调整
This commit is contained in:
@@ -120,7 +120,7 @@ Material:
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0.3970588, g: 0.3970588, b: 0.3970588, a: 1}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 0.39705878, g: 0.39705878, b: 0.39705878, a: 1}
|
||||
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -12,7 +12,6 @@ Material:
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords:
|
||||
- _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
- _SURFACE_TYPE_TRANSPARENT
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
@@ -24,6 +23,7 @@ Material:
|
||||
disabledShaderPasses:
|
||||
- MOTIONVECTORS
|
||||
- DepthOnly
|
||||
- SHADOWCASTER
|
||||
m_LockedProperties:
|
||||
m_SavedProperties:
|
||||
serializedVersion: 3
|
||||
@@ -122,7 +122,7 @@ Material:
|
||||
- _ZWrite: 0
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 0.80784315, b: 0, a: 0.92156863}
|
||||
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _Color: {r: 1, g: 0.80784315, b: 0, a: 0.92156863}
|
||||
- _EmissionColor: {r: 0.078, g: 0.078, b: 0.078, a: 1}
|
||||
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
||||
@@ -0,0 +1,60 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4be86cf9aedbab74fb51f5877ba146c2, type: 3}
|
||||
m_Name: Sample
|
||||
m_EditorClassIdentifier:
|
||||
overrideRadarSettings: 0
|
||||
overrideCompassBarSettings: 0
|
||||
overrideIndicatorSettings: 1
|
||||
overrideMinimapSettings: 0
|
||||
useRadar: 1
|
||||
radarMode: 0
|
||||
radarZoom: 1
|
||||
radarRadius: 50
|
||||
radarMaxRadius: 75
|
||||
useRadarScaling: 1
|
||||
radarScaleDistance: 10
|
||||
radarMinScale: 0.35
|
||||
useRadarFading: 1
|
||||
radarFadeDistance: 5
|
||||
radarMinFade: 0
|
||||
useRadarHeightSystem: 1
|
||||
radarDistanceAbove: 5
|
||||
radarDistanceBelow: 5
|
||||
useCompassBar: 1
|
||||
compassBarRadius: 75
|
||||
useIndicators: 1
|
||||
indicatorRadius: 10
|
||||
indicatorHideDistance: 1.75
|
||||
useOffscreenIndicators: 1
|
||||
indicatorOffscreenBorder: 0.1
|
||||
useIndicatorScaling: 1
|
||||
indicatorScaleRadius: 1
|
||||
indicatorMinScale: 0.8
|
||||
useIndicatorFading: 1
|
||||
indicatorFadeRadius: 10
|
||||
indicatorMinFade: 0
|
||||
useMinimap: 1
|
||||
minimapProfile: {fileID: 11400000, guid: 263ac76fd96a0d3469ca0f61fe774580, type: 2}
|
||||
minimapMode: 1
|
||||
minimapScale: 0.1
|
||||
minimapRadius: 75
|
||||
useMinimapScaling: 1
|
||||
minimapScaleDistance: 10
|
||||
minimapMinScale: 0.35
|
||||
useMinimapFading: 1
|
||||
minimapFadeDistance: 5
|
||||
minimapMinFade: 0
|
||||
showMinimapBounds: 1
|
||||
useMinimapHeightSystem: 1
|
||||
minimapDistanceAbove: 5
|
||||
minimapDistanceBelow: 5
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 609e2afd5d4436d41bc26dc50d9d2838
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Resources/Items.meta
Normal file
8
Assets/Resources/Items.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d5bf641c505b8964f9e0d43d15a7cd5f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Resources/Items/MainWeapons.meta
Normal file
8
Assets/Resources/Items/MainWeapons.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dca3f6c1bd49c6a4d9375ca22da0d240
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
10003
Assets/Resources/Items/MainWeapons/Polychrome.prefab
Normal file
10003
