切换主武器
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@@ -31,9 +31,9 @@ namespace SLSFramework.Rendering.PostProcessing
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[Tooltip("圆度。1 = 圆形,0 = 方形。")]
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public ClampedFloatParameter roundness = new(1f, 0f, 1f);
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protected override string GetShaderName() => "SLS/Postprocessing/AdvancedVignette";
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public override string GetShaderName() => "SLS/Postprocessing/AdvancedVignette";
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public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination)
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{
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