something & 编辑器指南
This commit is contained in:
@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 7218990644326672365}
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- component: {fileID: 4373037038321954862}
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- component: {fileID: 5075741739930138068}
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- component: {fileID: 3669367315767716663}
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m_Layer: 0
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m_Name: GridPosText
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m_TagString: Untagged
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@@ -171,3 +172,15 @@ MonoBehaviour:
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m_hasFontAssetChanged: 0
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m_renderer: {fileID: 4373037038321954862}
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m_maskType: 0
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--- !u!114 &3669367315767716663
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2595472339849441637}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b9e38313ec93f7a4a87743dfa6320fec, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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File diff suppressed because one or more lines are too long
@@ -1,10 +1,8 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Mathematics;
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using Ichni.Editor;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Ichni.RhythmGame
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{
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@@ -20,7 +18,18 @@ namespace Ichni.RhythmGame
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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}
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public override void Initialize(string name, Guid elementGuid, List<string> tags,
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bool isFirstGenerated, GameElement parentElement)
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{
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base.Initialize(name, elementGuid, tags, isFirstGenerated, parentElement);
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if (this.parentElement.submoduleList.Where(e => e is TransformSubmodule).Count() == 0)
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{
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LogWindow.Log("AnimationBase must be attached to a GameElement with TransformSubmodule", Color.red);
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//OnDelete();
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//return;
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}
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}
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/// <summary>
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/// 更新动画
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/// </summary>
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@@ -10,12 +10,12 @@ namespace Ichni.RhythmGame
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{
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public List<GameElement> gameElementList;
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public BaseElement_BM matchedBM { get; set; }
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public BeatmapContainer()
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{
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gameElementList = new List<GameElement>();
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gameElementList = new List<GameElement>();
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}
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public void SaveBM()
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{
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matchedBM = new BeatmapContainer_BM(gameElementList);
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@@ -25,7 +25,7 @@ namespace Ichni.RhythmGame
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{
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throw new System.NotImplementedException();
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}
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public void Refresh()
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{
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throw new System.NotImplementedException();
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@@ -40,17 +40,17 @@ namespace Ichni.RhythmGame
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public BeatmapContainer_BM()
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{
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}
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public BeatmapContainer_BM(List<GameElement> gameElementList)
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{
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elementList = new List<BaseElement_BM>();
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gameElementList.ForEach(e =>
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{
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e.SaveBM();
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e.submoduleList.RemoveAll(s=>s == null);
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e.submoduleList.RemoveAll(s => s == null);
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e.submoduleList.ForEach(s => s.SaveBM());
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});
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@@ -67,11 +67,20 @@ namespace Ichni.RhythmGame
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elementList.ForEach(element =>
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{
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#if UNITY_EDITOR
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if (element == null)
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{
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Debug.LogError("Null element detected in elementList. Skipping execution.");
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return;
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}
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Debug.Log(element.GetType());
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if (LowLoadPriorityTypes.Contains(element.GetType()))
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{
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return;
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}
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#endif
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if (element is GameElement_BM gameElement)
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{
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#if UNITY_EDITOR
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@@ -79,12 +88,18 @@ namespace Ichni.RhythmGame
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#endif
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GameElement_BM.identifier.Add(gameElement.elementGuid, gameElement);
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}
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element.ExecuteBM();
