirenix.OdinInspector; using SLSUtilities.FunctionalAnimation; using UnityEngine; @@ -5,6 +6,7 @@ using UnityEngine.Serialization; namespace Cielonos.MainGame.FunctionalAnimation { + [Serializable] public class ChangeCollisionLayers : FuncAnimPayloadBase { [Tooltip("是否在排除这些碰撞层,若为否则表示添加(通常是加回,恢复)这些碰撞层")] diff --git a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/InvokeAnimScFunction.cs b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/InvokeAnimScFunction.cs index 42666e0a9..c4f6ff737 100644 --- a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/InvokeAnimScFunction.cs +++ b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/InvokeAnimScFunction.cs @@ -1,8 +1,10 @@ +using System; using SLSUtilities.FunctionalAnimation; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { + [Serializable] public class InvokeAnimScFunction : FuncAnimPayloadBase { public string functionKey = "FunctionKey"; diff --git a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/PlaySoundFX.cs b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/PlaySoundFX.cs index 7df01b8c4..d8ab5678c 100644 --- a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/PlaySoundFX.cs +++ b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/PlaySoundFX.cs @@ -1,8 +1,10 @@ +using System; using SLSUtilities.FunctionalAnimation; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { + [Serializable] public class PlaySoundFX : FuncAnimPayloadBase { public string soundKey = "SoundKey"; diff --git a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetBreakthroughResistance.cs b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetBreakthroughResistance.cs index 8767c9160..e5cac60c9 100644 --- a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetBreakthroughResistance.cs +++ b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetBreakthroughResistance.cs @@ -8,6 +8,7 @@ using UnityEngine.Serialization; namespace Cielonos.MainGame.FunctionalAnimation { + [Serializable] public class SetBreakthroughResistance : FuncAnimPayloadBase { [InfoBox("设置角色的突破抗性状态,同时开启或关闭轮廓线效果。\n角色会被突破类型相同或更高的攻击打断,不会被低于该突破类型的攻击打断。")] diff --git a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetRootAdsorptionAdjustment.cs b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetRootAdsorptionAdjustment.cs index e37015b7e..f7a8a2a7b 100644 --- a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetRootAdsorptionAdjustment.cs +++ b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetRootAdsorptionAdjustment.cs @@ -1,3 +1,4 @@ +using System; using Cielonos.MainGame.Characters; using Sirenix.OdinInspector; using SLSUtilities.FunctionalAnimation; @@ -5,6 +6,7 @@ using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { + [Serializable] public class SetRootAdsorptionAdjustment : FuncAnimPayloadBase { [InfoBox("这个payload只能在运行时由代码调用,不能直接放在动画事件里使用")] diff --git a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetStatus.cs b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetStatus.cs index f93f79a1a..b0ee34315 100644 --- a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetStatus.cs +++ b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SetStatus.cs @@ -1,3 +1,4 @@ +using System; using System.Collections.Generic; using Cielonos.MainGame.Characters; using Sirenix.OdinInspector; @@ -6,6 +7,7 @@ using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { + [Serializable] public class SetStatus : FuncAnimPayloadBase { [Tooltip("要添加或移除的状态列表")] diff --git a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SpawnVFX.cs b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SpawnVFX.cs index 5c1d7a4a5..9a08737e7 100644 --- a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SpawnVFX.cs +++ b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SpawnVFX.cs @@ -1,8 +1,10 @@ +using System; using SLSUtilities.FunctionalAnimation; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { + [Serializable] public class SpawnVFX : FuncAnimPayloadBase { public string vfxKey = "VFXKey"; diff --git a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SwitchFuncAnim.cs b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SwitchFuncAnim.cs index 28fb2065d..146c0981e 100644 --- a/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SwitchFuncAnim.cs +++ b/Assets/Scripts/MainGame/Base/FunctionalAnimation/Payloads/SwitchFuncAnim.cs @@ -1,8 +1,10 @@ +using System; using SLSUtilities.FunctionalAnimation; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { + [Serializable] public class SwitchFuncAnim : FuncAnimPayloadBase { public string animationName; diff --git a/Assets/Scripts/MainGame/Characters/Base/CharacterBase.cs b/Assets/Scripts/MainGame/Characters/Base/CharacterBase.cs index 2eb73d063..237f358ed 100644 --- a/Assets/Scripts/MainGame/Characters/Base/CharacterBase.cs +++ b/Assets/Scripts/MainGame/Characters/Base/CharacterBase.cs @@ -1,4 +1,5 @@ using System; +using SickscoreGames.HUDNavigationSystem; using Sirenix.OdinInspector; using SLSFramework.General; using SLSFramework.WwiseAssistance; @@ -50,6 +51,9 @@ namespace Cielonos.MainGame.Characters public ReactionSubcontroller reactionSc; public FeedbackSubcontroller feedbackSc; + [TitleGroup("Navigation")] + public HUDNavigationElement navigationElement; + protected virtual void Awake() { InitializeSubcontrollers(); diff --git a/Assets/Scripts/MainGame/Characters/Base/Subcontrollers/BodyPartsSubcontroller.cs b/Assets/Scripts/MainGame/Characters/Base/Subcontrollers/BodyPartsSubcontroller.cs index 63f12bb7b..89dbb72b1 100644 --- a/Assets/Scripts/MainGame/Characters/Base/Subcontrollers/BodyPartsSubcontroller.cs +++ b/Assets/Scripts/MainGame/Characters/Base/Subcontrollers/BodyPartsSubcontroller.cs @@ -1,23 +1,51 @@ using System.Collections.Generic; +using Cielonos.MainGame.Inventory; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Serialization; namespace Cielonos.MainGame.Characters { - public class BodyPartsSubcontroller : SubcontrollerBase + public partial class BodyPartsSubcontroller : SubcontrollerBase { - [FormerlySerializedAs("centerPoint")] [Title("Main Parts")] + [Title("Main Parts")] public Transform flexibleCenterPoint; public Transform staticCenterPoint; + public Transform cameraLockingPoint; public Transform footPoint; public Transform head; public Transform leftHand; public Transform rightHand; + public Transform back; + public Transform hips; public Transform leftFoot; public Transform rightFoot; [Title("Custom Parts")] public Dictionary customBodyParts; } + + public partial class BodyPartsSubcontroller + { + public Transform GetPart(ViewObjectData.AttachBodyPartType partType) + { + return partType switch + { + ViewObjectData.AttachBodyPartType.RightHand => rightHand, + ViewObjectData.AttachBodyPartType.LeftHand => leftHand, + ViewObjectData.AttachBodyPartType.Head => head, + ViewObjectData.AttachBodyPartType.FlexibleCenterPoint => flexibleCenterPoint, + ViewObjectData.AttachBodyPartType.Back => back, + ViewObjectData.AttachBodyPartType.Hips => hips, + ViewObjectData.AttachBodyPartType.RightFoot => rightFoot, + ViewObjectData.AttachBodyPartType.LeftFoot => leftFoot, + _ => null + }; + } + + public Transform GetPart(string partName) + { + return customBodyParts.GetValueOrDefault(partName); + } + } } \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Characters/Base/Subcontrollers/MovementSubcontrollerBase.cs b/Assets/Scripts/MainGame/Characters/Base/Subcontrollers/MovementSubcontrollerBase.cs index 41430877c..8147cf794 100644 --- a/Assets/Scripts/MainGame/Characters/Base/Subcontrollers/MovementSubcontrollerBase.cs +++ b/Assets/Scripts/MainGame/Characters/Base/Subcontrollers/MovementSubcontrollerBase.cs @@ -56,7 +56,7 @@ namespace Cielonos.MainGame.Characters if (owner is Player player) { - dashRotation.y = player.viewSc.isLockingTarget + dashRotation.y = player.viewSc.lockTargetModule.isUsingLockTargetCamera ? player.viewSc.cameraRotationSm.cinemachineEndLockYaw + angle : player.viewSc.cameraRotationSm.cinemachineTargetYaw + angle; } diff --git a/Assets/Scripts/MainGame/Characters/Player/Input/PlayerInputSubcontroller.cs b/Assets/Scripts/MainGame/Characters/Player/Input/PlayerInputSubcontroller.cs index 0b5f0362b..b229325cd 100644 --- a/Assets/Scripts/MainGame/Characters/Player/Input/PlayerInputSubcontroller.cs +++ b/Assets/Scripts/MainGame/Characters/Player/Input/PlayerInputSubcontroller.cs @@ -230,19 +230,19 @@ namespace Cielonos.MainGame.Characters } }; - inputActions.Player.SwitchMainWeapon.performed += ctx => + inputActions.Player.SwitchPreviousMainWeapon.performed += ctx => { if (ctx.performed && isCursorLocked.Value) { - operation.SwitchMainWeapon(ctx.ReadValue()); + operation.SwitchMainWeapon(-1); } }; - inputActions.Player.FastSwitchMainWeapon.performed += ctx => + inputActions.Player.SwitchNextMainWeapon.performed += ctx => { if (ctx.performed && isCursorLocked.Value) { - operation.FastSwitchMainWeapon(); + operation.SwitchMainWeapon(1); } }; diff --git a/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerBackpack.cs b/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerBackpack.cs new file mode 100644 index 000000000..a084eb5ba --- /dev/null +++ b/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerBackpack.cs @@ -0,0 +1,11 @@ +using System.Collections.Generic; +using Cielonos.MainGame.Inventory; +using UnityEngine; + +namespace Cielonos.MainGame.Characters +{ + public class PlayerBackpack + { + public List mainWeapons = new List(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerBackpack.cs.meta b/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerBackpack.cs.meta new file mode 100644 index 000000000..729af4b63 --- /dev/null +++ b/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerBackpack.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b2c6ef7e33fccdf41848bc44e0432c59 \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerEquipmentSubmodule.cs b/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerEquipmentSubmodule.cs index 979bc34c4..ff62c2f9e 100644 --- a/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerEquipmentSubmodule.cs +++ b/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerEquipmentSubmodule.cs @@ -13,11 +13,24 @@ namespace Cielonos.MainGame.Characters public PlayerEquipmentSubmodule(PlayerInventorySubcontroller owner) : base(owner) { preparedMainWeapons = new List(); + foreach (MainWeaponBase mainWeapon in owner.backpack.mainWeapons) + { + ObtainMainWeapon(mainWeapon); + } + EquipMainWeapon(preparedMainWeapons[0]); + } + + public void ObtainMainWeapon(MainWeaponBase newWeapon) + { + if (!preparedMainWeapons.Contains(newWeapon)) + { + preparedMainWeapons.Add(newWeapon); + newWeapon.Initialize(); + } } public void EquipMainWeapon(MainWeaponBase newWeapon) { - newWeapon.Initialize(); currentMainWeapon = newWeapon; currentMainWeapon.OnEquipped(); currentMainWeapon.RegisterFullBodyFuncAnims(); @@ -27,8 +40,23 @@ namespace Cielonos.MainGame.Characters public void RemoveMainWeapon() { + Debug.Log("Unequipping main weapon: " + currentMainWeapon); currentMainWeapon.OnUnequipped(); currentMainWeapon = null; } + + public void DiscardMainWeapon(MainWeaponBase weaponToDiscard) + { + if (preparedMainWeapons.Contains(weaponToDiscard)) + { + if (currentMainWeapon == weaponToDiscard) + { + RemoveMainWeapon(); + } + + preparedMainWeapons.Remove(weaponToDiscard); + Object.Destroy(weaponToDiscard); + } + } } } \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerInventorySubcontroller.cs b/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerInventorySubcontroller.cs index 40f3b57f8..93a709f79 100644 --- a/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerInventorySubcontroller.cs +++ b/Assets/Scripts/MainGame/Characters/Player/Inventory/PlayerInventorySubcontroller.cs @@ -1,4 +1,4 @@ -using Cielonos.MainGame.Inventory; + using Cielonos.MainGame.Inventory; using UnityEngine; namespace Cielonos.MainGame.Characters @@ -8,15 +8,14 @@ namespace Cielonos.MainGame.Characters public Player player => owner; private PlayerInputSubcontroller inputSc => player.inputSc; private PlayerOperationSubcontroller operationSc => player.operationSc; - public MainWeaponBase testMainWeapon; + public PlayerBackpack backpack; public PlayerEquipmentSubmodule equipmentSm; public override void Initialize() { base.Initialize(); RegisterOperations(); - equipmentSm = new PlayerEquipmentSubmodule(this); - equipmentSm.EquipMainWeapon(testMainWeapon); + equipmentSm ??= new PlayerEquipmentSubmodule(this); } } @@ -38,6 +37,8 @@ namespace Cielonos.MainGame.Characters operationSc.OnMainWeaponQuaternaryPress += MainWeaponSpecialBPress; operationSc.OnMainWeaponQuaternaryRelease += MainWeaponSpecialBRelease; + operationSc.OnSwitchMainWeapon += SwitchMainWeapon; + /* operationSc.OnSwitchMainWeapon += delegate(float dir) { SwitchMainWeapon(dir > 0 ? 1 : -1); }; operationSc.OnUseSupportEquipment0Press += delegate { SupportEquipmentPress(0); }; @@ -73,6 +74,15 @@ namespace Cielonos.MainGame.Characters public partial class PlayerInventorySubcontroller { + private void SwitchMainWeapon(int direction) + { + int currentIndex = equipmentSm.preparedMainWeapons.IndexOf(currentMainWeapon); + equipmentSm.RemoveMainWeapon(); + int newIndex = (currentIndex + direction + equipmentSm.preparedMainWeapons.Count) % equipmentSm.preparedMainWeapons.Count; + Debug.Log($"Switching main weapon from index {currentIndex} to {newIndex}"); + equipmentSm.EquipMainWeapon(equipmentSm.preparedMainWeapons[newIndex]); + } + public void MainWeaponPrimaryPress() { if (currentMainWeapon != null) diff --git a/Assets/Scripts/MainGame/Characters/Player/PlayerOperationSubcontroller.cs b/Assets/Scripts/MainGame/Characters/Player/PlayerOperationSubcontroller.cs index 5c242fe9a..0f198b0b2 100644 --- a/Assets/Scripts/MainGame/Characters/Player/PlayerOperationSubcontroller.cs +++ b/Assets/Scripts/MainGame/Characters/Player/PlayerOperationSubcontroller.cs @@ -44,7 +44,7 @@ namespace Cielonos.MainGame.Characters public event Action OnMainWeaponQuaternaryHold; public event Action OnMainWeaponQuaternaryRelease; - public event Action OnSwitchMainWeapon; + public event Action OnSwitchMainWeapon; public event Action OnOpenMainWeaponRoulette; public event Action OnCloseMainWeaponRoulette; public event Action OnFastSwitchMainWeapon; @@ -95,7 +95,7 @@ namespace Cielonos.MainGame.Characters public void MainWeaponQuaternaryHold() => OnMainWeaponQuaternaryHold?.Invoke(); public void MainWeaponSpecialBRelease() => OnMainWeaponQuaternaryRelease?.Invoke(); - public void SwitchMainWeapon(float direction) => OnSwitchMainWeapon?.Invoke(direction); + public void SwitchMainWeapon(int direction) => OnSwitchMainWeapon?.Invoke(direction); public void OpenMainWeaponRoulette() => OnOpenMainWeaponRoulette?.Invoke(); diff --git a/Assets/Scripts/MainGame/Characters/Player/View/CameraRotationSubmodule.cs b/Assets/Scripts/MainGame/Characters/Player/View/CameraRotationSubmodule.cs index 1296369dd..ac072ee45 100644 --- a/Assets/Scripts/MainGame/Characters/Player/View/CameraRotationSubmodule.cs +++ b/Assets/Scripts/MainGame/Characters/Player/View/CameraRotationSubmodule.cs @@ -1,6 +1,8 @@ +using DG.Tweening; using Sirenix.OdinInspector; using SLSFramework.General; using UnityEngine; +using Ease = DG.Tweening.Ease; namespace Cielonos.MainGame.Characters { @@ -18,7 +20,6 @@ namespace Cielonos.MainGame.Characters public float cinemachineTargetPitch; public float topClamp = 70.0f; public float bottomClamp = -30.0f; - public float cameraAngleOverride = 0.0f; public bool lockCameraPosition = false; [Title("Combat Recenter Settings")] @@ -61,13 +62,16 @@ namespace Cielonos.MainGame.Characters cinemachineTargetYaw = MathExtensions.ClampAngle(cinemachineTargetYaw, float.MinValue, float.MaxValue); cinemachineTargetPitch = MathExtensions.ClampAngle(cinemachineTargetPitch, bottomClamp, topClamp); - - viewSc.cameraRoot.rotation = Quaternion.Euler( - cinemachineTargetPitch + cameraAngleOverride /*- viewSc.muzzleLiftModule.currentMuzzlePositionY*/, cinemachineTargetYaw, 0.0f); - - if (viewSc.isLockingTarget) + + + if (viewSc.lockTargetModule.isUsingLockTargetCamera) { - cinemachineEndLockYaw = viewSc.lockOnCamera.transform.eulerAngles.y; + cinemachineEndLockYaw = viewSc.lockingTargetCamera.transform.eulerAngles.y; + } + else + { + viewSc.cameraRoot.rotation = Quaternion.Euler( + cinemachineTargetPitch /*- viewSc.muzzleLiftModule.currentMuzzlePositionY*/, cinemachineTargetYaw, 0.0f); } /* @@ -108,23 +112,34 @@ namespace Cielonos.MainGame.Characters recenterTimer = duration; isRecentering = true; } + + private bool tt; - // 将此方法添加到你控制相机旋转的脚本中 (例如 PlayerCameraController) - public void SyncRotationWithCamera(Camera camera = null) + /// + /// 同步相机旋转到当前摄像机朝向 + /// + public void SyncRotationWithCamera() { - camera ??