Flexible修改,主题包更新
This commit is contained in:
@@ -48,10 +48,10 @@ namespace Ichni.RhythmGame
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colorB.UpdateFlexibleFloat(songTime);
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colorA.UpdateFlexibleFloat(songTime);
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if (colorR.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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colorG.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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colorB.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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colorA.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before)
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if ((colorR.returnType is FlexibleReturnType.MiddleExecuting || colorR.isSwitchingReturnType) ||
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(colorG.returnType is FlexibleReturnType.MiddleExecuting || colorG.isSwitchingReturnType) ||
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(colorB.returnType is FlexibleReturnType.MiddleExecuting || colorB.isSwitchingReturnType) ||
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(colorA.returnType is FlexibleReturnType.MiddleExecuting || colorA.isSwitchingReturnType))
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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@@ -47,10 +47,10 @@ namespace Ichni.RhythmGame
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colorB.UpdateFlexibleFloat(songTime);
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colorI.UpdateFlexibleFloat(songTime);
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if (colorR.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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colorG.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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colorB.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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colorI.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before)
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if ((colorR.returnType is FlexibleReturnType.MiddleExecuting || colorR.isSwitchingReturnType) ||
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(colorG.returnType is FlexibleReturnType.MiddleExecuting || colorG.isSwitchingReturnType) ||
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(colorB.returnType is FlexibleReturnType.MiddleExecuting || colorB.isSwitchingReturnType) ||
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(colorI.returnType is FlexibleReturnType.MiddleExecuting || colorI.isSwitchingReturnType))
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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@@ -45,9 +45,9 @@ namespace Ichni.RhythmGame
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positionY.UpdateFlexibleFloat(songTime);
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positionZ.UpdateFlexibleFloat(songTime);
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if (positionX.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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positionY.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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positionZ.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before)
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if ((positionX.returnType is FlexibleReturnType.MiddleExecuting || positionX.isSwitchingReturnType) ||
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(positionY.returnType is FlexibleReturnType.MiddleExecuting || positionY.isSwitchingReturnType) ||
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(positionZ.returnType is FlexibleReturnType.MiddleExecuting || positionZ.isSwitchingReturnType))
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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Vector3 currentPosition = new Vector3(positionX.value, positionY.value, positionZ.value);
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@@ -45,9 +45,9 @@ namespace Ichni.RhythmGame
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scaleY.UpdateFlexibleFloat(songTime);
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scaleZ.UpdateFlexibleFloat(songTime);
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if (scaleX.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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scaleY.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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scaleZ.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before)
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if ((scaleX.returnType is FlexibleReturnType.MiddleExecuting || scaleX.isSwitchingReturnType) ||
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(scaleY.returnType is FlexibleReturnType.MiddleExecuting || scaleY.isSwitchingReturnType) ||
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(scaleZ.returnType is FlexibleReturnType.MiddleExecuting || scaleZ.isSwitchingReturnType))
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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Vector3 currentScale = new Vector3(scaleX.value, scaleY.value, scaleZ.value);
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@@ -47,9 +47,9 @@ namespace Ichni.RhythmGame
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eulerAngleY.UpdateFlexibleFloat(songTime);
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eulerAngleZ.UpdateFlexibleFloat(songTime);
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if (eulerAngleX.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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eulerAngleY.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before ||
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eulerAngleZ.returnType is FlexibleReturnType.MiddleExecuting or FlexibleReturnType.After or FlexibleReturnType.Before)
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if ((eulerAngleX.returnType is FlexibleReturnType.MiddleExecuting || eulerAngleX.isSwitchingReturnType) ||
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(eulerAngleY.returnType is FlexibleReturnType.MiddleExecuting || eulerAngleY.isSwitchingReturnType) ||
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(eulerAngleZ.returnType is FlexibleReturnType.MiddleExecuting || eulerAngleZ.isSwitchingReturnType))
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{
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animationReturnType = FlexibleReturnType.MiddleExecuting;
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Vector3 currentEulerAngles = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);
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@@ -48,6 +48,8 @@ namespace Ichni.RhythmGame
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public float value;
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public int currentAnimationIndex;
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public List<AnimatedFloat> animations;
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public bool isSwitchingReturnType;
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public FlexibleReturnType lastReturnType;
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public FlexibleReturnType returnType;
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public FlexibleFloat()
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@@ -77,6 +79,8 @@ namespace Ichni.RhythmGame
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/// <param name="歌曲时间"></param>
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public void UpdateFlexibleFloat(float nowTime)
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{
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if(isSwitchingReturnType) isSwitchingReturnType = false;
