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@@ -24,7 +24,7 @@ namespace SLSFramework.Rendering.PostProcessing
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[Tooltip("最大亮度钳制(防光晕)。\n限制像素亮度的最大变化幅度,防止边缘出现刺眼的白边或黑边。\n减小此值可让锐化更自然。\n建议值:0.1 - 0.3。")]
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public ClampedFloatParameter clamp = new(0.2f, 0f, 1f);
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protected override string GetShaderName() => "SLS/Postprocessing/Sharpen";
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public override string GetShaderName() => "SLS/Postprocessing/Sharpen";
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public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination)
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{
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