Assets/Resources/Items/MainWeapons/Polychrome.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f58665638294ac4bae72c4b92c698d7
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@@ -56,7 +56,7 @@ namespace Cielonos.MainGame.Characters
|
||||
|
||||
if (owner is Player player)
|
||||
{
|
||||
dashRotation.y = player.viewSc.isLockedOn
|
||||
dashRotation.y = player.viewSc.isLockingTarget
|
||||
? player.viewSc.cameraRotationSm.cinemachineEndLockYaw + angle
|
||||
: player.viewSc.cameraRotationSm.cinemachineTargetYaw + angle;
|
||||
}
|
||||
|
||||
@@ -99,9 +99,9 @@ namespace Cielonos.MainGame.Characters
|
||||
{
|
||||
if (IsMoving)
|
||||
{
|
||||
Vector3 direction = new Vector3(Move.x, 0, Move.y);
|
||||
operation.Dash(direction);
|
||||
preinputSubmodule.RegisterPreinputAction(() => operation.Dash(direction), 10);
|
||||
Vector3 inputDirection = new Vector3(Move.x, 0, Move.y);
|
||||
operation.Dash(inputDirection);
|
||||
preinputSubmodule.RegisterPreinputAction(() => operation.Dash(inputDirection), 10);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -21,11 +21,11 @@ namespace Cielonos.MainGame.Characters
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
player.operationSc.OnDash += delegate(Vector3 dashDirection)
|
||||
player.operationSc.OnDash += delegate(Vector3 inputDirection)
|
||||
{
|
||||
player.landMovementSc.TurnToDirection(dashDirection);
|
||||
Vector3 cameraForward = player.viewSc.playerCamera.transform.forward.Flatten();
|
||||
Vector3 dashCameraRotation = CalculateDashAngles(dashDirection, cameraForward);
|
||||
player.landMovementSc.TurnToDirection(inputDirection);
|
||||
Vector3 dashCameraRotation = CalculateDashAngles(inputDirection, cameraForward);
|
||||
player.feedbackSc["Dash"].feedback.GetFeedbackOfType<MMF_CinemachineRotation>().RotationAmplitude = dashCameraRotation;
|
||||
player.feedbackSc["Dash"].feedback.GetFeedbackOfType<MMF_RadialBlur>().TargetCenter = player.GetNormalizedScreenPosition();
|
||||
fullBodyFuncAnimSm.Play("Dash");
|
||||
|
||||
@@ -64,6 +64,12 @@ namespace Cielonos.MainGame.Characters
|
||||
|
||||
viewSc.cameraRoot.rotation = Quaternion.Euler(
|
||||
cinemachineTargetPitch + cameraAngleOverride /*- viewSc.muzzleLiftModule.currentMuzzlePositionY*/, cinemachineTargetYaw, 0.0f);
|
||||
|
||||
if (viewSc.isLockingTarget)
|
||||
{
|
||||
cinemachineEndLockYaw = viewSc.lockOnCamera.transform.eulerAngles.y;
|
||||
}
|
||||
|
||||
/*
|
||||
if (player.motionController.characterRotationType == PlayerMotionController.CharacterRotationType.ByAiming)
|
||||
{
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace Cielonos.MainGame.Characters
|
||||
public CinemachineStateDrivenCamera stateDrivenCamera;
|
||||
public CinemachineCamera freeLookCamera;
|
||||
public CinemachineCamera lockOnCamera;
|
||||
public bool isLockedOn = false;
|
||||
[FormerlySerializedAs("isLockedOn")] public bool isLockingTarget = false;
|
||||
public bool isLockedSetRoot;
|
||||
public CharacterBase testEnemy;
|
||||
public Transform testEnemyTarget;
|
||||
@@ -43,7 +43,7 @@ namespace Cielonos.MainGame.Characters
|
||||
{
|
||||
if (Keyboard.current.tabKey.wasPressedThisFrame)
|
||||
{
|
||||
if (!isLockedOn)
|
||||
if (!isLockingTarget)
|
||||
{
|
||||
SwitchToLockTarget( testEnemyTarget );
|
||||
}
|
||||
@@ -56,9 +56,11 @@ namespace Cielonos.MainGame.Characters
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (!isLockedOn)