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AnimatedFloat nowAnimatedFloat = GetAnimatedFloat(nowTime); //获取当前时间点对应的AnimatedFloat
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if (nowAnimatedFloat != null) //如果能获取到,表明当前时间点存在动画
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{
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@@ -84,7 +88,11 @@ namespace Ichni.RhythmGame
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float nowPercent = AnimationCurveEvaluator.Evaluate(nowAnimatedFloat.animationCurveType,
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(nowTime - nowAnimatedFloat.startTime) / nowAnimatedFloat.totalTime);
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value = nowAnimatedFloat.startValue + nowPercent * nowAnimatedFloat.differenceValue; //计算value
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returnType = FlexibleReturnType.MiddleExecuting;
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if (lastReturnType != returnType) isSwitchingReturnType = true;
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lastReturnType = returnType;
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return;
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}
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@@ -104,6 +112,9 @@ namespace Ichni.RhythmGame
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}
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returnType = FlexibleReturnType.Before;
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if (lastReturnType != returnType) isSwitchingReturnType = true;
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lastReturnType = returnType;
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return;
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}
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@@ -118,6 +129,9 @@ namespace Ichni.RhythmGame
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}
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returnType = FlexibleReturnType.After;
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if (lastReturnType != returnType) isSwitchingReturnType = true;
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lastReturnType = returnType;
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return;
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}
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@@ -127,6 +141,9 @@ namespace Ichni.RhythmGame
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}
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returnType = FlexibleReturnType.MiddleInterval;
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if (lastReturnType != returnType) isSwitchingReturnType = true;
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lastReturnType = returnType;
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return;
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}
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@@ -1,13 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEditor;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class ProjectInformation : IBaseElement
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{
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public static string EditorVersion = "0.1.0";
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public string projectName;
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public string creatorName;
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public string editorVersion;
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@@ -39,7 +40,7 @@ namespace Ichni.RhythmGame
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public void SaveBM()
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{
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matchedBM = new ProjectInformation_BM(projectName, creatorName, PlayerSettings.bundleVersion,
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matchedBM = new ProjectInformation_BM(projectName, creatorName, "0.1.0",
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createTime, lastSaveTime, selectedThemeBundleList);
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}
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@@ -8,7 +8,6 @@ using DG.Tweening;
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using Ichni.RhythmGame.Beatmap;
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using TMPro;
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using UniRx;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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@@ -48,7 +47,7 @@ namespace Ichni.StartMenu
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InformationTransistor.instance.projectInfo_BM = new ProjectInformation_BM(
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projectNameInputField.text,
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creatorNameInputField.text,
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PlayerSettings.bundleVersion,
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"0.1.0",
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DateTime.Now.ToString(CultureInfo.CurrentCulture),
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DateTime.Now.ToString(CultureInfo.CurrentCulture),
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themeBundleSelector.GetSelectedThemeBundleList());
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@@ -106,120 +106,6 @@
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"attachedElementGuid" : {
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"value" : "55a0ed60-d741-4072-86a3-7d7af286c2bb"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
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"exactJudgeTime" : 1,
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"elementName" : "New Tap",
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"tags" : [
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],
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"elementGuid" : {
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"value" : "d128276b-676d-4071-a6fc-1e41e146914b"
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},
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"attachedElementGuid" : {
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"value" : "55a0ed60-d741-4072-86a3-7d7af286c2bb"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
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"isOverridingDuration" : false,
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"startTime" : -32767,
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"endTime" : 32767,
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"attachedElementGuid" : {
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"value" : "d128276b-676d-4071-a6fc-1e41e146914b"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
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"judgeUnitList" : [
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],
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"attachedElementGuid" : {
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"value" : "d128276b-676d-4071-a6fc-1e41e146914b"
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}
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},{
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"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
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"themeBundleName" : "departure_to_multiverse",
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"objectName" : "DTM_NoteVisualTap",
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"elementName" : "New Note Visual",
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"tags" : [
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],
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"elementGuid" : {