= viewSc.playerCamera; + // 确保获取的是当前正在起作用的锁定相机的旋转 + var camera = viewSc.currentCamera; Vector3 currentEuler = camera.transform.eulerAngles; - cinemachineTargetYaw = currentEuler.y; - float currentPitch = currentEuler.x; - if (currentPitch > 180) - { - currentPitch -= 360; - } - cinemachineTargetPitch = currentPitch - cameraAngleOverride; + + float yaw = currentEuler.y; + float pitch = currentEuler.x; + + // --- 核心修复:处理欧拉角跨度问题 --- + // 如果 pitch > 180 (例如 355), 则转为负数 ( -5 ) + if (pitch > 180) pitch -= 360; + isRecentering = false; - // 强制执行一次旋转更新,防止下一帧才生效导致的微小跳动 (可选) - // viewSc.cameraRoot.rotation = Quaternion.Euler( - // cinemachineTargetPitch + cameraAngleOverride, cinemachineTargetYaw, 0.0f); + + // 更新目标值 + cinemachineTargetYaw = yaw; + cinemachineTargetPitch = pitch; + + // --- 立即应用旋转 --- + // 强制立即更新一次 cameraRoot,防止等待下一帧 Update 产生的跳变 + viewSc.cameraRoot.rotation = Quaternion.Euler(cinemachineTargetPitch, cinemachineTargetYaw, 0.0f); } } } \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Characters/Player/View/LockTargetCamera.cs.meta b/Assets/Scripts/MainGame/Characters/Player/View/LockTargetCamera.cs.meta deleted file mode 100644 index 468048fa8..000000000 --- a/Assets/Scripts/MainGame/Characters/Player/View/LockTargetCamera.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: cbc378284638d9549945b8c5090f5a1b \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Characters/Player/View/LockTargetSubmodule.cs b/Assets/Scripts/MainGame/Characters/Player/View/LockTargetSubmodule.cs new file mode 100644 index 000000000..50596c769 --- /dev/null +++ b/Assets/Scripts/MainGame/Characters/Player/View/LockTargetSubmodule.cs @@ -0,0 +1,138 @@ +using System; +using DG.Tweening; +using SickscoreGames.HUDNavigationSystem; +using UniRx; +using UnityEngine; +using UnityEngine.UI; +using SLSFramework.General; +using Ease = DG.Tweening.Ease; + +namespace Cielonos.MainGame.Characters +{ + public partial class LockTargetSubmodule : SubmoduleBase + { + private Player player => owner.player; + private PlayerViewSubcontroller viewSc => owner; + private PlayerInputSubcontroller inputSc => player.inputSc; + private HUDNavigationSystem navigationSystem => HUDNavigationSystem.Instance; + private HUDNavigationCanvas navigationCanvas => HUDNavigationCanvas.Instance; + + /// + /// 通常ACT类武器锁定目标时自动旋转摄像机,即使用LockTargetCamera + /// TPS类远程武器不自动旋转,仅在目标上显示锁定标记,不切换摄像机 + /// + public bool isAutoRotate; + /// + /// 是否正在锁定目标 + /// + public bool isLocking; + /// + /// 是否正在使用锁定目标摄像机 + /// + public bool isUsingLockTargetCamera => isLocking && isAutoRotate; + public bool isDuringSwitch; + public CharacterBase lockTarget; + public Transform targetPoint; + private Tweener iconTween; + + public LockTargetSubmodule(PlayerViewSubcontroller owner) : base(owner) + { + isLocking = false; + isAutoRotate = false; + isDuringSwitch = false; + lockTarget = null; + targetPoint = null; + } + + public void Update() + { + if (isUsingLockTargetCamera && !isDuringSwitch) + { + viewSc.cameraRoot.LookAt(targetPoint); + float distance = (targetPoint.position - viewSc.cameraRoot.transform.position).Flatten().magnitude; + if (isUsingLockTargetCamera && distance < 1f) + { + UnlockTarget(); + } + } + } + } + + public partial class LockTargetSubmodule + { + public void SwitchLockState() + { + if (isLocking) + { + UnlockTarget(); + } + else + { + LockTarget(true); + } + } + + public void LockTarget(bool isAutoRotate) + { + if(isDuringSwitch) return; + + CharacterBase target = BattleManager.EnemySm.GetNearestEnemy(50f); + + if (target != null) + { + this.isLocking = true; + this.isAutoRotate = isAutoRotate; + this.lockTarget = target; + this.isDuringSwitch = true; + + if (isAutoRotate) + { + targetPoint = target.bodyPartsSc.cameraLockingPoint ?? target.bodyPartsSc.staticCenterPoint; + viewSc.currentCamera = viewSc.lockingTargetCamera; + viewSc.lockingTargetCamera.LookAt = targetPoint; + viewSc.stateDrivenCamera.GetComponent().SetBool("isLockTarget", true); + viewSc.cameraRoot.DOLookAt(targetPoint.position, 0.5f) + .SetEase(Ease.InOutSine) + .OnComplete(() => { isDuringSwitch = false; }) + .Play(); + } + else + { + Observable.Timer(TimeSpan.FromSeconds(0.5f)).First().Subscribe(_ => + { + isDuringSwitch = false; + }); + } + + lockTarget.navigationElement.showIndicator = true; + Image icon = lockTarget.navigationElement.Indicator.OnscreenIcon; + iconTween?.Kill(true); + iconTween = icon.GetComponent().DOScale(1f, 0.5f).From(0f).SetEase(Ease.OutQuart).Play(); + } + } + + public void UnlockTarget() + { + if(isDuringSwitch) return; + + if (isAutoRotate) + { + viewSc.cameraRotationSm.SyncRotationWithCamera(); + viewSc.stateDrivenCamera.GetComponent().SetBool("isLockTarget", false); + viewSc.stateDrivenCamera.InternalUpdateCameraState(Vector3.up, Time.deltaTime); + viewSc.currentCamera = viewSc.freeLookCamera; + } + this.isLocking = false; + this.isAutoRotate = false; + Image icon = lockTarget.navigationElement.Indicator.OnscreenIcon; + iconTween?.Kill(true); + iconTween = icon.GetComponent().DOScale(0f, 0.5f).SetEase(Ease.OutQuart).OnComplete(() => + { + lockTarget.navigationElement.showIndicator = false; + this.lockTarget = null; + this.targetPoint = null; + this.isDuringSwitch = false; + }).Play(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Characters/Player/View/LockTargetSubmodule.cs.meta b/Assets/Scripts/MainGame/Characters/Player/View/LockTargetSubmodule.cs.meta new file mode 100644 index 000000000..ff8c3a00d --- /dev/null +++ b/Assets/Scripts/MainGame/Characters/Player/View/LockTargetSubmodule.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e462ecfd74196754181689f4a89f54af \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Characters/Player/View/PlayerViewSubcontroller.cs b/Assets/Scripts/MainGame/Characters/Player/View/PlayerViewSubcontroller.cs index c5ce8e13f..1d9dbaf0c 100644 --- a/Assets/Scripts/MainGame/Characters/Player/View/PlayerViewSubcontroller.cs +++ b/Assets/Scripts/MainGame/Characters/Player/View/PlayerViewSubcontroller.cs @@ -12,99 +12,45 @@ namespace Cielonos.MainGame.Characters public class PlayerViewSubcontroller : SubcontrollerBase, IPlayerSubcontroller { public Player player => owner; - + public Camera playerCamera; public Transform cameraRoot; public CinemachineStateDrivenCamera stateDrivenCamera; + public CinemachineCamera currentCamera; public CinemachineCamera freeLookCamera; - public CinemachineCamera lockOnCamera; - [FormerlySerializedAs("isLockedOn")] public bool isLockingTarget = false; - public bool isLockedSetRoot; + public CinemachineCamera lockingTargetCamera; public CharacterBase testEnemy; - public Transform testEnemyTarget; - + public CameraRotationSubmodule cameraRotationSm; public OcclusionFadeSubmodule occlusionFadeSm; - + public LockTargetSubmodule lockTargetModule; + public override void Initialize() { base.Initialize(); cameraRotationSm = new CameraRotationSubmodule(this, player.transform.eulerAngles.y); occlusionFadeSm = new OcclusionFadeSubmodule(this); + lockTargetModule = new LockTargetSubmodule(this); } private void Start() { - testEnemyTarget = testEnemy.bodyPartsSc.staticCenterPoint; - //SwitchToLockTarget( testEnemyTarget ); + currentCamera = freeLookCamera; } private void Update() { if (Keyboard.current.tabKey.wasPressedThisFrame) { - if (!isLockingTarget) - { - SwitchToLockTarget( testEnemyTarget ); - } - else - { - SwitchToFreeLook(); - } + lockTargetModule.SwitchLockState(); } } private void LateUpdate() { cameraRotationSm.Update(); - - if (!isLockingTarget) - { - - } - else - { - if(isLockedSetRoot) cameraRoot.LookAt(testEnemyTarget); - float distance = (testEnemyTarget.position - cameraRoot.transform.position).Flatten().magnitude; - if(distance < 1f) SwitchToFreeLook(); - } + lockTargetModule.Update(); occlusionFadeSm.Update(); } - - void SwitchToLockTarget(Transform target) - { - testEnemyTarget = target; - isLockingTarget = true; - isLockedSetRoot = false; - - // --- CM3 核心操作 --- - // 1. 设置 LookAt 目标。在 CM3 中,LookingAt 是 Target 结构体的一部分,或者直接赋值给 LookAt 属性 - lockOnCamera.Target.LookAtTarget = testEnemyTarget; - - // 2. 提高优先级,激活锁定相机 - stateDrivenCamera.GetComponent().SetBool("isLockTarget", true); - cameraRoot.DOLookAt(testEnemyTarget.position, 0.5f).SetEase(Ease.InOutSine).OnComplete(()=>isLockedSetRoot = true).Play(); - - // (可选) 你可以在这里播放锁定音效或显示 UI 准星 - Debug.Log($"Locked on: {target.name}"); - } - - void SwitchToFreeLook() - { - cameraRotationSm.SyncRotationWithCamera(playerCamera); - - isLockingTarget = false; - - // --- CM3 核心操作 --- - // 1. 