|
||||
cameraRotationSm.Update();
|
||||
|
||||
if (!isLockingTarget)
|
||||
{
|
||||
cameraRotationSm.Update();
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -72,7 +74,7 @@ namespace Cielonos.MainGame.Characters
|
||||
void SwitchToLockTarget(Transform target)
|
||||
{
|
||||
testEnemyTarget = target;
|
||||
isLockedOn = true;
|
||||
isLockingTarget = true;
|
||||
isLockedSetRoot = false;
|
||||
|
||||
// --- CM3 核心操作 ---
|
||||
@@ -91,7 +93,7 @@ namespace Cielonos.MainGame.Characters
|
||||
{
|
||||
cameraRotationSm.SyncRotationWithCamera(playerCamera);
|
||||
|
||||
isLockedOn = false;
|
||||
isLockingTarget = false;
|
||||
|
||||
// --- CM3 核心操作 ---
|
||||
// 1. 重置 LookAt 目标
|
||||
|
||||
@@ -615,6 +615,37 @@ MonoBehaviour:
|
||||
maskPower:
|
||||
m_OverrideState: 1
|
||||
m_Value: 5
|
||||
--- !u!114 &-2054499079045408784
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4b3eae192e53bb542bb66bee3b8ac936, type: 3}
|
||||
m_Name: AdvancedVignette
|
||||
m_EditorClassIdentifier: Assembly-CSharp::SLSFramework.Rendering.PostProcessing.AdvancedVignette
|
||||
active: 1
|
||||
colorOuter:
|
||||
m_OverrideState: 1
|
||||
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
||||
colorInner:
|
||||
m_OverrideState: 1
|
||||
m_Value: {r: 0, g: 0, b: 0, a: 1}
|
||||
center:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0.5, y: 0.5}
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
smoothness:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.5
|
||||
roundness:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
--- !u!114 &-1410297666881709256
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
@@ -846,6 +877,8 @@ MonoBehaviour:
|
||||
- {fileID: -6967345248184018759}
|
||||
- {fileID: -1321504665338519693}
|
||||
- {fileID: 6474335374698864741}
|
||||
- {fileID: -2054499079045408784}
|
||||
- {fileID: 7124252252264740640}
|
||||
--- !u!114 &131130520067078786
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
@@ -2170,6 +2203,47 @@ MonoBehaviour:
|
||||
m_Name: VolumeComponentSupportedOnAnySRP
|
||||
m_EditorClassIdentifier: Unity.RenderPipelines.Core.Editor.Tests:UnityEngine.Rendering.Tests:VolumeComponentEditorSupportedOnTests/VolumeComponentSupportedOnAnySRP
|
||||
active: 1
|
||||
--- !u!114 &7124252252264740640
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: d692dfd6cc3001c4993ac48b98cf416c, type: 3}
|
||||
m_Name: AdvancedChromaticAberration
|
||||
m_EditorClassIdentifier: Assembly-CSharp::SLSFramework.Rendering.PostProcessing.AdvancedChromaticAberration
|
||||
active: 1
|
||||
intensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
center:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0.5, y: 0.5}
|
||||
channelSplit:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 1, y: 0, z: -1}
|
||||
dispersionMap:
|
||||
m_OverrideState: 1
|
||||
m_Value: {fileID: 0}
|
||||
dimension: 1
|
||||
dispersionStrength:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
jitterIntensity:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
jitterSpeed:
|
||||
m_OverrideState: 1
|
||||
m_Value: 10
|
||||
maskRadius:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.2
|
||||
maskHardness:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0.2
|
||||
--- !u!114 &7173750748008157695
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
|
||||