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"value" : "5f950099-85bf-4e60-b595-eb2c82db228a"
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},
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"attachedElementGuid" : {
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"value" : "d128276b-676d-4071-a6fc-1e41e146914b"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
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"originalPosition" : {
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"x" : 0,
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"y" : 0,
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"z" : 0
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},
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"originalEulerAngles" : {
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"x" : 0,
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"y" : 0,
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"z" : 0
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},
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"originalScale" : {
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"x" : 1,
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"y" : 1,
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"z" : 1
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},
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"attachedElementGuid" : {
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"value" : "5f950099-85bf-4e60-b595-eb2c82db228a"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
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"isOverridingDuration" : false,
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"startTime" : -32767,
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"endTime" : 32767,
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"attachedElementGuid" : {
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"value" : "5f950099-85bf-4e60-b595-eb2c82db228a"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
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"originalBaseColor" : {
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"r" : 1,
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"g" : 1,
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"b" : 1,
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"a" : 1
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},
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"emissionEnabled" : false,
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"originalEmissionColor" : {
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"r" : 0,
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"g" : 0,
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"b" : 0,
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"a" : 1
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},
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"originalEmissionIntensity" : 0,
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"attachedElementGuid" : {
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"value" : "5f950099-85bf-4e60-b595-eb2c82db228a"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
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"effectCollection" : {"Generate":[
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],"GeneralJudge":[
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],"Holding":[
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],"Perfect":[
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{
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"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp",
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"effectTime" : 0
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}
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],"Good":[
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],"Bad":[
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],"Miss":[
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]
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||||
},
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||||
"attachedElementGuid" : {
|
||||
"value" : "5f950099-85bf-4e60-b595-eb2c82db228a"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.PathNode_BM,Assembly-CSharp",
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"isShowingSphere" : true,
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@@ -600,6 +486,126 @@
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"attachedElementGuid" : {
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"value" : "6acfc63c-ae9a-498f-be26-49480a56d741"
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
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"exactJudgeTime" : 0.75,
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"elementName" : "New Tap",
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"tags" : [
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],
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"elementGuid" : {
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||||
"value" : "aeced779-ecfe-49ff-9198-32c84c8fb6a1"
|
||||
},
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||||
"attachedElementGuid" : {
|
||||
"value" : "55a0ed60-d741-4072-86a3-7d7af286c2bb"
|
||||
}
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||||
},{
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"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
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"isOverridingDuration" : false,
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"startTime" : -32767,
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||||
"endTime" : 32767,
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||||
"attachedElementGuid" : {
|
||||
"value" : "aeced779-ecfe-49ff-9198-32c84c8fb6a1"
|
||||
}
|
||||
},{
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||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
"judgeUnitList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "aeced779-ecfe-49ff-9198-32c84c8fb6a1"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
|
||||
"themeBundleName" : "departure_to_multiverse",
|
||||
"objectName" : "DTM_NoteVisualTap",
|
||||
"elementName" : "New Note Visual",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "65e40f0c-820f-48e8-9e70-9315b6a8fa43"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "aeced779-ecfe-49ff-9198-32c84c8fb6a1"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "65e40f0c-820f-48e8-9e70-9315b6a8fa43"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -32767,
|
||||
"endTime" : 32767,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "65e40f0c-820f-48e8-9e70-9315b6a8fa43"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
|
||||
"originalBaseColor" : {
|
||||
"r" : 1,
|
||||
"g" : 1,
|
||||
"b" : 1,
|
||||
"a" : 1
|
||||
},
|
||||
"emissionEnabled" : false,
|
||||
"originalEmissionColor" : {
|
||||
"r" : 0,
|
||||
"g" : 0,
|
||||
"b" : 0,
|
||||
"a" : 1
|
||||
},
|
||||
"originalEmissionIntensity" : 0,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "65e40f0c-820f-48e8-9e70-9315b6a8fa43"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.EffectSubmodule_BM,Assembly-CSharp",
|
||||
"effectCollection" : {"Generate":[
|
||||
|
||||
],"GeneralJudge":[
|
||||
|
||||
],"Holding":[
|
||||
|
||||
],"Perfect":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNotePerfectBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Good":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteGoodBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Bad":[
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteBadBurst_BM,Assembly-CSharp",
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Miss":[
|
||||
|
||||
]
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "65e40f0c-820f-48e8-9e70-9315b6a8fa43"
|
||||
}
|
||||
}
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
|
||||
Binary file not shown.