重置 LookAt 目标 - //lockOnCamera.Target.LookAtTarget = null; - - // 2. 降低优先级,切换回自由视角相机 - stateDrivenCamera.GetComponent().SetBool("isLockTarget", false); - - // (可选) 你可以在这里播放解锁音效或隐藏 UI 准星 - Debug.Log("Switched to Free Look"); - } - } } \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Items/Base/ItemBase.cs b/Assets/Scripts/MainGame/Items/Base/ItemBase.cs index 8139ecd5f..cfd3609ae 100644 --- a/Assets/Scripts/MainGame/Items/Base/ItemBase.cs +++ b/Assets/Scripts/MainGame/Items/Base/ItemBase.cs @@ -15,14 +15,14 @@ namespace Cielonos.MainGame.Inventory public Player player => MainGameManager.Instance.player; protected PlayerAnimationSubcontroller animationSc => player.animationSc; protected FunctionalAnimationSubmodule fullBodyFuncAnimSm => animationSc.fullBodyFuncAnimSm; - - public ItemViewObject viewObject; [Title("Data")] public List fullBodyFuncAnims = new List(); [HideInInspector] private List registeredFunctionNames = new List(); + [FormerlySerializedAs("objectData")] + public ViewObjectData viewObjectData; public VFXData vfxData; public ComboData comboData; public AttackData attackData; @@ -41,10 +41,12 @@ namespace Cielonos.MainGame.Inventory [Title("Subcontrollers")] public FeedbackSubcontroller feedbackSc; - + [Title("View Objects")] + public Dictionary viewObjects = new Dictionary(); + protected virtual void Update() { - functionSm.Update(player.selfTimeSm.DeltaTime); + functionSm?.Update(player.selfTimeSm.DeltaTime); } } diff --git a/Assets/Scripts/MainGame/Items/Base/ItemViewObject.cs b/Assets/Scripts/MainGame/Items/Base/ItemViewObject.cs index adb9451e9..b95925f6a 100644 --- a/Assets/Scripts/MainGame/Items/Base/ItemViewObject.cs +++ b/Assets/Scripts/MainGame/Items/Base/ItemViewObject.cs @@ -7,7 +7,6 @@ namespace Cielonos.MainGame.Inventory { public partial class ItemViewObject : SerializedMonoBehaviour { - public GameObject item; public Dictionary functionalParts; public GameObject Part(string partName) diff --git a/Assets/Scripts/MainGame/Items/Base/MainWeaponBase.cs b/Assets/Scripts/MainGame/Items/Base/MainWeaponBase.cs index 17dc759b6..1229cab34 100644 --- a/Assets/Scripts/MainGame/Items/Base/MainWeaponBase.cs +++ b/Assets/Scripts/MainGame/Items/Base/MainWeaponBase.cs @@ -1,3 +1,4 @@ +using System.Collections.Generic; using Cielonos.MainGame.Characters; using MoreMountains.Feedbacks; using MoreMountains.FeedbacksForThirdParty; @@ -7,7 +8,6 @@ namespace Cielonos.MainGame.Inventory { public abstract partial class MainWeaponBase : ItemBase { - public BaseAnimationGroup baseAnimationGroup; } @@ -16,17 +16,45 @@ namespace Cielonos.MainGame.Inventory public virtual void OnEquipped() { baseAnimationGroup.SetUp(animationSc); + foreach (ViewObjectData.ViewObjectDataUnit unit in viewObjectData.viewObjectUnits) + { + Transform attachPoint = !unit.isCustomAttachPoint ? + player.bodyPartsSc.GetPart(unit.normalAttachBodyPart) : + player.bodyPartsSc.GetPart(unit.customAttachPartName); + if (attachPoint != null) + { + ItemViewObject view = Instantiate(unit.objectPrefab, attachPoint).GetComponent(); + if (unit.applyOffset) + { + view.transform.localPosition = unit.positionOffset; + view.transform.localEulerAngles = unit.rotationOffset; + } + viewObjects[unit.objectName] = view; + } + } } public virtual void OnUnequipped() { RemoveAllRegisteredFunctions(); + + foreach (ItemViewObject view in viewObjects.Values) + { + Destroy(view.gameObject); + } + viewObjects.Clear(); } } public partial class MainWeaponBase { - protected Transform muzzle => viewObject.functionalParts["Muzzle"].transform; + protected override void Update() + { + if (player.inventorySc.equipmentSm.currentMainWeapon == this) + { + functionSm?.Update(player.selfTimeSm.DeltaTime); + } + } } public partial class MainWeaponBase diff --git a/Assets/Scripts/MainGame/Characters/Player/View/LockTargetCamera.cs b/Assets/Scripts/MainGame/Items/Data/ContentData.cs similarity index 83% rename from Assets/Scripts/MainGame/Characters/Player/View/LockTargetCamera.cs rename to Assets/Scripts/MainGame/Items/Data/ContentData.cs index a2b7a74c8..72f42c82d 100644 --- a/Assets/Scripts/MainGame/Characters/Player/View/LockTargetCamera.cs +++ b/Assets/Scripts/MainGame/Items/Data/ContentData.cs @@ -1,6 +1,6 @@ using UnityEngine; -public class LockTargetCamera : MonoBehaviour +public class ContentData : MonoBehaviour { // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() diff --git a/Assets/Scripts/MainGame/Items/Data/ContentData.cs.meta b/Assets/Scripts/MainGame/Items/Data/ContentData.cs.meta new file mode 100644 index 000000000..5c37d8691 --- /dev/null +++ b/Assets/Scripts/MainGame/Items/Data/ContentData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: fd6893a98c17a0e47af8bd555a67190b \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Items/Data/FunctionData.cs b/Assets/Scripts/MainGame/Items/Data/FunctionData.cs index 90ac89444..0ebf9391c 100644 --- a/Assets/Scripts/MainGame/Items/Data/FunctionData.cs +++ b/Assets/Scripts/MainGame/Items/Data/FunctionData.cs @@ -8,11 +8,11 @@ using UnityEngine; namespace Cielonos.MainGame.Inventory { [CreateAssetMenu(fileName = "FunctionData", menuName = "Cielonos/Items/FunctionData")] - public class FunctionData : SerializedScriptableObject + public partial class FunctionData : SerializedScriptableObject { [DictionaryDrawerSettings(KeyLabel = "Attack Unit", DisplayMode = DictionaryDisplayOptions.ExpandedFoldout)] [Searchable] - public Dictionary functionUnits; + public Dictionary functionUnits = new Dictionary(); [OnInspectorGUI("UpdateUnits")] public void UpdateUnits() @@ -23,9 +23,8 @@ namespace Cielonos.MainGame.Inventory } } } - - [Serializable] - public class ItemFunctionUnit + + public partial class FunctionData { public enum IntervalReductionType { @@ -34,26 +33,30 @@ namespace Cielonos.MainGame.Inventory AttackSpeed = 10 } - [ReadOnly] - public FunctionData parentData; + [Serializable] + public class FunctionUnit + { + [ReadOnly] + public FunctionData parentData; - [TitleGroup("Information")] - public bool shownInUI; - [TitleGroup("Information")] - public Sprite icon; - [TitleGroup("Information")] - public List operation; + [TitleGroup("Information")] + public bool shownInUI; + [TitleGroup("Information")] + public Sprite icon; + [TitleGroup("Information")] + public List operation; - [TitleGroup("Costs")] - public float energyCost; - [TitleGroup("Costs")] - public int ammoCost; + [TitleGroup("Costs")] + public float energyCost; + [TitleGroup("Costs")] + public int ammoCost; - [TitleGroup("Interval")] - public float interval; - [TitleGroup("Interval")] - public float intervalLowerLimit; - [TitleGroup("Interval")] - public IntervalReductionType intervalReductionType; + [TitleGroup("Interval")] + public float interval; + [TitleGroup("Interval")] + public float intervalLowerLimit; + [TitleGroup("Interval")] + public IntervalReductionType intervalReductionType; + } } } \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Items/Data/ViewObjectData.cs b/Assets/Scripts/MainGame/Items/Data/ViewObjectData.cs new file mode 100644 index 000000000..3ef08a7e4 --- /dev/null +++ b/Assets/Scripts/MainGame/Items/Data/ViewObjectData.cs @@ -0,0 +1,48 @@ +using System; +using System.Collections.Generic; +using Sirenix.OdinInspector; +using UnityEngine; +using UnityEngine.Serialization; + +namespace Cielonos.MainGame.Inventory +{ + [CreateAssetMenu(fileName = "ViewObjectData", menuName = "Cielonos/Items/ViewObjectData")] + public partial class ViewObjectData : SerializedScriptableObject + { + [ListDrawerSettings(ShowFoldout = true)] + public List viewObjectUnits = new List(); + } + + public partial class ViewObjectData + { + public enum AttachBodyPartType + { + RightHand, + LeftHand, + Head, + FlexibleCenterPoint, + Back, + Hips, + RightFoot, + LeftFoot, + } + + [Serializable] + public class ViewObjectDataUnit + { + public string objectName; + public GameObject objectPrefab; + public bool isCustomAttachPoint; + [HideIf("isCustomAttachPoint")] + public AttachBodyPartType normalAttachBodyPart; + [ShowIf("isCustomAttachPoint")] + public string customAttachPartName; + + public bool applyOffset; + [ShowIf("applyOffset")] + public Vector3 positionOffset; + [ShowIf("applyOffset")] + public Vector3 rotationOffset; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Items/Data/ViewObjectData.cs.meta b/Assets/Scripts/MainGame/Items/Data/ViewObjectData.cs.meta new file mode 100644 index 