Files
ichni_Creator_Studio/Assets/Scripts/StartMenu/CreateEmptyProjectPage.cs
2025-03-09 23:31:32 -04:00

193 lines
7.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Runtime.InteropServices;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using TMPro;
using UniRx;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace Ichni.StartMenu
{
public partial class CreateEmptyProjectPage : StartMenuPage
{
public TMP_InputField projectNameInputField, creatorNameInputField, bpmInputField, songLocationInputField, delayInputField;
public Button selectSongButton, autoFillSongPathButton;
public Button createEmptyProjectButton;
private OpenFileName songFile;
public string songName;
public ThemeBundleSelector themeBundleSelector;
private void Update()
{
if (canvasGroup.interactable && Keyboard.current.escapeKey.wasPressedThisFrame)
{
fadeOut.Restart();
}
}
private void CreateEmptyProject()
{
string projectPath = Application.streamingAssetsPath + "/Projects/" + projectNameInputField.text;
//Create project folder
if (!Directory.Exists(projectPath))
{
Directory.CreateDirectory(projectPath);
}
InformationTransistor.instance.projectInfo_BM = new ProjectInformation_BM(
projectNameInputField.text,
creatorNameInputField.text,
"0.1.0",
DateTime.Now.ToString(CultureInfo.CurrentCulture),
DateTime.Now.ToString(CultureInfo.CurrentCulture),
themeBundleSelector.GetSelectedThemeBundleList());
File.Copy(songLocationInputField.text,
Application.streamingAssetsPath + "/Projects/" +
projectNameInputField.text + "/" + songName, true);
InformationTransistor.instance.songInfo_BM = new SongInformation_BM(
songName, float.Parse(bpmInputField.text),
float.Parse(delayInputField.text));
InformationTransistor.instance.isLoadedProject = false;
//Load ThemeBundles, then go to EditorScene
ThemeBundleManager.instance.LoadThemeBundles(InformationTransistor.instance.projectInfo_BM.selectedThemeBundleList);
ThemeBundleManager.instance.waitingBundleAmount
.Where(amount => amount == 0) // 当 waitingAmount 变为 0 时触发
.First()
.Subscribe(_ =>
{
Debug.Log("All AssetBundles are loaded. Switching scene.");
SceneManager.LoadScene("EditorScene");
}).AddTo(this);
}
}
public partial class CreateEmptyProjectPage
{
protected override void InitializeAnimations()
{
fadeIn = DOTween.Sequence();
fadeOut = DOTween.Sequence();
fadeIn.Join(canvasGroup.DOFade(1f, 0.5f))
.SetEase(Ease.InOutQuad)
.SetAutoKill(false)
.OnComplete(() =>
{
canvasGroup.interactable = true;
canvasGroup.blocksRaycasts = true;
}).Pause();
fadeOut.Join(canvasGroup.DOFade(0f, 0.5f))
.SetEase(Ease.InOutQuad)
.SetAutoKill(false)
.OnPlay(() =>
{
canvasGroup.interactable = false;
canvasGroup.blocksRaycasts = false;
})
.OnComplete(() =>
{
StartMenuManager.instance.startPage.fadeIn.Restart();
})
.Pause();
}
protected override void InitializeUI()
{
songLocationInputField.onEndEdit.AddListener((str) =>
{
string forward = Application.streamingAssetsPath + "/Songs/";
songName = str.Replace(forward, "");
});
selectSongButton.onClick.AddListener(SelectSong);
autoFillSongPathButton.onClick.AddListener(AutoFillSongPath);
createEmptyProjectButton.onClick.AddListener(CreateEmptyProject);
}
private void AutoFillSongPath()
{
string path = Application.streamingAssetsPath + "/Songs/";
songLocationInputField.text = path;
}
private void SelectSong()
{
songFile = new OpenFileName();
songFile.structSize = Marshal.SizeOf(songFile);
songFile.filter = "Music Files(*音频文件)\0*.wav;\0";
songFile.file = new string(new char[256]);
songFile.maxFile = songFile.file.Length;
songFile.fileTitle = new string(new char[64]);
songFile.maxFileTitle = songFile.fileTitle.Length;
songFile.initialDir = Application.streamingAssetsPath.Replace('/', '\\');//默认路径
songFile.title = "Select A Song";
songFile.flags = 0x00080000 | 0x00001000 | 0x00000800 | 0x00000008;
if (LocalDialog.GetOpenFileName(songFile) && songFile.file != "")
{
songName = Path.GetFileName(songFile.file);
songLocationInputField.text = Path.GetFullPath(songFile.file);
}
}
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public class OpenFileName
{
public int structSize = 0;
public IntPtr dlgOwner = IntPtr.Zero;
public IntPtr instance = IntPtr.Zero;
public string filter = null;
public string customFilter = null;
public int maxCustFilter = 0;
public int filterIndex = 0;
public string file = null;
public int maxFile = 0;
public string fileTitle = null;
public int maxFileTitle = 0;
public string initialDir = null;
public string title = null;
public int flags = 0;
public short fileOffset = 0;
public short fileExtension = 0;
public string defExt = null;
public IntPtr custData = IntPtr.Zero;
public IntPtr hook = IntPtr.Zero;
public string templateName = null;
public IntPtr reservedPtr = IntPtr.Zero;
public int reservedInt = 0;
public int flagsEx = 0;
}
public static class LocalDialog
{
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetOpenFileName([In, Out] OpenFileName ofn);
public static bool GetOFN([In, Out] OpenFileName ofn)
{
return GetOpenFileName(ofn);
}
[DllImport("Comdlg32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
public static extern bool GetSaveFileName([In, Out] OpenFileName ofn);
public static bool GetSFN([In, Out] OpenFileName ofn)
{
return GetSaveFileName(ofn);
}
}
}