@@ -1,5 +1,5 @@
|
||||
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,65 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public class DTMNoteBadBurst : NoteBadEffect
|
||||
{
|
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private ParticleSystem effectParticle;
|
||||
|
||||
public DTMNoteBadBurst(NoteVisualBase noteVisual)
|
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{
|
||||
this.note = noteVisual.note;
|
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this.noteVisual = noteVisual;
|
||||
this.effectParticle = noteVisual.effectPartList[2].GetComponent<ParticleSystem>();
|
||||
this.effectTime = 0f;
|
||||
}
|
||||
public override void Recover()
|
||||
{
|
||||
effectParticle.Stop();
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
effectParticle.Play();
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
{
|
||||
return new DTMNoteBadBurst_BM(effectTime);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
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{
|
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("DTM Note Bad Burst");
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class DTMNoteBadBurst_BM : NoteBadEffect_BM
|
||||
{
|
||||
public DTMNoteBadBurst_BM()
|
||||
{
|
||||
|
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}
|
||||
|
||||
public DTMNoteBadBurst_BM(float effectTime) : base(effectTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
||||
{
|
||||
return new DTMNoteBadBurst(attachedGameElement as NoteVisualBase);
|
||||
}
|
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}
|
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}
|
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}
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@@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,65 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public class DTMNoteGoodBurst : NoteGoodEffect
|
||||
{
|
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private ParticleSystem effectParticle;
|
||||
|
||||
public DTMNoteGoodBurst(NoteVisualBase noteVisual)
|
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{
|
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this.note = noteVisual.note;
|
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this.noteVisual = noteVisual;
|
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this.effectParticle = noteVisual.effectPartList[1].GetComponent<ParticleSystem>();
|
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this.effectTime = 0f;
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}
|
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public override void Recover()
|
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{
|
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effectParticle.Stop();
|
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noteVisual.noteMain.SetActive(true);
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
effectParticle.Play();
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
{
|
||||
return new DTMNoteGoodBurst_BM(effectTime);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("DTM Note Good Burst");
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class DTMNoteGoodBurst_BM : NoteGoodEffect_BM
|
||||
{
|
||||
public DTMNoteGoodBurst_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DTMNoteGoodBurst_BM(float effectTime) : base(effectTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
||||
{
|
||||
return new DTMNoteGoodBurst(attachedGameElement as NoteVisualBase);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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executionOrder: 0
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|
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userData:
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assetBundleName:
|
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assetBundleVariant:
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@@ -38,7 +38,7 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
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var container = inspector.GenerateContainer("Basic Note Perfect Burst");
|
||||
var container = inspector.GenerateContainer("DTM Note Perfect Burst");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,8 +28,8 @@ namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
//effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
|
||||
effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
|
||||
//effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
|
||||
//effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(this));
|
||||
effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
|
||||
effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
|
||||
//effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
|
||||
}
|
||||
}
|
||||
|
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Assets/ThemeBundles/DepartureToMultiverse/Textures/Noise_01.png
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Assets/ThemeBundles/DepartureToMultiverse/Textures/tap_a2_uv_r2.png
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Reference in New Issue
Block a user