@@ -28,7 +28,7 @@ MonoBehaviour:
|
||||
m_HDRColorBufferPrecision: 0
|
||||
m_MSAA: 1
|
||||
m_RenderScale: 0.8
|
||||
m_UpscalingFilter: 4
|
||||
m_UpscalingFilter: 0
|
||||
m_FsrOverrideSharpness: 0
|
||||
m_FsrSharpness: 0.92
|
||||
m_EnableLODCrossFade: 1
|
||||
|
||||
@@ -36,6 +36,21 @@ MonoBehaviour:
|
||||
m_Active: 1
|
||||
material: {fileID: 2100000, guid: bcf6afcbb475ca5408bf07b03b3cff4e, type: 2}
|
||||
renderPassEvent: 550
|
||||
--- !u!114 &-2396756560724514951
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c8e1eeeaa7fba944fb8e39c0af65b268, type: 3}
|
||||
m_Name: TranslucentImageBlurSource
|
||||
m_EditorClassIdentifier: LeTai.TranslucentImage.UniversalRP::LeTai.Asset.TranslucentImage.UniversalRP.TranslucentImageBlurSource
|
||||
m_Active: 1
|
||||
renderOrder: 0
|
||||
canvasDisappearWorkaround: 0
|
||||
--- !u!114 &-260981590467567457
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -79,8 +94,8 @@ MonoBehaviour:
|
||||
- {fileID: 3281550169938958631}
|
||||
- {fileID: -260981590467567457}
|
||||
- {fileID: 6609495894872259600}
|
||||
- {fileID: 5302621627902283738}
|
||||
m_RendererFeatureMap: ad6b866f10d7b46c8ec034c34b50b7892799d53f7e688a2d9fa0434fa0ce60fc107c436e7fa5b95bda4f6bad46b29649
|
||||
- {fileID: -2396756560724514951}
|
||||
m_RendererFeatureMap: ad6b866f10d7b46c8ec034c34b50b7892799d53f7e688a2d9fa0434fa0ce60fc107c436e7fa5b95b79a7ed489b02bdde
|
||||
m_UseNativeRenderPass: 1
|
||||
xrSystemData: {fileID: 0}
|
||||
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||
@@ -123,21 +138,6 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier: com.xuanxuan.nb.postprocessing::NBShader.NBDisturbanceOnlyFeature
|
||||
m_Active: 1
|
||||
downSampling: 0
|
||||
--- !u!114 &5302621627902283738
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c8e1eeeaa7fba944fb8e39c0af65b268, type: 3}
|
||||
m_Name: TranslucentImageBlurSource
|
||||
m_EditorClassIdentifier: LeTai.TranslucentImage.UniversalRP::LeTai.Asset.TranslucentImage.UniversalRP.TranslucentImageBlurSource
|
||||
m_Active: 1
|
||||
renderOrder: 0
|
||||
canvasDisappearWorkaround: 0
|
||||
--- !u!114 &6609495894872259600
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -24,9 +24,8 @@ MonoBehaviour:
|
||||
probeSamplingDebugMesh: {fileID: 0}
|
||||
probeSamplingDebugTexture: {fileID: 0}
|
||||
probeVolumeBlendStatesCS: {fileID: 0}
|
||||
m_RendererFeatures:
|
||||
- {fileID: 6334846526610708089}
|
||||
m_RendererFeatureMap: 79963f3d5ae5e957
|
||||
m_RendererFeatures: []
|
||||
m_RendererFeatureMap:
|
||||
m_UseNativeRenderPass: 1
|
||||
xrSystemData: {fileID: 0}
|
||||
postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
|
||||
@@ -48,25 +47,10 @@ MonoBehaviour:
|
||||
failOperation: 0
|
||||
zFailOperation: 0
|
||||
m_ShadowTransparentReceive: 0
|
||||
m_RenderingMode: 0
|
||||
m_RenderingMode: 2
|
||||
m_DepthPrimingMode: 0
|
||||
m_CopyDepthMode: 0
|
||||
m_DepthAttachmentFormat: 0
|
||||
m_DepthTextureFormat: 0
|
||||
m_AccurateGbufferNormals: 0
|
||||
m_IntermediateTextureMode: 0
|
||||
--- !u!114 &6334846526610708089
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: c8e1eeeaa7fba944fb8e39c0af65b268, type: 3}
|
||||
m_Name: TranslucentImageBlurSource
|
||||
m_EditorClassIdentifier: LeTai.TranslucentImage.UniversalRP::LeTai.Asset.TranslucentImage.UniversalRP.TranslucentImageBlurSource
|
||||
m_Active: 1
|
||||
