切换主武器
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@@ -43,7 +43,7 @@ namespace SLSFramework.Rendering.PostProcessing
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[Tooltip("遮罩边缘的软硬度")]
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public ClampedFloatParameter maskHardness = new(0.2f, 0.01f, 1f);
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protected override string GetShaderName() => "SLS/Postprocessing/AdvancedChromaticAberration";
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public override string GetShaderName() => "SLS/Postprocessing/AdvancedChromaticAberration";
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public override void Render(CommandBuffer cmd, ref RenderingData renderingData, RTHandle source, RTHandle destination)
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{
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