From eaa688c7a9124730f7ab9a6c57e7988a9eb73e4a Mon Sep 17 00:00:00 2001 From: SoulliesOfficial Date: Mon, 22 Dec 2025 23:27:18 -0500 Subject: [PATCH] =?UTF-8?q?=E8=B0=83=E6=95=B4?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../ExampleScene/Materials/PickUpItem.mat | 2 +- .../ExampleScene/Materials/Prism.mat | 4 +- .../_Examples/SceneConfigs/Sample.asset | 60 + .../_Examples/SceneConfigs/Sample.asset.meta | 8 + Assets/Resources/Items.meta | 8 + Assets/Resources/Items/MainWeapons.meta | 8 + .../Items/MainWeapons/Polychrome.prefab | 10003 +++++++++++++ .../Items/MainWeapons/Polychrome.prefab.meta | 7 + Assets/Scenes/SampleScene.unity | 12298 +++------------- .../MovementSubcontrollerBase.cs | 2 +- .../Player/Input/PlayerInputSubcontroller.cs | 6 +- .../Player/PlayerAnimationSubcontroller.cs | 6 +- .../Player/View/CameraRotationSubmodule.cs | 6 + .../Player/View/PlayerViewSubcontroller.cs | 14 +- Assets/Settings/DefaultVolumeProfile.asset 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a/Assets/Scripts/MainGame/Characters/Player/Input/PlayerInputSubcontroller.cs +++ b/Assets/Scripts/MainGame/Characters/Player/Input/PlayerInputSubcontroller.cs @@ -99,9 +99,9 @@ namespace Cielonos.MainGame.Characters { if (IsMoving) { - Vector3 direction = new Vector3(Move.x, 0, Move.y); - operation.Dash(direction); - preinputSubmodule.RegisterPreinputAction(() => operation.Dash(direction), 10); + Vector3 inputDirection = new Vector3(Move.x, 0, Move.y); + operation.Dash(inputDirection); + preinputSubmodule.RegisterPreinputAction(() => operation.Dash(inputDirection), 10); } else { diff --git a/Assets/Scripts/MainGame/Characters/Player/PlayerAnimationSubcontroller.cs b/Assets/Scripts/MainGame/Characters/Player/PlayerAnimationSubcontroller.cs index eac4854a1..2de2c9c58 100644 --- a/Assets/Scripts/MainGame/Characters/Player/PlayerAnimationSubcontroller.cs +++ b/Assets/Scripts/MainGame/Characters/Player/PlayerAnimationSubcontroller.cs @@ -21,11 +21,11 @@ namespace Cielonos.MainGame.Characters public override void Initialize() { base.Initialize(); - player.operationSc.OnDash += delegate(Vector3 dashDirection) + player.operationSc.OnDash += delegate(Vector3 inputDirection) { - player.landMovementSc.TurnToDirection(dashDirection); Vector3 cameraForward = player.viewSc.playerCamera.transform.forward.Flatten(); - Vector3 dashCameraRotation = CalculateDashAngles(dashDirection, cameraForward); + player.landMovementSc.TurnToDirection(inputDirection); + Vector3 dashCameraRotation = CalculateDashAngles(inputDirection, cameraForward); player.feedbackSc["Dash"].feedback.GetFeedbackOfType().RotationAmplitude = dashCameraRotation; player.feedbackSc["Dash"].feedback.GetFeedbackOfType().TargetCenter = player.GetNormalizedScreenPosition(); fullBodyFuncAnimSm.Play("Dash"); diff --git a/Assets/Scripts/MainGame/Characters/Player/View/CameraRotationSubmodule.cs b/Assets/Scripts/MainGame/Characters/Player/View/CameraRotationSubmodule.cs index 8478f3475..1296369dd 100644 --- a/Assets/Scripts/MainGame/Characters/Player/View/CameraRotationSubmodule.cs +++ b/Assets/Scripts/MainGame/Characters/Player/View/CameraRotationSubmodule.cs @@ -64,6 +64,12 @@ namespace Cielonos.MainGame.Characters viewSc.cameraRoot.rotation = Quaternion.Euler( cinemachineTargetPitch + cameraAngleOverride /*- viewSc.muzzleLiftModule.currentMuzzlePositionY*/, cinemachineTargetYaw, 