HoldVisualMesh 以及快捷键更新
This commit is contained in:
@@ -11,19 +11,15 @@ Material:
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m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _SURFACE_TYPE_TRANSPARENT
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 3000
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m_CustomRenderQueue: 2000
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stringTagMap:
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RenderType: Transparent
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disabledShaderPasses:
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- DepthOnly
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- SHADOWCASTER
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RenderType: Opaque
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disabledShaderPasses: []
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -97,8 +93,8 @@ Material:
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 10
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- _DstBlendAlpha: 10
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 0
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- _Glossiness: 0
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@@ -113,9 +109,9 @@ Material:
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 1
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- _Surface: 0
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- _WorkflowMode: 1
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- _ZWrite: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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@@ -14322,7 +14322,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 4337614255116277774}
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m_HandleRect: {fileID: 4337614255116277775}
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m_Direction: 2
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m_Value: 0
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m_Value: 1
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m_Size: 1
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m_NumberOfSteps: 0
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m_OnValueChanged:
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@@ -36,7 +36,8 @@ namespace Ichni.RhythmGame
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/// </summary>
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public virtual void UpdateNoteInMovableTrack()
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{
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trackPositioner.SetPercent((track.trackTimeSubmodule as TrackTimeSubmoduleMovable).GetTrackPercent(exactJudgeTime));
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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trackPositioner.SetPercent(trackTimeSubmoduleMovable.GetTrackPercent(exactJudgeTime));
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}
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/// <summary>
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@@ -42,7 +42,7 @@ namespace Ichni.RhythmGame
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this.trackDisplay.spline = path;
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this.trackDisplay.size = 0.1f;
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this.trackDisplay.gameObject.SetActive(isShowingDisplay);
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this.SetDisplay(isShowingDisplay);
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}
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}
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@@ -77,6 +77,13 @@ namespace Ichni.RhythmGame
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{
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path.SetPoint(point.index, point.node, SplineComputer.Space.Local);
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}
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public void SetDisplay(bool isShowing)
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{
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this.isShowingDisplay = isShowing;
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trackDisplay.gameObject.SetActive(isShowing);
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}
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}
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public partial class TrackPathSubmodule
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@@ -103,7 +110,7 @@ namespace Ichni.RhythmGame
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});
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var showDisplayToggle = inspector.GenerateToggle(this, container, "Show Display", nameof(isShowingDisplay));
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showDisplayToggle.AddListenerFunction(_ => trackDisplay.gameObject.SetActive(isShowingDisplay));
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showDisplayToggle.AddListenerFunction(_ => SetDisplay(isShowingDisplay));
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}
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}
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@@ -58,8 +58,7 @@ namespace Ichni.RhythmGame
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public float GetTrackPercent(float songTimeInTime)
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{
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float per = AnimationCurveEvaluator.Evaluate(animationCurveType,
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(songTimeInTime - trackStartTime) / trackTotalTime);
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float per = AnimationCurveEvaluator.Evaluate(animationCurveType, (songTimeInTime - trackStartTime) / trackTotalTime);
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return Mathf.Clamp01(per);
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}
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@@ -149,7 +149,7 @@ namespace Ichni.RhythmGame
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/// 批量开启或关闭所有PathNode的Sphere显示
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/// </summary>
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/// <param name="isShowing"></param>
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private void SetAllPathNodeSphere(bool isShowing)
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public void SetAllPathNodeSphere(bool isShowing)
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{
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trackPathSubmodule.pathNodeList.ForEach(pn => pn.SetPathNodeSphere(isShowing));
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}
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@@ -1,6 +1,8 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Ichni.RhythmGame;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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@@ -11,57 +13,102 @@ namespace Ichni.Editor
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public partial class InputListener : MonoBehaviour
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{
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private PointerEventData pointerEventData;
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private bool isPointerOverUI;
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private GameObject hoveredUI;
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public EventSystem eventSystem;
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public List<GraphicRaycaster> graphicRaycasters;