000000000..eaff94772 --- /dev/null +++ b/Assets/Scripts/MainGame/Items/Data/ViewObjectData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1bfbd542596c9aa4887562352b6768c7 \ No newline at end of file diff --git a/Assets/Scripts/MainGame/Items/MainWeapons/FutureWand.cs b/Assets/Scripts/MainGame/Items/MainWeapons/FutureWand.cs index 9448f4ccc..8d32c09f0 100644 --- a/Assets/Scripts/MainGame/Items/MainWeapons/FutureWand.cs +++ b/Assets/Scripts/MainGame/Items/MainWeapons/FutureWand.cs @@ -23,6 +23,10 @@ namespace Cielonos.MainGame.Inventory { PlayTargetedAnimation("LightAttack" + comboSm.GetCurrentNodeName(), currentTarget, 5f); } + else + { + PlayTargetedAnimation("LightAttack" + comboSm.GetCurrentNodeName(), null, 5f); + } } } @@ -37,6 +41,10 @@ namespace Cielonos.MainGame.Inventory { PlayTargetedAnimation("HeavyAttack", currentTarget, 3f); } + else + { + PlayTargetedAnimation("HeavyAttack", null, 3f); + } } } } @@ -50,6 +58,11 @@ namespace Cielonos.MainGame.Inventory private void LightAttack3() => GenerateProjectile("HeavyProjectile", currentTarget, 10f); private void HeavyAttack() => GenerateGroundArea("GroundArea"); } + + public partial class FutureWand : MainWeaponBase + { + private Transform muzzle => viewObjects["Wand"].functionalParts["Muzzle"].transform; + } public partial class FutureWand { diff --git a/Assets/Scripts/MainGame/Items/MainWeapons/Polychrome.cs b/Assets/Scripts/MainGame/Items/MainWeapons/Polychrome.cs index 56e645630..f0be9daf0 100644 --- a/Assets/Scripts/MainGame/Items/MainWeapons/Polychrome.cs +++ b/Assets/Scripts/MainGame/Items/MainWeapons/Polychrome.cs @@ -12,12 +12,16 @@ namespace Cielonos.MainGame.Inventory protected override void Update() { - base.Update(); - perfectBlockedTimer -= player.selfTimeSm.DeltaTime; + if (player.inventorySc.equipmentSm.currentMainWeapon == this) + { + functionSm?.Update(player.selfTimeSm.DeltaTime); + perfectBlockedTimer -= player.selfTimeSm.DeltaTime; + } } public override void OnEquipped() { + base.OnEquipped(); RegisterFunctionsToAnimSc( LightAttack0, LightAttack1, LightAttack2, LightAttack3, TripleAttack_0, TripleAttack_1, TripleAttack_2, diff --git a/Assets/Scripts/MainGame/Items/Submodules/FunctionSubmodule.cs b/Assets/Scripts/MainGame/Items/Submodules/FunctionSubmodule.cs index 02e29adde..7cdbc18a6 100644 --- a/Assets/Scripts/MainGame/Items/Submodules/FunctionSubmodule.cs +++ b/Assets/Scripts/MainGame/Items/Submodules/FunctionSubmodule.cs @@ -36,11 +36,11 @@ namespace Cielonos.MainGame.Inventory { private CharacterBase character => owner.owner.player; - public ItemFunctionUnit data; + public FunctionData.FunctionUnit data; public float currentCooldown; public float maxCooldown; - public RuntimeFunctionUnit(FunctionSubmodule owner, ItemFunctionUnit data) : base(owner) + public RuntimeFunctionUnit(FunctionSubmodule owner, FunctionData.FunctionUnit data) : base(owner) { this.data = data; maxCooldown = data.interval; diff --git a/Assets/Scripts/MainGame/Managers/MainGameManager.cs b/Assets/Scripts/MainGame/Managers/MainGameManager.cs index 1de60a7b5..da6aba08a 100644 --- a/Assets/Scripts/MainGame/Managers/MainGameManager.cs +++ b/Assets/Scripts/MainGame/Managers/MainGameManager.cs @@ -21,6 +21,15 @@ namespace Cielonos.MainGame { Application.targetFrameRate = 60; } + + private void Update() + { + float frame = 1.0f / Application.targetFrameRate; + if (frame < 10f && Time.time > 5f) + { + //Debug.Break(); + } + } } public partial class MainGameManager diff --git a/Assets/Settings/PC_RPAsset.asset b/Assets/Settings/PC_RPAsset.asset index 3850c3ce4..d48f63dca 100644 --- a/Assets/Settings/PC_RPAsset.asset +++ b/Assets/Settings/PC_RPAsset.asset @@ -12,8 +12,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: bf2edee5c58d82540a51f03df9d42094, type: 3} m_Name: PC_RPAsset m_EditorClassIdentifier: - k_AssetVersion: 12 - k_AssetPreviousVersion: 12 + k_AssetVersion: 13 + k_AssetPreviousVersion: 13 m_RendererType: 1 m_RendererData: {fileID: 0} m_RendererDataList: @@ -129,9 +129,11 @@ MonoBehaviour: m_PrefilterSoftShadowsQualityHigh: 1 m_PrefilterSoftShadows: 0 m_PrefilterScreenCoord: 1 + m_PrefilterScreenSpaceIrradiance: 0 m_PrefilterNativeRenderPass: 1 m_PrefilterUseLegacyLightmaps: 0 m_PrefilterBicubicLightmapSampling: 1 + m_PrefilterReflectionProbeRotation: 0 m_PrefilterReflectionProbeBlending: 0 m_PrefilterReflectionProbeBoxProjection: 0 m_PrefilterReflectionProbeAtlas: 0 diff --git a/Assets/Settings/SampleSceneProfile.asset b/Assets/Settings/SampleSceneProfile.asset index 89c56ad3a..a9520bc4b 100644 --- a/Assets/Settings/SampleSceneProfile.asset +++ b/Assets/Settings/SampleSceneProfile.asset @@ -376,6 +376,9 @@ MonoBehaviour: highQualityFiltering: m_OverrideState: 0 m_Value: 0 + filter: + m_OverrideState: 0 + m_Value: 0 downscale: m_OverrideState: 0 m_Value: 0 diff --git a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset index ea8a0f213..390fd6ed2 100644 --- a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -62,24 +62,12 @@ MonoBehaviour: - rid: 9117685403900706822 - rid: 9117685403900706823 - rid: 9117685403900706824 + - rid: 563130798526955520 + - rid: 563130798526955521 + - rid: 563130798526955522 m_RuntimeSettings: - m_List: - - rid: 6852985685364965378 - - rid: 6852985685364965379 - - rid: 6852985685364965380 - - rid: 6852985685364965381 - - rid: 6852985685364965384 - - rid: 6852985685364965385 - - rid: 6852985685364965387 - - rid: 6852985685364965392 - - rid: 6852985685364965394 - - rid: 8712630790384254976 - - rid: 9117685403900706817 - - rid: 9117685403900706819 - - rid: 9117685403900706820 - - rid: 9117685403900706823 - - rid: 9117685403900706824 - m_AssetVersion: 8 + m_List: [] + m_AssetVersion: 9 m_ObsoleteDefaultVolumeProfile: {fileID: 0} m_RenderingLayerNames: - Light Layer default @@ -109,6 +97,29 @@ MonoBehaviour: references: version: 2 RefIds: + - rid: 563130798526955520 + type: {class: RayTracingRenderPipelineResources, ns: UnityEngine.Rendering.UnifiedRayTracing, asm: Unity.UnifiedRayTracing.Runtime} + data: + m_Version: 1 + m_GeometryPoolKernels: {fileID: 7200000, guid: 98e3d58cae7210c4786f67f504c9e899, type: 3} + m_CopyBuffer: {fileID: 7200000, guid: 1b95b5dcf48d1914c9e1e7405c7660e3, type: 3} + m_CopyPositions: {fileID: 7200000, guid: 1ad53a96b58d3c3488dde4f14db1aaeb, type: 3} + m_BitHistogram: {fileID: 7200000, guid: 8670f7ce4b60cef43bed36148aa1b0a2, type: 3} + m_BlockReducePart: {fileID: 7200000, guid: 4e034cc8ea2635c4e9f063e5ddc7ea7a, type: 3} + m_BlockScan: {fileID: 7200000, guid: 4d6d5de35fa45ef4a92119397a045cc9, type: 3} + m_BuildHlbvh: {fileID: 7200000, guid: 2d70cd6be91bd7843a39a54b51c15b13, type: 3} + m_RestructureBvh: {fileID: 7200000, guid: 56641cb88dcb31a4398a4997ef7a7a8c, type: 3} + m_Scatter: {fileID: 7200000, guid: a2eaeefdac4637a44b734e85b7be9186, type: 3} + - rid: 563130798526955521 + type: {class: OnTilePostProcessResource, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime} + data: + m_Version: 0 + m_UberPostShader: {fileID: 4800000, guid: fe4f13c1004a07d4ea1e30bfd0326d9e, type: 3} + - rid: 563130798526955522 + type: {class: URPReflectionProbeSettings, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Universal.Runtime} + data: + version: 1 + useReflectionProbeRotation: 0 - rid: 6852985685364965376 type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime} data: @@ -170,11 +181,11 @@ MonoBehaviour: m_SpriteUnshadowShader: {fileID: 4800000, guid: de02b375720b5c445afe83cd483bedf3, type: 3} m_GeometryShadowShader: {fileID: 4800000, guid: 19349a0f9a7ed4c48a27445bcf92e5e1, type: 3} m_GeometryUnshadowShader: {fileID: 4800000, guid: 77774d9009bb81447b048c907d4c6273, type: 3} - m_FallOffLookup: {fileID: 2800000, guid: 5688ab254e4c0634f8d6c8e0792331ca, type: 3} m_CopyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3} m_DefaultLitMaterial: {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} m_DefaultUnlitMaterial: {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} m_DefaultMaskMaterial: {fileID: 2100000, guid: 15d0c3709176029428a0da2f8cecf0b5, type: 2} + m_DefaultMesh2DLitMaterial: {fileID: 2100000, guid: 9452ae1262a74094f8a68013fbcd1834, type: 2} - rid: 6852985685364965383 type: {class: UniversalRenderPipelineEditorMaterials, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime} data: diff --git a/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorFeature.cs b/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorFeature.cs index 9fa01fa54..d6301ac3a 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorFeature.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorFeature.cs @@ -26,40 +26,34 @@ namespace SLSFramework.Rendering.PostProcessing .Where(c => c.InjectionPoint == CustomPostProcessInjectionPoint.AfterTransparent) .OrderBy(c => c.OrderInInjectionPoint) .ToList(); - afterTransparentPass = - new ScriptablePostProcessorPass("Custom PostProcessor - after Transparent", afterTransparentPostProcessors) - { - renderPassEvent = RenderPassEvent.AfterRenderingTransparents - }; + afterTransparentPass = new ScriptablePostProcessorPass("Custom PostProcessor - after Transparent", afterTransparentPostProcessors) + { + renderPassEvent = RenderPassEvent.AfterRenderingTransparents + }; var beforePostProcessPostProcessors = postProcessorVolumes .Where(c => c.InjectionPoint == CustomPostProcessInjectionPoint.BeforePostProcess) .OrderBy(c => c.OrderInInjectionPoint) .ToList(); - beforePostProcessPass = - new ScriptablePostProcessorPass("Custom PostProcessor - before PostProcessing", beforePostProcessPostProcessors) - { - renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing - }; + beforePostProcessPass = new ScriptablePostProcessorPass("Custom PostProcessor - before PostProcessing", beforePostProcessPostProcessors) + { + renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing + }; var afterPostProcessPostProcessors = postProcessorVolumes .Where(c => c.InjectionPoint == CustomPostProcessInjectionPoint.AfterPostProcess) .OrderBy(c => c.OrderInInjectionPoint) .ToList(); - afterPostProcessPass = - new ScriptablePostProcessorPass("Custom PostProcessor - after PostProcessing", afterPostProcessPostProcessors) - { - renderPassEvent = RenderPassEvent.AfterRenderingPostProcessing - }; + afterPostProcessPass = new ScriptablePostProcessorPass("Custom PostProcessor - after PostProcessing", afterPostProcessPostProcessors) + { + renderPassEvent = RenderPassEvent.AfterRenderingPostProcessing + }; } public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) { - // 只有在相机开启后处理时才执行 if (renderingData.cameraData.postProcessEnabled) { - // 关键点:将 renderingData 传递给 Pass 的 Setup 方法 - // 这样我们就能把数据缓存下来给 RenderGraph 使用了 if (afterTransparentPass.Setup(ref renderingData)) { afterTransparentPass.ConfigureInput(ScriptableRenderPassInput.Color); @@ -82,21 +76,19 @@ namespace SLSFramework.Rendering.PostProcessing protected override void Dispose(bool disposing) { - base.Dispose(disposing); if (disposing) { - if (postProcessorVolumes != null) - { - foreach (var item in postProcessorVolumes) - { - item.Dispose(); - } - } - + // 关键点:调用 Pass 的清理函数,销毁缓存池中的材质 + afterTransparentPass?.Cleanup(); + beforePostProcessPass?.Cleanup(); + afterPostProcessPass?.Cleanup(); + afterTransparentPass = null; beforePostProcessPass = null; afterPostProcessPass = null; + postProcessorVolumes = null; } + base.Dispose(disposing); } } } \ No newline at end of file diff --git a/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorPass.cs b/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorPass.cs index 20c93eb58..37bfbbfcb 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorPass.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorPass.cs @@ -15,6 +15,8 @@ namespace SLSFramework.Rendering.PostProcessing private string profilerTag; private List profilingSamplers; + // 核心:材质缓存池,确保每个 Shader 只对应一个材质实例 + private Dictionary m_MaterialCache = new Dictionary(); public ScriptablePostProcessorPass(string profilerTag, List postProcessors) { @@ -26,6 +28,30 @@ namespace SLSFramework.Rendering.PostProcessing private RenderingData m_RenderingData; + // 清理函数,由 Feature.Dispose 调用 + public void Cleanup() + { + foreach (var mat in m_MaterialCache.Values) + { + if (mat != null) CoreUtils.Destroy(mat); + } + m_MaterialCache.Clear(); + } + + private Material GetOrCreateMaterial(string shaderName) + { + if (string.IsNullOrEmpty(shaderName)) return null; + if (m_MaterialCache.TryGetValue(shaderName, out var mat) && mat != null) return mat; + + // 调用你的静态工具类创建材质 + var shader = Shader.Find(shaderName); + if (shader == null) return null; + + mat = CoreUtils.CreateEngineMaterial(shader); + m_MaterialCache[shaderName] = mat; + return mat; + } + private class PassData { public TextureHandle SourceTexture; @@ -35,20 +61,23 @@ namespace SLSFramework.Rendering.PostProcessing public List ActiveIndices; public List Volumes; public List Profilers; - public RenderingData RenderingData; // 数据结构保持不变 + public RenderingData RenderingData; } - // 修改 Setup:接收 RenderingData 并保存 - // 注意:这里的 Setup 需要在 AddRenderPasses 中调用 public bool Setup(ref RenderingData renderingData) { - this.m_RenderingData = renderingData; // 捕获数据 + this.m_RenderingData = renderingData; activePostProcessorIndex.Clear(); for (int i = 0; i < postProcessors.Count; i++) { - postProcessors[i].Setup(); - if (postProcessors[i].IsActive()) + var volume = postProcessors[i]; + // 关键修复:从 Pass 的缓存池获取材质并注入给 Volume + var mat = GetOrCreateMaterial(volume.GetShaderName()); + volume.SetMaterial(mat); + + volume.Setup(); + if (volume.IsActive()) { activePostProcessorIndex.Add(i); } @@ -61,50 +90,37 @@ namespace SLSFramework.Rendering.PostProcessing var resourceData = frameData.Get(); var cameraData = frameData.Get(); - // 如果没有激活的后处理,直接跳过 if (activePostProcessorIndex.Count == 0) return; - // 1. 获取相机的基础描述符 (这是旧的 RenderTextureDescriptor) var cameraDesc = cameraData.cameraTargetDescriptor; - - // 2. 【核心修正】创建一个新的 RenderGraph 专用描述符 (TextureDesc) - // 只有 TextureDesc 才能设置 name,也不能直接把 cameraDesc 强转过去,必须手动赋值 var rgDesc = new TextureDesc(cameraDesc.width, cameraDesc.height); rgDesc.colorFormat = cameraDesc.graphicsFormat; - rgDesc.depthBufferBits = DepthBits.None; // 后处理不需要深度 - rgDesc.msaaSamples = MSAASamples.None; // 后处理通常不需要 MSAA + rgDesc.depthBufferBits = DepthBits.None; + rgDesc.msaaSamples = MSAASamples.None; using (var builder = renderGraph.AddUnsafePass(profilerTag, out var passData)) { - // 填充数据 passData.SourceTexture = resourceData.activeColorTexture; passData.TargetTexture = resourceData.activeColorTexture; passData.ActiveIndices = activePostProcessorIndex; passData.Volumes = postProcessors; passData.Profilers = profilingSamplers; - - // 使用我们在 Setup 中缓存的旧版数据 (解决 UniversalRenderingData 找不到的问题) passData.RenderingData = m_RenderingData; - // 3. 【核心修正】设置名字并创建纹理 - // 这里使用的是 rgDesc (TextureDesc 类型),它有 name 属性 rgDesc.name = "_TemporaryRenderTextureA"; passData.TempTextureA = renderGraph.CreateTexture(rgDesc); rgDesc.name = "_TemporaryRenderTextureB"; passData.TempTextureB = renderGraph.CreateTexture(rgDesc); - // 声明依赖关系 (保持不变) builder.UseTexture(passData.SourceTexture, AccessFlags.Read); builder.UseTexture(passData.TempTextureA, AccessFlags.ReadWrite); builder.UseTexture(passData.TempTextureB, AccessFlags.ReadWrite); builder.UseTexture(passData.TargetTexture, AccessFlags.ReadWrite); - // 设置执行逻辑 (保持不变) builder.SetRenderFunc((PassData data, UnsafeGraphContext context) => { var cmd = CommandBufferHelpers.GetNativeCommandBuffer(context.cmd); - var source = data.SourceTexture; var target = data.TargetTexture; var tempA = data.TempTextureA; @@ -117,7 +133,6 @@ namespace SLSFramework.Rendering.PostProcessing { data.Volumes[index].Render(cmd, ref data.RenderingData, source, tempA); } - Blitter.BlitCameraTexture(cmd, tempA, target); } else @@ -133,10 +148,8 @@ namespace SLSFramework.Rendering.PostProcessing { postProcessor.Render(cmd, ref data.RenderingData, currSource, currDest); } - CoreUtils.Swap(ref currSource, ref currDest); } - Blitter.BlitCameraTexture(cmd, currSource, target); } }); diff --git a/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorVolume.cs b/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorVolume.cs index 5f8dc9adf..47325c6e7 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorVolume.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Base/ScriptablePostProcessorVolume.cs @@ -13,7 +13,7 @@ namespace SLSFramework.Rendering.PostProcessing AfterPostProcess } - public abstract class ScriptablePostProcessorVolume : VolumeComponent, IPostProcessComponent, IDisposable + public abstract class ScriptablePostProcessorVolume : VolumeComponent, IPostProcessComponent { public virtual CustomPostProcessInjectionPoint InjectionPoint => CustomPostProcessInjectionPoint.AfterPostProcess; @@ -22,26 +22,18 @@ namespace SLSFramework.Rendering.PostProcessing protected Material material; - protected abstract string GetShaderName(); + // 注入材质的句柄,由 Pass 调用 + public void SetMaterial(Material mat) => material = mat; + + public abstract string GetShaderName(); public virtual void Setup() { - material = InternalShaderHelpers.GenerateTransientMaterial(GetShaderName()); + } public abstract void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination); - public void Dispose() - { - Dispose(true); - GC.SuppressFinalize(this); - } - - public virtual void Dispose(bool disposing) - { - CoreUtils.Destroy(material); - } - public abstract bool IsActive(); public bool IsTileCompatible() => false; diff --git a/Assets/Shaders/ScriptablePostProcessor/Volumes/AdvancedChromaticAberration.cs b/Assets/Shaders/ScriptablePostProcessor/Volumes/AdvancedChromaticAberration.cs index 8bdec0024..6ecc81a7b 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Volumes/AdvancedChromaticAberration.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Volumes/AdvancedChromaticAberration.cs @@ -43,7 +43,7 @@ namespace SLSFramework.Rendering.PostProcessing [Tooltip("遮罩边缘的软硬度")] public ClampedFloatParameter maskHardness = new(0.2f, 0.01f, 1f); - protected override string GetShaderName() => "SLS/Postprocessing/AdvancedChromaticAberration"; + public override string GetShaderName() => "SLS/Postprocessing/AdvancedChromaticAberration"; public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination) { diff --git a/Assets/Shaders/ScriptablePostProcessor/Volumes/AdvancedVignette.cs b/Assets/Shaders/ScriptablePostProcessor/Volumes/AdvancedVignette.cs index 3ba8a431a..7150bb846 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Volumes/AdvancedVignette.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Volumes/AdvancedVignette.cs @@ -31,9 +31,9 @@ namespace SLSFramework.Rendering.PostProcessing [Tooltip("圆度。1 = 圆形,0 = 方形。")] public ClampedFloatParameter roundness = new(1f, 0f, 1f); - - protected override string GetShaderName() => "SLS/Postprocessing/AdvancedVignette"; + + public override string GetShaderName() => "SLS/Postprocessing/AdvancedVignette"; public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination) { diff --git a/Assets/Shaders/ScriptablePostProcessor/Volumes/RGBSplitGlitch.cs b/Assets/Shaders/ScriptablePostProcessor/Volumes/RGBSplitGlitch.cs index 7652e08ed..b9590c64d 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Volumes/RGBSplitGlitch.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Volumes/RGBSplitGlitch.cs @@ -13,7 +13,7 @@ namespace SLSFramework.Rendering.PostProcessing public ClampedFloatParameter intensity = new(0f, 0f, 1f); public ClampedFloatParameter speed = new(10f, 0f, 100f); - protected override string GetShaderName() => "SLS/Postprocessing/RGBSplitGlitch"; + public override string GetShaderName() => "SLS/Postprocessing/RGBSplitGlitch"; private float elapsedTime = 1.0f; diff --git a/Assets/Shaders/ScriptablePostProcessor/Volumes/RadialBlur.cs b/Assets/Shaders/ScriptablePostProcessor/Volumes/RadialBlur.cs index 76c19cf1a..5dbff0098 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Volumes/RadialBlur.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Volumes/RadialBlur.cs @@ -24,7 +24,7 @@ namespace SLSFramework.Rendering.PostProcessing public ClampedFloatParameter radialCenterX = new(0.5f, 0f, 1f); public ClampedFloatParameter radialCenterY = new(0.5f, 0f, 1f); - protected override string GetShaderName() => "SLS/Postprocessing/RadialBlur"; + public override string GetShaderName() => "SLS/Postprocessing/RadialBlur"; public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle target) { diff --git a/Assets/Shaders/ScriptablePostProcessor/Volumes/Sharpen.cs b/Assets/Shaders/ScriptablePostProcessor/Volumes/Sharpen.cs index 59243eb19..fd08a7d4c 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Volumes/Sharpen.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Volumes/Sharpen.cs @@ -24,7 +24,7 @@ namespace SLSFramework.Rendering.PostProcessing [Tooltip("最大亮度钳制(防光晕)。\n限制像素亮度的最大变化幅度,防止边缘出现刺眼的白边或黑边。\n减小此值可让锐化更自然。\n建议值:0.1 - 0.3。")] public ClampedFloatParameter clamp = new(0.2f, 0f, 1f); - protected override string GetShaderName() => "SLS/Postprocessing/Sharpen"; + public override string GetShaderName() => "SLS/Postprocessing/Sharpen"; public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination) { diff --git a/Assets/Shaders/ScriptablePostProcessor/Volumes/SpeedLines.cs b/Assets/Shaders/ScriptablePostProcessor/Volumes/SpeedLines.cs index 66766880f..117005198 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Volumes/SpeedLines.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Volumes/SpeedLines.cs @@ -25,8 +25,8 @@ namespace SLSFramework.Rendering.PostProcessing public ClampedFloatParameter maskScale = new(1f, 0f, 2f); public ClampedFloatParameter maskHardness = new(0f, 0f, 1f); public FloatParameter maskPower = new(5f); - - protected override string GetShaderName() => "SLS/Postprocessing/SpeedLines"; + + public override string GetShaderName() => "SLS/Postprocessing/SpeedLines"; public override bool IsActive() => speedLinesRemap.value < 1f || color.value.a > 0f; public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle target) diff --git a/Assets/Shaders/ScriptablePostProcessor/Volumes/StrobeFlash.cs b/Assets/Shaders/ScriptablePostProcessor/Volumes/StrobeFlash.cs index 60cce5420..312d49931 100644 --- a/Assets/Shaders/ScriptablePostProcessor/Volumes/StrobeFlash.cs +++ b/Assets/Shaders/ScriptablePostProcessor/Volumes/StrobeFlash.cs @@ -41,7 +41,7 @@ namespace SLSFramework.Rendering.PostProcessing [Tooltip("感光权重")] public Vector3Parameter luminanceWeights = new(new Vector3(0.2126f, 0.7152f, 0.0722f)); - protected override string GetShaderName() => "SLS/Postprocessing/StrobeFlash"; + public override string GetShaderName() => "SLS/Postprocessing/StrobeFlash"; public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination) { diff --git a/Assets/Sprites/Navidtbt/Game Weapon Icon Pack/Single Icons/2 color/SVG/Amazonensabel.svg.meta b/Assets/Sprites/Navidtbt/Game Weapon Icon Pack/Single Icons/2 color/SVG/Amazonensabel.svg.meta index 957407895..a00cd4c47 100644 --- a/Assets/Sprites/Navidtbt/Game Weapon Icon Pack/Single Icons/2 color/SVG/Amazonensabel.svg.meta +++ b/Assets/Sprites/Navidtbt/Game Weapon Icon Pack/Single Icons/2 color/SVG/Amazonensabel.svg.meta @@ -1,10 +1,5 @@ fileFormatVersion: 2 guid: 12228eef952534d4fbb29fc8a2ad3e47 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: AssetOrigin: serializedVersion: 1 productId: 285331 @@ -12,3 +7,54 @@ AssetOrigin: packageVersion: 1.0.1 assetPath: Assets/Navidtbt/Game Weapon Icon Pack/Single Icons/2 color/SVG/Amazonensabel.svg uploadId: 665037 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 12408, guid: 0000000000000000e000000000000000, type: 0} + svgType: 3 + texturedSpriteMeshType: 0 + svgPixelsPerUnit: 100 + gradientResolution: 64 + alignment: 0 + customPivot: {x: 0, y: 0} + generatePhysicsShape: 0 + viewportOptions: 0 + preserveViewport: 0 + advancedMode: 0 + tessellationMode: 1 + predefinedResolutionIndex: 1 + targetResolution: 1080 + resolutionMultiplier: 1 + stepDistance: 10 + samplingStepDistance: 100 + maxCordDeviationEnabled: 0 + maxCordDeviation: 1 + maxTangentAngleEnabled: 0 + maxTangentAngle: 5 + keepTextureAspectRatio: 1 + textureSize: 256 + textureWidth: 256 + textureHeight: 256 + wrapMode: 0 + filterMode: 1 + sampleCount: 4 + preserveSVGImageAspect: 0 + useSVGPixelsPerUnit: 0 + spriteData: + TessellationDetail: 0 + SpriteName: + SpritePivot: {x: 0, y: 0} + SpriteAlignment: 0 + SpriteBorder: {x: 0, y: 0, z: 0, w: 0} + SpriteRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 0 + height: 0 + SpriteID: 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1, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.entities": { - "version": "1.3.14", + "version": "1.4.2", "depth": 1, "source": "registry", "dependencies": { - "com.unity.burst": "1.8.19", - "com.unity.collections": "2.5.7", + "com.unity.burst": "1.8.23", + "com.unity.collections": "2.6.2", "com.unity.mathematics": "1.3.2", "com.unity.modules.audio": "1.0.0", "com.unity.serialization": "3.1.2", @@ -131,16 +140,16 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.23", + "version": "2.0.25", "depth": 0, "source": "registry", "dependencies": { - "com.unity.test-framework": "1.1.9" + "com.unity.test-framework": "1.1.31" }, "url": "https://packages.unity.com" }, "com.unity.inputsystem": { - "version": "1.14.2", + "version": "1.17.0", "depth": 