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});
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elementList.ForEach(element =>
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{
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if (element == null)
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{
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Debug.LogError("Null element detected in elementList during low-priority execution. Skipping execution.");
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return;
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}
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if (LowLoadPriorityTypes.Contains(element.GetType()))
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{
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element.ExecuteBM();
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Dreamteck.Splines;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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@@ -36,17 +37,17 @@ namespace Ichni.RhythmGame
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LogWindow.Log("Only one GameCamera can be created", Color.red);
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return null;
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}
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GameCamera gameCamera =
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Instantiate(EditorManager.instance.basePrefabs.gameCamera).GetComponent<GameCamera>();
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gameCamera.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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cameraManager.gameCamera = gameCamera;
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cameraManager.backgroundCamera.GetComponent<UniversalAdditionalCameraData>().cameraStack.Add(gameCamera.camera);
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if (cameraManager.isSceneCameraActive) gameCamera.camera.enabled = false;
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gameCamera.parentElement = parentElement;
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gameCamera.cameraViewType = cameraViewType;
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gameCamera.camera.orthographic = cameraViewType == CameraViewType.Orthographic;
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@@ -74,13 +75,29 @@ namespace Ichni.RhythmGame
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public partial class GameCamera
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{
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private Vector3 GetWorldEulerAngles()
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{
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Vector3 output = transformSubmodule.originalEulerAngles;
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GameElement element = this;
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while (element != null)
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{
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if (element is IHaveTransformSubmodule)
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{
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output += ((TransformSubmodule)element.submoduleList.Where(r => r is TransformSubmodule).First()).currentEulerAngles;
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}
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element = element.parentElement;
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}
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return output;
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}
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public void SetTransformObserver()
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{
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Observable.EveryUpdate().Subscribe(_ =>
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{
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if (transformSubmodule.eulerAnglesOffsetLock)
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{
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rotationPoint.eulerAngles = transformSubmodule.currentEulerAngles;
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rotationPoint.localEulerAngles = transformSubmodule.originalEulerAngles;
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}
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else if (transformSubmodule.eulerAnglesDirtyMark)
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{
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@@ -91,7 +108,7 @@ namespace Ichni.RhythmGame
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}
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transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + offset;
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rotationPoint.eulerAngles = transformSubmodule.currentEulerAngles;
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rotationPoint.localEulerAngles = transformSubmodule.currentEulerAngles;
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transformSubmodule.eulerAnglesDirtyMark = false;
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}
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@@ -13,7 +13,7 @@ namespace Ichni.Editor
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{
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[Tooltip("指定用于计算缩放的摄像机(若为空则使用 Camera.main)")]
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public Camera sceneCamera;
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public float cameraDistance;
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[Tooltip("指定网格所在的平面:0 = XZ (y=0), 1 = XY (z=0), 2 = YZ (x=0)")]
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@@ -41,7 +41,7 @@ namespace Ichni.Editor
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void Start()
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{
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positionTexts = new Dictionary<GameObject, Vector3>();
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sceneCamera = EditorManager.instance.cameraManager.sceneCamera.sceneCamera;
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// 实例化材质,避免修改共享材质
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gridMaterial = GetComponent<MeshRenderer>().material;
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@@ -52,7 +52,7 @@ namespace Ichni.Editor
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void Update()
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{
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sceneCamera = EditorManager.instance.cameraManager.currentCamera;
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// 计算摄像机到网格平面的垂直距离
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cameraDistance = 0f;
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Vector3 camPos = sceneCamera.transform.position;
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@@ -76,12 +76,12 @@ namespace Ichni.Editor
|
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gridMaterial.SetFloat("_GridScale", 1 / gridScale);
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gridMaterial.SetFloat("_DisappearEndDistance", 100 * gridScale);
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if (canShowPositionText && isShowingPositionText)