0.0f); + + if (viewSc.isLockingTarget) + { + cinemachineEndLockYaw = viewSc.lockOnCamera.transform.eulerAngles.y; + } + /* if (player.motionController.characterRotationType == PlayerMotionController.CharacterRotationType.ByAiming) { diff --git a/Assets/Scripts/MainGame/Characters/Player/View/PlayerViewSubcontroller.cs b/Assets/Scripts/MainGame/Characters/Player/View/PlayerViewSubcontroller.cs index 231e0aa03..c5ce8e13f 100644 --- a/Assets/Scripts/MainGame/Characters/Player/View/PlayerViewSubcontroller.cs +++ b/Assets/Scripts/MainGame/Characters/Player/View/PlayerViewSubcontroller.cs @@ -18,7 +18,7 @@ namespace Cielonos.MainGame.Characters public CinemachineStateDrivenCamera stateDrivenCamera; public CinemachineCamera freeLookCamera; public CinemachineCamera lockOnCamera; - public bool isLockedOn = false; + [FormerlySerializedAs("isLockedOn")] public bool isLockingTarget = false; public bool isLockedSetRoot; public CharacterBase testEnemy; public Transform testEnemyTarget; @@ -43,7 +43,7 @@ namespace Cielonos.MainGame.Characters { if (Keyboard.current.tabKey.wasPressedThisFrame) { - if (!isLockedOn) + if (!isLockingTarget) { SwitchToLockTarget( testEnemyTarget ); } @@ -56,9 +56,11 @@ namespace Cielonos.MainGame.Characters private void LateUpdate() { - if (!isLockedOn) + cameraRotationSm.Update(); + + if (!isLockingTarget) { - cameraRotationSm.Update(); + } else { @@ -72,7 +74,7 @@ namespace Cielonos.MainGame.Characters void SwitchToLockTarget(Transform target) { testEnemyTarget = target; - isLockedOn = true; + isLockingTarget = true; isLockedSetRoot = false; // --- CM3 核心操作 --- @@ -91,7 +93,7 @@ namespace Cielonos.MainGame.Characters { cameraRotationSm.SyncRotationWithCamera(playerCamera); - isLockedOn = false; + isLockingTarget = false; // --- CM3 核心操作 --- // 1. 重置 LookAt 目标 diff --git a/Assets/Settings/DefaultVolumeProfile.asset b/Assets/Settings/DefaultVolumeProfile.asset index 834bc274a..c6386df10 100644 --- a/Assets/Settings/DefaultVolumeProfile.asset +++ b/Assets/Settings/DefaultVolumeProfile.asset @@ -615,6 +615,37 @@ MonoBehaviour: maskPower: m_OverrideState: 1 m_Value: 5 +--- !u!114 &-2054499079045408784 +MonoBehaviour: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4b3eae192e53bb542bb66bee3b8ac936, type: 3} + m_Name: AdvancedVignette + m_EditorClassIdentifier: Assembly-CSharp::SLSFramework.Rendering.PostProcessing.AdvancedVignette + active: 1 + colorOuter: + m_OverrideState: 1 + m_Value: {r: 0, g: 0, b: 0, a: 1} + colorInner: + m_OverrideState: 1 + m_Value: {r: 0, g: 0, b: 0, a: 1} + center: + m_OverrideState: 1 + m_Value: {x: 0.5, y: 0.5} + intensity: + m_OverrideState: 1 + m_Value: 0 + smoothness: + m_OverrideState: 1 + m_Value: 0.5 + roundness: + m_OverrideState: 1 + m_Value: 1 --- !u!114 &-1410297666881709256 MonoBehaviour: m_ObjectHideFlags: 3 @@ -846,6 +877,8 @@ MonoBehaviour: - {fileID: -6967345248184018759} - {fileID: -1321504665338519693} - {fileID: 6474335374698864741} + - {fileID: -2054499079045408784} + - {fileID: 7124252252264740640} --- !u!114 &131130520067078786 MonoBehaviour: m_ObjectHideFlags: 3 @@ -2170,6 +2203,47 @@ MonoBehaviour: m_Name: VolumeComponentSupportedOnAnySRP m_EditorClassIdentifier: Unity.RenderPipelines.Core.Editor.Tests:UnityEngine.Rendering.Tests:VolumeComponentEditorSupportedOnTests/VolumeComponentSupportedOnAnySRP active: 1 +--- !u!114 &7124252252264740640 +MonoBehaviour: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d692dfd6cc3001c4993ac48b98cf416c, type: 3} + m_Name: AdvancedChromaticAberration + m_EditorClassIdentifier: Assembly-CSharp::SLSFramework.Rendering.PostProcessing.AdvancedChromaticAberration + active: 1 + intensity: + m_OverrideState: 1 + m_Value: 0 + center: + m_OverrideState: 1 + m_Value: {x: 0.5, y: 0.5} + channelSplit: + m_OverrideState: 1 + m_Value: {x: 1, y: 0, z: -1} + dispersionMap: + m_OverrideState: 1 + m_Value: {fileID: 0} + dimension: 1 + dispersionStrength: + m_OverrideState: 1 + m_Value: 0 + jitterIntensity: + m_OverrideState: 1 + m_Value: 0 + jitterSpeed: + m_OverrideState: 1 + m_Value: 10 + maskRadius: + m_OverrideState: 1 + m_Value: 0.2 + maskHardness: + m_OverrideState: 1 + m_Value: 0.2 --- !u!114 &7173750748008157695 MonoBehaviour: m_ObjectHideFlags: 3 diff --git a/Assets/Settings/PC_RPAsset.asset b/Assets/Settings/PC_RPAsset.asset index ed54f8274..3850c3ce4 100644 --- a/Assets/Settings/PC_RPAsset.asset +++ b/Assets/Settings/PC_RPAsset.asset @@ -28,7 +28,7 @@ MonoBehaviour: m_HDRColorBufferPrecision: 0 m_MSAA: 1 m_RenderScale: 0.8 - m_UpscalingFilter: 4 + m_UpscalingFilter: 0 m_FsrOverrideSharpness: 0 m_FsrSharpness: 0.92 m_EnableLODCrossFade: 1 diff --git a/Assets/Settings/PC_Renderer.asset b/Assets/Settings/PC_Renderer.asset index 47c9829b4..0ea340025 100644 --- a/Assets/Settings/PC_Renderer.asset +++ b/Assets/Settings/PC_Renderer.asset @@ -36,6 +36,21 @@ MonoBehaviour: m_Active: 1 material: {fileID: 2100000, guid: bcf6afcbb475ca5408bf07b03b3cff4e, type: 2} renderPassEvent: 550 +--- !u!114 &-2396756560724514951 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: c8e1eeeaa7fba944fb8e39c0af65b268, type: 3} + m_Name: TranslucentImageBlurSource + m_EditorClassIdentifier: LeTai.TranslucentImage.UniversalRP::LeTai.Asset.TranslucentImage.UniversalRP.TranslucentImageBlurSource + m_Active: 1 + renderOrder: 0 + canvasDisappearWorkaround: 0 --- !u!114 &-260981590467567457 MonoBehaviour: m_ObjectHideFlags: 0 @@ -79,8 +94,8 @@ MonoBehaviour: - {fileID: 3281550169938958631} - {fileID: -260981590467567457} - {fileID: 6609495894872259600} - - {fileID: 5302621627902283738} - m_RendererFeatureMap: ad6b866f10d7b46c8ec034c34b50b7892799d53f7e688a2d9fa0434fa0ce60fc107c436e7fa5b95bda4f6bad46b29649 + - {fileID: -2396756560724514951} + m_RendererFeatureMap: ad6b866f10d7b46c8ec034c34b50b7892799d53f7e688a2d9fa0434fa0ce60fc107c436e7fa5b95b79a7ed489b02bdde m_UseNativeRenderPass: 1 xrSystemData: {fileID: 0} postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} @@ -123,21 +138,6 @@ MonoBehaviour: m_EditorClassIdentifier: com.xuanxuan.nb.postprocessing::NBShader.NBDisturbanceOnlyFeature m_Active: 1 downSampling: 0 ---- !u!114 &5302621627902283738 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: c8e1eeeaa7fba944fb8e39c0af65b268, type: 3} - m_Name: TranslucentImageBlurSource - m_EditorClassIdentifier: LeTai.TranslucentImage.UniversalRP::LeTai.Asset.TranslucentImage.UniversalRP.TranslucentImageBlurSource - m_Active: 1 - renderOrder: 0 - canvasDisappearWorkaround: 0 --- !u!114 &6609495894872259600 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Settings/UI_Renderer.asset b/Assets/Settings/UI_Renderer.asset index fee3b5979..f57b8825d 100644 --- a/Assets/Settings/UI_Renderer.asset +++ b/Assets/Settings/UI_Renderer.asset @@ -24,9 +24,8 @@ MonoBehaviour: probeSamplingDebugMesh: {fileID: 0} probeSamplingDebugTexture: {fileID: 0} probeVolumeBlendStatesCS: {fileID: 0} - m_RendererFeatures: - - {fileID: 6334846526610708089} - m_RendererFeatureMap: 79963f3d5ae5e957 + m_RendererFeatures: [] + m_RendererFeatureMap: m_UseNativeRenderPass: 1 xrSystemData: {fileID: 0} postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2} @@ -48,25 +47,10 @@ MonoBehaviour: failOperation: 0 zFailOperation: 0 m_ShadowTransparentReceive: 0 - m_RenderingMode: 0 + m_RenderingMode: 2 m_DepthPrimingMode: 0 m_CopyDepthMode: 0 m_DepthAttachmentFormat: 0 m_DepthTextureFormat: 0 m_AccurateGbufferNormals: 0 m_IntermediateTextureMode: 0 ---- !u!114 &6334846526610708089 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: c8e1eeeaa7fba944fb8e39c0af65b268, type: 3} - m_Name: TranslucentImageBlurSource - m_EditorClassIdentifier: LeTai.TranslucentImage.UniversalRP::LeTai.Asset.TranslucentImage.UniversalRP.TranslucentImageBlurSource - m_Active: 1 - renderOrder: 0 - canvasDisappearWorkaround: 0 diff --git a/Assets/Shaders/DitherLit/DitherLit.shader b/Assets/Shaders/DitherLit/DitherLit.shader index 288940f90..7ec5e9028 100644 --- a/Assets/Shaders/DitherLit/DitherLit.shader +++ b/Assets/Shaders/DitherLit/DitherLit.shader @@ -1,6 +1,6 @@ // Made with Amplify Shader Editor v1.9.9.4 // Available at the Unity Asset Store - http://u3d.as/y3X -Shader "DitherLit" +Shader "SLS/DitherLit" { Properties { @@ -3445,7 +3445,7 @@ Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Versi Node;AmplifyShaderEditor.TemplateMultiPassMasterNode, AmplifyShaderEditor, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null;10;0,0;Float;False;False;-1;3;UnityEditor.ShaderGraphLitGUI;0;1;New Amplify 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Z;0;0;Vertex Position;1;0;Debug Display;1;0;Clear Coat;0;0;0;12;False;True;True;True;True;True;True;False;True;True;True;False;False;;False;0 WireConnection;14;0;13;0 WireConnection;38;1;37;2 WireConnection;38;2;36;0 @@ -3470,4 +3470,4 @@ WireConnection;2;2;21;0 WireConnection;2;6;14;0 WireConnection;2;7;26;0 ASEEND*/ -//CHKSM=D4D1793DDCE4AAC017A901E34E617821CA631618 \ No newline at end of file +//CHKSM=DBE9B409C8685D72B33415B93E52A0A44A5296BF \ No newline at end of file diff --git a/Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll.meta b/Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll.meta index c3632d8f5..e77c18bda 100644 --- a/Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll.meta +++ b/Assets/Wwise/API/Runtime/Plugins/Windows/x86/Profile/AkUnitySoundEngine.dll.meta @@ -16,7 +16,7 @@ PluginImporter: settings: Exclude Editor: 1 Editor: - enabled: 0 + enabled: 1 settings: CPU: x86 DefaultValueInitialized: true diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index aefce434f..aedc55f82 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -8,35 +8,35 @@ TagManager: - Default - TransparentFX - Ignore Raycast - - Layer3 + - - Water - UI - Player - Enemy - HurtBox - - Layer9 + - - AttackAreaVFX - DecoVFX - - Layer12 + - HUD - FadableEnvironment - UnfadableEnvironment - Wall - Ground - - Layer17 - - Layer18 - - Layer19 - - Layer20 - - Layer21 - - Layer22 - - Layer23 - - Layer24 - - Layer25 - - Layer26 - - Layer27 - - Layer28 - - Layer29 - - Layer30 - - Layer31 + - + - + - + - + - + - + - + - + - + - + - + - + - + - + - m_SortingLayers: - name: Default uniqueID: 0