0, "source": "registry", "dependencies": { @@ -149,14 +158,27 @@ "url": "https://packages.unity.com" }, "com.unity.mathematics": { - "version": "1.3.2", + "version": "1.3.3", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.memoryprofiler": { + "version": "1.1.9", + "depth": 0, + "source": "registry", + "dependencies": { + "com.unity.burst": "1.8.0", + "com.unity.collections": "1.2.3", + "com.unity.mathematics": "1.2.1", + "com.unity.profiling.core": "1.0.0", + "com.unity.editorcoroutines": "1.0.0" + }, + "url": "https://packages.unity.com" + }, "com.unity.multiplayer.center": { - "version": "1.0.0", + "version": "1.0.1", "depth": 0, "source": "builtin", "dependencies": { @@ -164,21 +186,21 @@ } }, "com.unity.nuget.mono-cecil": { - "version": "1.11.5", + "version": "1.11.6", "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.profiling.core": { - "version": "1.0.2", - "depth": 2, + "version": "1.0.3", + "depth": 1, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.render-pipelines.core": { - "version": "17.2.0", + "version": "17.3.0", "depth": 0, "source": "builtin", "dependencies": { @@ -188,17 +210,16 @@ "com.unity.collections": "2.4.3", "com.unity.modules.physics": "1.0.0", "com.unity.modules.terrain": "1.0.0", - "com.unity.modules.jsonserialize": "1.0.0", - "com.unity.rendering.light-transport": "1.0.1" + "com.unity.modules.jsonserialize": "1.0.0" } }, "com.unity.render-pipelines.universal": { - "version": "17.2.0", + "version": "17.3.0", "depth": 0, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "17.2.0", - "com.unity.shadergraph": "17.2.0", + "com.unity.render-pipelines.core": "17.3.0", + "com.unity.shadergraph": "17.3.0", "com.unity.render-pipelines.universal-config": "17.0.3" } }, @@ -210,18 +231,8 @@ "com.unity.render-pipelines.core": "17.0.3" } }, - "com.unity.rendering.light-transport": { - "version": "1.0.1", - "depth": 1, - "source": "builtin", - "dependencies": { - "com.unity.collections": "2.2.0", - "com.unity.mathematics": "1.2.4", - "com.unity.modules.terrain": "1.0.0" - } - }, "com.unity.scriptablebuildpipeline": { - "version": "2.4.1", + "version": "2.4.3", "depth": 2, "source": "registry", "dependencies": { @@ -231,14 +242,14 @@ "url": "https://packages.unity.com" }, "com.unity.searcher": { - "version": "4.9.3", + "version": "4.9.4", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.serialization": { - "version": "3.1.2", + "version": "3.1.3", "depth": 2, "source": "registry", "dependencies": { @@ -248,18 +259,18 @@ "url": "https://packages.unity.com" }, "com.unity.settings-manager": { - "version": "2.1.0", + "version": "2.1.1", "depth": 2, "source": "registry", "dependencies": {}, "url": "https://packages.unity.com" }, "com.unity.shadergraph": { - "version": "17.2.0", + "version": "17.3.0", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "17.2.0", + "com.unity.render-pipelines.core": "17.3.0", "com.unity.searcher": "4.9.3" } }, @@ -285,7 +296,7 @@ } }, "com.unity.test-framework.performance": { - "version": "3.1.0", + "version": "3.2.0", "depth": 1, "source": "registry", "dependencies": { @@ -337,6 +348,14 @@ "source": "builtin", "dependencies": {} }, + "com.unity.modules.adaptiveperformance": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.subsystems": "1.0.0" + } + }, "com.unity.modules.ai": { "version": "1.0.0", "depth": 0, @@ -544,6 +563,16 @@ "com.unity.modules.imageconversion": "1.0.0" } }, + "com.unity.modules.vectorgraphics": { + "version": "1.0.0", + "depth": 0, + "source": "builtin", + "dependencies": { + "com.unity.modules.uielements": "1.0.0", + "com.unity.modules.imageconversion": "1.0.0", + "com.unity.modules.imgui": "1.0.0" + } + }, "com.unity.modules.vehicles": { "version": "1.0.0", "depth": 0, diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index edaa05034..ad470a174 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -63,6 +63,8 @@ GraphicsSettings: m_AlbedoSwatchInfos: [] m_RenderPipelineGlobalSettingsMap: UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2} + m_ShaderBuildSettings: + keywordDeclarationOverrides: [] m_LightsUseLinearIntensity: 1 m_LightsUseColorTemperature: 1 m_LogWhenShaderIsCompiled: 0 diff --git a/ProjectSettings/Packages/com.unity.dedicated-server/MultiplayerRolesSettings.asset b/ProjectSettings/Packages/com.unity.dedicated-server/MultiplayerRolesSettings.asset new file mode 100644 index 000000000..d72800db0 --- /dev/null +++ b/ProjectSettings/Packages/com.unity.dedicated-server/MultiplayerRolesSettings.asset @@ -0,0 +1,17 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &1 +MonoBehaviour: + m_ObjectHideFlags: 53 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 15023, guid: 0000000000000000e000000000000000, type: 0} + m_Name: + m_EditorClassIdentifier: UnityEditor.MultiplayerModule.dll::UnityEditor.Multiplayer.Internal.MultiplayerRolesSettings + m_MultiplayerRoleForClassicProfile: + m_Keys: [] + m_Values: diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 77390b3b5..206af7d86 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -70,6 +70,7 @@ PlayerSettings: androidStartInFullscreen: 1 androidRenderOutsideSafeArea: 1 androidUseSwappy: 0 + androidDisplayOptions: 1 androidBlitType: 0 androidResizeableActivity: 1 androidDefaultWindowWidth: 1920 @@ -175,9 +176,10 @@ PlayerSettings: tvOS: 0 overrideDefaultApplicationIdentifier: 1 AndroidBundleVersionCode: 1 - AndroidMinSdkVersion: 23 + AndroidMinSdkVersion: 25 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 + AndroidPreferredDataLocation: 1 aotOptions: stripEngineCode: 1 iPhoneStrippingLevel: 0 @@ -192,11 +194,11 @@ PlayerSettings: VertexChannelCompressionMask: 4054 iPhoneSdkVersion: 988 iOSSimulatorArchitecture: 0 - iOSTargetOSVersionString: 13.0 + iOSTargetOSVersionString: 15.0 tvOSSdkVersion: 0 tvOSSimulatorArchitecture: 0 tvOSRequireExtendedGameController: 0 - tvOSTargetOSVersionString: 13.0 + tvOSTargetOSVersionString: 15.0 VisionOSSdkVersion: 0 VisionOSTargetOSVersionString: 1.0 uIPrerenderedIcon: 0 @@ -266,6 +268,7 @@ PlayerSettings: useCustomGradleSettingsTemplate: 0 useCustomProguardFile: 0 AndroidTargetArchitectures: 2 + AndroidAllowedArchitectures: -1 AndroidSplashScreenScale: 0 androidSplashScreen: {fileID: 0} AndroidKeystoreName: @@ -571,7 +574,7 @@ PlayerSettings: locationUsageDescription: microphoneUsageDescription: bluetoothUsageDescription: - macOSTargetOSVersion: 11.0 + macOSTargetOSVersion: 12.0 switchNMETAOverride: switchNetLibKey: switchSocketMemoryPoolSize: 6144 @@ -833,6 +836,7 @@ PlayerSettings: Kepler: DOTWEEN;TextMeshPro LinuxHeadlessSimulation: DOTWEEN;TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI Nintendo Switch: DOTWEEN;TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI + Nintendo Switch 2: UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI;TextMeshPro PS4: DOTWEEN;TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI PS5: DOTWEEN;TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI QNX: DOTWEEN;TextMeshPro;UNITY_VISUAL_SCRIPTING;ES3_TMPRO;ES3_UGUI @@ -942,7 +946,7 @@ PlayerSettings: qnxGraphicConfPath: apiCompatibilityLevel: 6 captureStartupLogs: {} - activeInputHandler: 2 + activeInputHandler: 1 windowsGamepadBackendHint: 0 cloudProjectId: d571a9a5-eb67-4860-a12e-badccd89d9d1 framebufferDepthMemorylessMode: 0 @@ -958,3 +962,5 @@ PlayerSettings: androidVulkanDenyFilterList: [] androidVulkanAllowFilterList: [] androidVulkanDeviceFilterListAsset: {fileID: 0} + d3d12DeviceFilterListAsset: {fileID: 0} + allowedHttpConnections: 3 diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index b5c96e15d..879b68f21 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 6000.2.6f2 -m_EditorVersionWithRevision: 6000.2.6f2 (4a4dcaec6541) +m_EditorVersion: 6000.3.2f1 +m_EditorVersionWithRevision: 6000.3.2f1 (a9779f353c9b) diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index aedc55f82..d3210e1d3 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -8,13 +8,13 @@ TagManager: - Default - TransparentFX - Ignore Raycast - - + - Layer3 - Water - UI - Player - Enemy - HurtBox - - + - Layer9 - AttackAreaVFX - DecoVFX - HUD @@ -22,21 +22,21 @@ TagManager: - UnfadableEnvironment - Wall - Ground - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + - Layer17 + - Layer18 + - Layer19 + - Layer20 + - Layer21 + - Layer22 + - Layer23 + - Layer24 + - Layer25 + - Layer26 + - Layer27 + - Layer28 + - Layer29 + - Layer30 + - Layer31 m_SortingLayers: - name: Default uniqueID: 0