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{
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GetPoints();
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foreach (KeyValuePair<GameObject,Vector3> positionText in positionTexts)
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foreach (KeyValuePair<GameObject, Vector3> positionText in positionTexts)
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{
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positionText.Key.transform.position = positionText.Value + new Vector3(gridScale / 6, 0, gridScale / 12);
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float scaleFactor = gridScale * 1.5f;
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@@ -98,6 +98,7 @@ namespace Ichni.Editor
|
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if (sceneCameraHit.collider.gameObject == gameObject)
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{
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Vector3 point = sceneCameraHit.point;
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float radius = gridScale * 16f;
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float step = gridScale * 4f;
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@@ -114,13 +115,16 @@ namespace Ichni.Editor
|
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List<Vector3> newPositions = new List<Vector3>();
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// 添加距离检测逻辑
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bool withinDistance = Vector3.Distance(sceneCamera.transform.position, point) <= 100f;
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for (float x = minX; x <= maxX; x += step)
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{
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for (float z = minZ; z <= maxZ; z += step)
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{
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Vector3 position = new Vector3(x, 0, z);
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if (!positionTexts.ContainsValue(position))
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if (withinDistance && !positionTexts.ContainsValue(position))
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{
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GameObject posText = LeanPool.Spawn(positionTextPrefab);
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posText.transform.position = position + new Vector3(gridScale / 8, 0, gridScale / 16);
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@@ -133,7 +137,7 @@ namespace Ichni.Editor
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newPositions.Add(new Vector3(x, 0, z));
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}
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}
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List<GameObject> toRemove = new List<GameObject>();
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// 清除不在新范围内的Text
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foreach (KeyValuePair<GameObject, Vector3> positionText in positionTexts)
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@@ -144,7 +148,7 @@ namespace Ichni.Editor
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toRemove.Add(positionText.Key);
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}
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}
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foreach (GameObject text in toRemove)
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{
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positionTexts.Remove(text);
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8
Assets/Scripts/Gird.meta
Normal file
8
Assets/Scripts/Gird.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 446b1cfc101c6f84c94c1972fb5c845b
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||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
File diff suppressed because it is too large
Load Diff
803
Assets/StreamingAssets/Clips/dec.json
Normal file
803
Assets/StreamingAssets/Clips/dec.json
Normal file
@@ -0,0 +1,803 @@
|
||||
{
|
||||
"Clip" : {
|
||||
"__type" : "System.Collections.Generic.List`1[[Ichni.RhythmGame.Beatmap.BaseElement_BM, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]],mscorlib",
|
||||
"value" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ElementFolder_BM,Assembly-CSharp",
|
||||
"elementName" : "dec",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "80ba50f8-051b-4779-99be-dc7ed7937c76"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "00000000-0000-0000-0000-000000000000"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "80ba50f8-051b-4779-99be-dc7ed7937c76"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "80ba50f8-051b-4779-99be-dc7ed7937c76"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
|
||||
"visibleTimeLength" : 1,
|
||||
"renderMaterialName" : "DefaultTrailMaterial",
|
||||
"isAutoOrient" : true,
|
||||
"widthMultiplier" : 1,
|
||||
"widthCurve" : {
|
||||
"keys" : [
|
||||
{
|
||||
"time" : 0,
|
||||
"value" : 0.1,
|
||||
"inTangent" : 0,
|
||||
"outTangent" : 0
|
||||
},{
|
||||
"time" : 1,
|
||||
"value" : 0.1,
|
||||
"inTangent" : 0,
|
||||
"outTangent" : 0
|
||||
}
|
||||
],
|
||||
"preWrapMode" : 8,
|
||||
"postWrapMode" : 8
|
||||
},
|
||||
"elementName" : "New Trail",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "0e499b84-1759-476f-8fb0-d748a113fbd2"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "80ba50f8-051b-4779-99be-dc7ed7937c76"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 10,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "0e499b84-1759-476f-8fb0-d748a113fbd2"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
|
||||
"positionX" : {
|
||||
"animatedFloatList" : [
|
||||
{
|
||||
"startValue" : 1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 21.45161,
|
||||
"endTime" : 21.77419,
|
||||
"animationCurveType" : 2
|
||||
},{
|
||||
"startValue" : -1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 22.41935,
|
||||
"endTime" : 22.74193,
|
||||
"animationCurveType" : 5
|
||||
},{
|
||||
"startValue" : 1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 24.0322571,
|
||||
"endTime" : 24.9999962,
|
||||
"animationCurveType" : 2
|
||||
},{
|
||||
"startValue" : -1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 24.9999962,
|
||||
"endTime" : 25.3225765,
|
||||
"animationCurveType" : 5
|
||||
},{
|
||||
"startValue" : 1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 26.6129017,
|
||||
"endTime" : 27.58064,
|
||||
"animationCurveType" : 2
|
||||
},{
|
||||
"startValue" : -1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 27.58064,
|
||||
"endTime" : 27.9032211,
|
||||
"animationCurveType" : 5
|
||||
},{
|
||||
"startValue" : 1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 29.1935482,
|
||||
"endTime" : 30.1612873,
|
||||
"animationCurveType" : 2
|
||||
},{
|
||||
"startValue" : -1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 30.1612873,
|
||||
"endTime" : 30.4838676,
|
||||
"animationCurveType" : 5
|
||||
},{
|
||||
"startValue" : 1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 31.7741928,
|
||||
"endTime" : 32.7419319,
|
||||
"animationCurveType" : 2
|
||||
},{
|
||||
"startValue" : -1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 32.7419319,