renderOrder: 0
|
||||
canvasDisappearWorkaround: 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
// Made with Amplify Shader Editor v1.9.9.4
|
||||
// Available at the Unity Asset Store - http://u3d.as/y3X
|
||||
Shader "DitherLit"
|
||||
Shader "SLS/DitherLit"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
@@ -3445,7 +3445,7 @@ Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Versi
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;10;0,0;Float;False;False;-1;3;UnityEditor.ShaderGraphLitGUI;0;1;New Amplify Shader;94348b07e5e8bab40bd6c8a1e3df54cd;True;ScenePickingPass;0;9;ScenePickingPass;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Lit;True;5;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=Picking;False;False;0;;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;11;0,0;Float;False;False;-1;3;UnityEditor.ShaderGraphLitGUI;0;1;New Amplify Shader;94348b07e5e8bab40bd6c8a1e3df54cd;True;MotionVectors;0;10;MotionVectors;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Lit;True;5;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;False;False;0;False;;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=MotionVectors;False;False;0;;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;12;0,0;Float;False;False;-1;3;UnityEditor.ShaderGraphLitGUI;0;1;New Amplify Shader;94348b07e5e8bab40bd6c8a1e3df54cd;True;XRMotionVectors;0;11;XRMotionVectors;0;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;4;RenderPipeline=UniversalPipeline;RenderType=Opaque=RenderType;Queue=Geometry=Queue=0;UniversalMaterialType=Lit;True;5;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;True;1;False;;255;False;;1;False;;7;False;;3;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;False;False;False;True;1;LightMode=XRMotionVectors;False;False;0;;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;2;-64,32;Float;False;True;-1;3;AmplifyShaderEditor.MaterialInspector;0;12;DitherLit;94348b07e5e8bab40bd6c8a1e3df54cd;True;Forward;0;1;Forward;21;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;4;RenderPipeline=UniversalPipeline;RenderType=TransparentCutout=RenderType;Queue=AlphaTest=Queue=0;UniversalMaterialType=Lit;True;5;True;12;all;0;False;True;1;1;False;;0;False;;1;1;False;;0;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;True;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=UniversalForwardOnly;False;False;0;;0;0;Standard;51;Category;0;0; Instanced Terrain Normals;1;0;Lighting Model;0;0;Workflow;1;0;Surface;0;0; Keep Alpha;0;0; Refraction Model;0;0; Blend;0;0;Two Sided;1;0;Alpha Clipping;1;638991683106165136; Use Shadow Threshold;0;0;Fragment Normal Space;0;0;Forward Only;1;638991704308401665;Transmission;0;638991704281467612; Transmission Shadow;0.5,False,;0;Translucency;0;0; Translucency Strength;1,False,;0; Normal Distortion;0.5,False,;0; Scattering;2,False,;0; Direct;0.9,False,;0; Ambient;0.1,False,;0; Shadow;0.5,False,;0;Cast Shadows;1;0;Receive Shadows;2;0;Specular Highlights;2;0;Environment Reflections;2;0;Receive SSAO;1;0;Motion Vectors;1;0; Add Precomputed Velocity;0;0; XR Motion Vectors;0;0;GPU Instancing;1;0;LOD CrossFade;1;0;Built-in Fog;1;0;_FinalColorxAlpha;0;0;Meta Pass;1;0;Override Baked GI;0;0;Extra Pre Pass;0;0;Tessellation;0;0; Phong;0;0; Strength;0.5,False,;0; Type;0;0; Tess;16,False,;0; Min;10,False,;0; Max;25,False,;0; Edge Length;16,False,;0; Max