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private void Start()
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{
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sceneCameraTransform = EditorManager.instance.cameraManager.sceneCamera.transform;
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}
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private void Update()
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{
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bool isPointerOverUI = IsPointerOverUI(out GameObject hoveredUI);
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if (EditorManager.instance.cameraManager.isSceneCameraActive &&
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!Keyboard.current.leftCtrlKey.isPressed && !isPointerOverUI) // 场景相机的移动和旋转
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isPointerOverUI = IsPointerOverUI(out hoveredUI);
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SceneCameraOperation();
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MusicPlayerOperation();
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TracksOperation();
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SaveAndExportOperation();
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CopyPasteDeleteOperation();
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ResolutionHintsOperation();
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UIOperation();
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SwitchCameraOperation();
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}
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}
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public partial class InputListener
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{
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private bool isRotatingSceneCamera;
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private Transform sceneCameraTransform;
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private void SceneCameraOperation()
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{
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if (Keyboard.current.ctrlKey.isPressed || Keyboard.current.altKey.isPressed || Keyboard.current.shiftKey.isPressed)
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{
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return;
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}
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if (EditorManager.instance.cameraManager.isSceneCameraActive && !isPointerOverUI) // 场景相机的移动和旋转
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{
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float cameraMoveSpeed = EditorManager.instance.cameraManager.sceneCameraMoveSpeed * Time.deltaTime;
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Transform sceneCameraTransform = EditorManager.instance.cameraManager.sceneCamera.transform;
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if (Keyboard.current.wKey.isPressed)
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{
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sceneCameraTransform.position += sceneCameraTransform.forward * cameraMoveSpeed;
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}
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if (Keyboard.current.sKey.isPressed)
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{
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sceneCameraTransform.position -= sceneCameraTransform.forward * cameraMoveSpeed;
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}
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if (Keyboard.current.dKey.isPressed)
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{
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sceneCameraTransform.position += sceneCameraTransform.right * cameraMoveSpeed;
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}
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if (Keyboard.current.aKey.isPressed)
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{
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sceneCameraTransform.position -= sceneCameraTransform.right * cameraMoveSpeed;
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}
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if (Keyboard.current.eKey.isPressed)
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{
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sceneCameraTransform.position += sceneCameraTransform.up * cameraMoveSpeed;
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}
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if (Keyboard.current.qKey.isPressed)
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{
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sceneCameraTransform.position -= sceneCameraTransform.up * cameraMoveSpeed;
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}
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}
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if (Mouse.current.rightButton.isPressed && !isPointerOverUI)
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if (EditorManager.instance.cameraManager.isSceneCameraActive)
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{
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if (Mouse.current.rightButton.wasPressedThisFrame && !isPointerOverUI)
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{
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float cameraRotateSpeed = EditorManager.instance.cameraManager.sceneCameraRotateSpeed * Time.deltaTime;
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Vector2 mouseDelta = Mouse.current.delta.ReadValue();
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sceneCameraTransform.Rotate(Vector3.up, -mouseDelta.x * cameraRotateSpeed, Space.World);
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sceneCameraTransform.Rotate(sceneCameraTransform.right, mouseDelta.y * cameraRotateSpeed, Space.World);
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isRotatingSceneCamera = true;
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}
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else if (isPointerOverUI)
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else if (Mouse.current.rightButton.wasReleasedThisFrame)
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{
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isRotatingSceneCamera = false;
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}
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}
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if (!isPointerOverUI && Keyboard.current.enterKey.wasPressedThisFrame) // 播放或暂停音乐
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if (isRotatingSceneCamera)
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{
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float cameraRotateSpeed = EditorManager.instance.cameraManager.sceneCameraRotateSpeed * Time.deltaTime;
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Vector2 mouseDelta = Mouse.current.delta.ReadValue();
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sceneCameraTransform.Rotate(Vector3.up, -mouseDelta.x * cameraRotateSpeed, Space.World);
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sceneCameraTransform.Rotate(sceneCameraTransform.right, mouseDelta.y * cameraRotateSpeed, Space.World);
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}
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}
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private void MusicPlayerOperation()
