切换主武器
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@@ -25,8 +25,8 @@ namespace SLSFramework.Rendering.PostProcessing
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public ClampedFloatParameter maskScale = new(1f, 0f, 2f);
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public ClampedFloatParameter maskHardness = new(0f, 0f, 1f);
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public FloatParameter maskPower = new(5f);
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protected override string GetShaderName() => "SLS/Postprocessing/SpeedLines";
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public override string GetShaderName() => "SLS/Postprocessing/SpeedLines";
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public override bool IsActive() => speedLinesRemap.value < 1f || color.value.a > 0f;
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public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle target)
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