Displacement;25,False,;0;Write Depth;0;0; Early Z;0;0;Vertex Position;1;0;Debug Display;1;0;Clear Coat;0;0;0;12;False;True;True;True;True;True;True;False;True;True;True;False;False;;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;2;-64,32;Float;False;True;-1;3;AmplifyShaderEditor.MaterialInspector;0;12;SLS/DitherLit;94348b07e5e8bab40bd6c8a1e3df54cd;True;Forward;0;1;Forward;21;False;False;False;False;False;False;False;False;False;False;False;False;True;0;False;;False;True;0;False;;False;False;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;4;RenderPipeline=UniversalPipeline;RenderType=TransparentCutout=RenderType;Queue=AlphaTest=Queue=0;UniversalMaterialType=Lit;True;5;True;12;all;0;False;True;1;1;False;;0;False;;1;1;False;;0;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;True;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=UniversalForwardOnly;False;False;0;;0;0;Standard;51;Category;0;0; Instanced Terrain Normals;1;0;Lighting Model;0;0;Workflow;1;0;Surface;0;0; Keep Alpha;0;0; Refraction Model;0;0; Blend;0;0;Two Sided;1;0;Alpha Clipping;1;638991683106165136; Use Shadow Threshold;0;0;Fragment Normal Space;0;0;Forward Only;1;638991704308401665;Transmission;0;638991704281467612; Transmission Shadow;0.5,False,;0;Translucency;0;0; Translucency Strength;1,False,;0; Normal Distortion;0.5,False,;0; Scattering;2,False,;0; Direct;0.9,False,;0; Ambient;0.1,False,;0; Shadow;0.5,False,;0;Cast Shadows;1;0;Receive Shadows;2;0;Specular Highlights;2;0;Environment Reflections;2;0;Receive SSAO;1;0;Motion Vectors;1;0; Add Precomputed Velocity;0;0; XR Motion Vectors;0;0;GPU Instancing;1;0;LOD CrossFade;1;0;Built-in Fog;1;0;_FinalColorxAlpha;0;0;Meta Pass;1;0;Override Baked GI;0;0;Extra Pre Pass;0;0;Tessellation;0;0; Phong;0;0; Strength;0.5,False,;0; Type;0;0; Tess;16,False,;0; Min;10,False,;0; Max;25,False,;0; Edge Length;16,False,;0; Max Displacement;25,False,;0;Write Depth;0;0; Early Z;0;0;Vertex Position;1;0;Debug Display;1;0;Clear Coat;0;0;0;12;False;True;True;True;True;True;True;False;True;True;True;False;False;;False;0
|
||||
WireConnection;14;0;13;0
|
||||
WireConnection;38;1;37;2
|
||||
WireConnection;38;2;36;0
|
||||
@@ -3470,4 +3470,4 @@ WireConnection;2;2;21;0
|
||||
WireConnection;2;6;14;0
|
||||
WireConnection;2;7;26;0
|
||||
ASEEND*/
|
||||
//CHKSM=D4D1793DDCE4AAC017A901E34E617821CA631618
|
||||
//CHKSM=DBE9B409C8685D72B33415B93E52A0A44A5296BF
|
||||
@@ -16,7 +16,7 @@ PluginImporter:
|
||||
settings:
|
||||
Exclude Editor: 1
|
||||
Editor:
|
||||
enabled: 0
|
||||
enabled: 1
|
||||
settings:
|
||||
CPU: x86
|
||||
DefaultValueInitialized: true
|
||||
|
||||
@@ -8,35 +8,35 @@ TagManager:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
- Layer3
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
- Player
|
||||
- Enemy
|
||||
- HurtBox
|
||||
- Layer9
|
||||
-
|
||||
- AttackAreaVFX
|
||||
- DecoVFX
|
||||
- Layer12
|
||||
- HUD
|
||||
- FadableEnvironment
|
||||
- UnfadableEnvironment
|
||||
- Wall
|
||||
- Ground
|
||||
- Layer17
|
||||
- Layer18
|
||||
- Layer19
|
||||
- Layer20
|
||||
- Layer21
|
||||
- Layer22
|
||||
- Layer23
|
||||
- Layer24
|
||||
- Layer25
|
||||
- Layer26
|
||||
- Layer27
|
||||
- Layer28
|
||||
- Layer29
|
||||
- Layer30
|
||||
- Layer31
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
||||
|
||||
Reference in New Issue
Block a user