|
||||
"endTime" : 33.0645142,
|
||||
"animationCurveType" : 5
|
||||
},{
|
||||
"startValue" : 1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 34.35484,
|
||||
"endTime" : 35.32258,
|
||||
"animationCurveType" : 2
|
||||
},{
|
||||
"startValue" : -1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 35.32258,
|
||||
"endTime" : 35.6451569,
|
||||
"animationCurveType" : 5
|
||||
},{
|
||||
"startValue" : 1,
|
||||
"endValue" : 0,
|
||||
"startTime" : 36.935482,
|
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},
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"elementName" : "New Trail",
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"tags" : [
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],
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"elementGuid" : {
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"value" : "73db1dc0-974d-4731-86fb-9c1751ed0ee6"
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},
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"attachedElementGuid" : {
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"value" : "b21eca38-0e7f-4545-86a1-99088737aef1"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
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"originalPosition" : {
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"x" : 0,
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"y" : -10,
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"z" : 0
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},
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"originalEulerAngles" : {
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"x" : 0,
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"y" : 0,
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"z" : 0
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},
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"originalScale" : {
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"x" : 1,
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"y" : 1,
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"z" : 1
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},
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"attachedElementGuid" : {
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"value" : "73db1dc0-974d-4731-86fb-9c1751ed0ee6"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.Trail_BM,Assembly-CSharp",
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"visibleTimeLength" : 1,
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"renderMaterialName" : "DefaultTrailMaterial",
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"isAutoOrient" : true,
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"widthMultiplier" : 1,
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"widthCurve" : {
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"keys" : [
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{
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"value" : 0.1,
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"inTangent" : 0,
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"outTangent" : 0
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},{
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"time" : 1,
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"value" : 0.1,
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"inTangent" : 0,
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"outTangent" : 0
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}
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],
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"preWrapMode" : 8,
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"postWrapMode" : 8
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},
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"elementName" : "New Trail",
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"tags" : [
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],
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"elementGuid" : {
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"value" : "545f4a84-86e3-4545-ae3c-f19c7b6592cc"
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"attachedElementGuid" : {
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
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"originalPosition" : {
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"x" : 0,
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"y" : 10,
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"z" : 0
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},
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"originalEulerAngles" : {
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"x" : 0,
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"y" : 0,
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"z" : 0
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},
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"originalScale" : {
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"x" : 1,
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"y" : 1,
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"z" : 1
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},
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"attachedElementGuid" : {
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"value" : "545f4a84-86e3-4545-ae3c-f19c7b6592cc"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
|
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"positionX" : {
|
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"animatedFloatList" : [
|
||||
|
||||
]
|
||||
},
|
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"positionY" : {
|
||||
"animatedFloatList" : [
|
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|
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]
|
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},
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"positionZ" : {
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"animatedFloatList" : [
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||||
{
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"startValue" : 0,
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"endValue" : 100,
|
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"startTime" : 39.67742,
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"endTime" : 42.25806,
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"animationCurveType" : 4
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}
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]
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},
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"elementName" : "New Displacement",
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"tags" : [
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],
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"elementGuid" : {
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"value" : "473943b7-835b-4512-9855-2640e33d6525"
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},
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"attachedElementGuid" : {
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"value" : "80ba50f8-051b-4779-99be-dc7ed7937c76"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
