基础内容-7

Trail
完整Note
This commit is contained in:
SoulliesOfficial
2025-02-02 08:34:54 -05:00
parent 38ec74bfef
commit efca87e9cd
60 changed files with 1503 additions and 228 deletions

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -7,13 +8,14 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class Flick : NoteBase
public partial class Flick : NoteBase
{
public List<Vector2> availableFlickDirections;
public static Flick GenerateElement(string elementName, float exactJudgeTime, BaseElement attach, List<Vector2> directions)
public static Flick GenerateElement(string elementName, Guid id, List<string> tags,
float exactJudgeTime, BaseElement attach, List<Vector2> directions)
{
Flick flick = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Flick>();
flick.Initialize(elementName);
flick.Initialize(elementName, id, tags);
flick.exactJudgeTime = exactJudgeTime;
flick.availableFlickDirections = directions;
flick.transformSubmodule = new TransformSubmodule(flick);
@@ -44,4 +46,42 @@ namespace Ichni.RhythmGame
return flick;
}
}
public partial class Flick
{
public override void SaveBM()
{
matchedBM = new Beatmap.Flick_BM(elementName, elementGuid, tags, parentElement.matchedBM, exactJudgeTime, availableFlickDirections);
}
}
namespace Beatmap
{
public class Flick_BM : BaseElement_BM
{
public float exactJudgeTime;
public List<Vector2> availableFlickDirections;
public Flick_BM()
{
}
public Flick_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement, float exactJudgeTime, List<Vector2> directions)
: base(elementName, elementGuid, tags, attachedElement)
{
this.exactJudgeTime = exactJudgeTime;
availableFlickDirections = directions;
}
public override void ExecuteBM()
{
matchedElement = Flick.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, GetElement(attachedElementGuid), availableFlickDirections);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Flick.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, parent, availableFlickDirections);
}
}
}
}

View File

@@ -7,7 +7,7 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract class NoteBase : BaseElement
public abstract partial class NoteBase : BaseElement
{
[Title("Basic Info")]
public float exactJudgeTime;
@@ -41,9 +41,9 @@ namespace Ichni.RhythmGame
public Vector2 noteScreenPosition;
public bool isJudged;
public override void Initialize(string name)
public override void Initialize(string name, Guid id, List<string> tags)
{
base.Initialize(name);
base.Initialize(name, id, tags);
generateEffects = new EffectSubmodule(this);
generalJudgeEffects = new EffectSubmodule(this);
perfectJudgeEffects = new EffectSubmodule(this);
@@ -113,14 +113,23 @@ namespace Ichni.RhythmGame
isJudged = true;
}
}
generateEffects.effectList.ForEach(e => e.UpdateEffect());
foreach (var effect in generateEffects.effectList)
switch (EditorManager.instance.currentJudgeType)
{
effect.UpdateEffect();
}
foreach (var effect in perfectJudgeEffects.effectList)
{
effect.UpdateEffect();
case NoteJudgeType.Perfect:
perfectJudgeEffects.effectList.ForEach(e => e.UpdateEffect());
break;
case NoteJudgeType.Good:
goodJudgeEffects.effectList.ForEach(e => e.UpdateEffect());
break;
case NoteJudgeType.Bad:
badJudgeEffects.effectList.ForEach(e => e.UpdateEffect());
break;
case NoteJudgeType.Miss:
missJudgeEffects.effectList.ForEach(e => e.UpdateEffect());
break;
}
}
@@ -144,4 +153,15 @@ namespace Ichni.RhythmGame
}
}
}
public abstract partial class NoteBase
{
public enum NoteJudgeType
{
Perfect,
Good,
Bad,
Miss
}
}
}

View File

@@ -13,11 +13,5 @@ namespace Ichni.RhythmGame
public List<GameObject> notePartList;
public List<GameObject> effectPartList;
public void NewInitialize(NoteBase note)
{
base.Initialize(note.elementName + " Note Visual");
this.note = note;
}
}
}

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -7,12 +8,13 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class Stay : NoteBase
public partial class Stay : NoteBase
{
public static Stay GenerateElement(string elementName, float exactJudgeTime, BaseElement attach)
public static Stay GenerateElement(string elementName, Guid id, List<string> tags,
float exactJudgeTime, BaseElement attach)
{
Stay stay = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Stay>();
stay.Initialize(elementName);
stay.Initialize(elementName, id, tags);
stay.exactJudgeTime = exactJudgeTime;
stay.transformSubmodule = new TransformSubmodule(stay);
stay.timeDurationSubmodule = new TimeDurationSubmodule(stay);
@@ -42,4 +44,41 @@ namespace Ichni.RhythmGame
return stay;
}
}
public partial class Stay
{
public override void SaveBM()
{
matchedBM = new Beatmap.Stay_BM(elementName, elementGuid, tags, parentElement.matchedBM, exactJudgeTime);
}
}
namespace Beatmap
{
public class Stay_BM : BaseElement_BM
{
public float exactJudgeTime;
public Stay_BM()
{
}
public Stay_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement, float exactJudgeTime)
: base(elementName, elementGuid, tags, attachedElement)
{
this.exactJudgeTime = exactJudgeTime;
}
public override void ExecuteBM()
{
matchedElement = Stay.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, GetElement(attachedElementGuid));
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Stay.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, parent);
}
}
}
}

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
@@ -7,12 +8,13 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public class Tap : NoteBase
public partial class Tap : NoteBase
{
public static Tap GenerateElement(string elementName, float exactJudgeTime, BaseElement attach)
public static Tap GenerateElement(string elementName, Guid id, List<string> tags,
float exactJudgeTime, BaseElement attach)
{
Tap tap = Instantiate(EditorManager.instance.basePrefabs.tapNote, attach.transform).GetComponent<Tap>();
tap.Initialize(elementName);
tap.Initialize(elementName, id, tags);
tap.exactJudgeTime = exactJudgeTime;
tap.transformSubmodule = new TransformSubmodule(tap);
tap.timeDurationSubmodule = new TimeDurationSubmodule(tap);
@@ -42,4 +44,41 @@ namespace Ichni.RhythmGame
return tap;
}
}
public partial class Tap
{
public override void SaveBM()
{
matchedBM = new Beatmap.Tap_BM(elementName, elementGuid, tags, parentElement.matchedBM, exactJudgeTime);
}
}
namespace Beatmap
{
public class Tap_BM : BaseElement_BM
{
public float exactJudgeTime;
public Tap_BM()
{
}
public Tap_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement, float exactJudgeTime)
: base(elementName, elementGuid, tags, attachedElement)
{
this.exactJudgeTime = exactJudgeTime;
}
public override void ExecuteBM()
{
matchedElement = Tap.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, GetElement(attachedElementGuid));
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Tap.GenerateElement(elementName, elementGuid, tags, exactJudgeTime, parent);
}
}
}
}