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"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
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"endTime" : 32767,
|
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"attachedElementGuid" : {
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"value" : "473943b7-835b-4512-9855-2640e33d6525"
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}
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}
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]
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||||
}
|
||||
}
|
||||
7
Assets/StreamingAssets/Clips/dec.json.meta
Normal file
7
Assets/StreamingAssets/Clips/dec.json.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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||||
guid: 9da9f1da60d4cb848a45f1c398ea8763
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
@@ -4,13 +4,13 @@
|
||||
"value" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
|
||||
"exactJudgeTime" : 1,
|
||||
"elementName" : "Tap (1)",
|
||||
"exactJudgeTime" : 0.1,
|
||||
"elementName" : "New Tap",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
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"value" : "336d5719-77a3-41d1-b5bc-7e358cb8b002"
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"value" : "c5de5aba-8aa4-4fd2-ac62-f6b39f886ddb"
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||||
},
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"attachedElementGuid" : {
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"value" : "00000000-0000-0000-0000-000000000000"
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||||
@@ -21,7 +21,7 @@
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
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"value" : "336d5719-77a3-41d1-b5bc-7e358cb8b002"
|
||||
"value" : "c5de5aba-8aa4-4fd2-ac62-f6b39f886ddb"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
@@ -32,7 +32,7 @@
|
||||
}
|
||||
],
|
||||
"attachedElementGuid" : {
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"value" : "336d5719-77a3-41d1-b5bc-7e358cb8b002"
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"value" : "c5de5aba-8aa4-4fd2-ac62-f6b39f886ddb"
|
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}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
|
||||
@@ -43,10 +43,10 @@
|
||||
|
||||
],
|
||||
"elementGuid" : {
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"value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6"
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"value" : "55f3cc54-50bc-47b1-9fa6-d091b4b38057"
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},
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"attachedElementGuid" : {
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"value" : "336d5719-77a3-41d1-b5bc-7e358cb8b002"
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"value" : "c5de5aba-8aa4-4fd2-ac62-f6b39f886ddb"
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||||
}
|
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},{
|
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"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
@@ -66,7 +66,7 @@
|
||||
"z" : 1
|
||||
},
|
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"attachedElementGuid" : {
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"value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6"
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"value" : "55f3cc54-50bc-47b1-9fa6-d091b4b38057"
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||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
@@ -74,7 +74,7 @@
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
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"value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6"
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"value" : "55f3cc54-50bc-47b1-9fa6-d091b4b38057"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||
@@ -93,7 +93,7 @@
|
||||
},
|
||||
"originalEmissionIntensity" : 0,
|
||||
"attachedElementGuid" : {
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"value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6"
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"value" : "55f3cc54-50bc-47b1-9fa6-d091b4b38057"
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}
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},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
@@ -107,36 +107,6 @@
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.BloomEffect_BM,Assembly-CSharp",
|
||||
"duration" : 0.5,
|
||||
"peak" : 3,
|
||||
"intensityCurve" : {
|
||||
"keys" : [
|
||||
{
|
||||
"time" : 0,
|
||||
"value" : 1,
|
||||
"inTangent" : 0,
|
||||
"outTangent" : 0
|
||||
},{
|
||||
"time" : 1,
|
||||
"value" : 0,
|
||||
"inTangent" : 0,
|
||||
"outTangent" : 0
|
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}
|
||||
],
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"preWrapMode" : 8,
|
||||
"postWrapMode" : 8
|
||||
},
|
||||
"effectTime" : 0
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.SetIntegerEffect_BM,Assembly-CSharp",
|
||||
"targetVariableName" : "Test",
|
||||
"targetValue" : 0,
|
||||
"isRandom" : true,
|
||||
"minValue" : 0,
|
||||
"maxValue" : 100,
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Good":[
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||||
{
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@@ -155,7 +125,7 @@
|
||||
]
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},
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"attachedElementGuid" : {
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"value" : "0f3c45f4-f76f-44f3-b195-a2af6f6221e6"
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"value" : "55f3cc54-50bc-47b1-9fa6-d091b4b38057"
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}
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}
|
||||
]
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
39
Document/ichni编辑器指南.md
Normal file
39
Document/ichni编辑器指南.md
Normal file
@@ -0,0 +1,39 @@
|
||||
# ichni编辑器指南
|
||||
|
||||
## 前言
|
||||
|
||||
ichni巴拉巴拉待会写
|
||||
|
||||
## 进入程序 新建项目
|
||||
|
||||
~~如果有一般的写谱经验那么大概都可以知道是做什么的~~
|
||||
|
||||
Project name:项目名字,即这张谱面的名字,建议的是 “曲名” +“ ”+“难度名称”
|
||||
|
||||
Creator:你的名字/谱师马甲
|
||||
|
||||
BPM:节拍,由于ichni是按照秒数存储谱面,而有变bpm的曲子少之又少,所以是固定bpm
|
||||
|
||||
不知道bpm是什么的:[歌曲bpm是什么 - 搜索](https://cn.bing.com/search?q=%e6%ad%8c%e6%9b%b2bpm%e6%98%af%e4%bb%80%e4%b9%88&FORM=QSRE1)
|
||||
|
||||
bpm测试器:[歌曲调性和BPM查找器 - 多功能音乐分析器](https://vocalremover.org/zh/key-bpm-finder)
|
||||
|
||||
Delay:这里的Delay只是单纯的调整谱面开始的时间,调为负数可以在歌曲开始前开始谱面,如果有偏移(offset)的需求建议剪一下曲子
|
||||
|
||||
Song Location:歌曲路径:导入后歌曲存储在编辑器内,与原路径的文件无关
|
||||
|
||||
**<mark>Theme Bundle Selection</mark>**:选择主题包,~~之后写~~
|
||||
|
||||
## 谱面结构
|
||||
|
||||
由于ichni的自由度极高,其谱面结构偏向原生unity,现在讲述简要功能
|
||||
|
||||
#### Element Folder
|
||||
|
||||
本质上是一个空节点,拥有自己的位置属性,可以在下面放置其他的元素
|
||||
|
||||
### Camera
|
||||
|
||||
可以直接在folder下,也可以放在cross Track Point里,需要注意的是,一张谱面只能有一个camera
|
||||
|
||||
|
||||
@@ -93,7 +93,7 @@ PlayerSettings:
|
||||
bakeCollisionMeshes: 0
|
||||
forceSingleInstance: 0
|
||||
useFlipModelSwapchain: 1
|
||||
resizableWindow: 0
|
||||
resizableWindow: 1
|
||||
useMacAppStoreValidation: 0
|
||||
macAppStoreCategory: public.app-category.games
|
||||
gpuSkinning: 1
|
||||
|
||||
Reference in New Issue
Block a user