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{
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if (Keyboard.current.enterKey.wasPressedThisFrame && !isPointerOverUI) // 回车键 播放或暂停音乐
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{
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if (!EditorManager.instance.musicPlayer.isPlaying)
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{
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@@ -72,63 +119,103 @@ namespace Ichni.Editor
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EditorManager.instance.musicPlayer.PauseMusic();
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}
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}
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if (Keyboard.current.leftCtrlKey.isPressed) // 快捷键
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}
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private void TracksOperation()
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{
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if (Keyboard.current.altKey.isPressed)
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{
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// 保存和导出
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if (Keyboard.current.sKey.wasPressedThisFrame)
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if (Keyboard.current.pKey.wasPressedThisFrame) // Alt + P 显示或隐藏所有路径节点
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{
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List<Track> allTracks = EditorManager.instance.beatmapContainer.gameElementList.FindAll(x => x is Track).Cast<Track>().ToList();
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bool isAnyPathNodeShowing = allTracks.Any(track => track.trackPathSubmodule.pathNodeList.Any(pathNode => pathNode.isShowingSphere));
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allTracks.ForEach(track => track.SetAllPathNodeSphere(!isAnyPathNodeShowing));
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}
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else if (Keyboard.current.dKey.wasPressedThisFrame) // Alt + D 启用或隐藏所有轨道路径显示
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{
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List<Track> allTracks = EditorManager.instance.beatmapContainer.gameElementList.FindAll(x => x is Track).Cast<Track>().ToList();
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bool isAnyTrackDisplayShowing = allTracks.Any(track => track.trackPathSubmodule.isShowingDisplay);
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allTracks.ForEach(track => track.trackPathSubmodule.SetDisplay(!isAnyTrackDisplayShowing));
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}
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}
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}
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private void SaveAndExportOperation()
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{
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if (Keyboard.current.leftCtrlKey.isPressed)
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{
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if (Keyboard.current.sKey.wasPressedThisFrame) // Ctrl + S 保存
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{
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EditorManager.instance.projectManager.saveManager.Save();
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}
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else if (Keyboard.current.eKey.wasPressedThisFrame)
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else if (Keyboard.current.eKey.wasPressedThisFrame) // Ctrl + E 导出
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{
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EditorManager.instance.projectManager.exportManager.Export();
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}
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// 复制粘贴删除
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if (Keyboard.current.cKey.wasPressedThisFrame)
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}
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}
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private void CopyPasteDeleteOperation()
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{
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if (Keyboard.current.leftCtrlKey.isPressed)
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{
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if (Keyboard.current.cKey.wasPressedThisFrame) // Ctrl + C 复制
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{
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EditorManager.instance.operationManager.CopyPasteDeleteModule.CopyElement(EditorManager.instance.operationManager.currentSelectedElement);
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}
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else if (Keyboard.current.vKey.wasPressedThisFrame)
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else if (Keyboard.current.vKey.wasPressedThisFrame) // Ctrl + V 粘贴
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{
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EditorManager.instance.operationManager.CopyPasteDeleteModule.PasteElement(EditorManager.instance.operationManager.currentSelectedElement);
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}
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else if (Keyboard.current.dKey.wasPressedThisFrame)
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else if (Keyboard.current.dKey.wasPressedThisFrame) // Ctrl + D 删除
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{
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EditorManager.instance.operationManager.CopyPasteDeleteModule.DeleteElement(EditorManager.instance.operationManager.currentSelectedElement);
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}
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// 开关移动设备分辨率提示
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if (Keyboard.current.digit1Key.wasPressedThisFrame)
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}
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}
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private void ResolutionHintsOperation()
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{
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if (Keyboard.current.leftCtrlKey.isPressed)
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{
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if (Keyboard.current.digit1Key.wasPressedThisFrame) // Ctrl + 1 手机分辨率提示
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{
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EditorManager.instance.uiManager.mainPage.resolutionHints.SetPhoneFrame();
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}
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else if (Keyboard.current.digit2Key.wasPressedThisFrame)
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else if (Keyboard.current.digit2Key.wasPressedThisFrame) // Ctrl + 2 平板分辨率提示
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{
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EditorManager.instance.uiManager.mainPage.resolutionHints.SetIPadFrame();
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}
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else if (Keyboard.current.digit3Key.wasPressedThisFrame)
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else if (Keyboard.current.digit3Key.wasPressedThisFrame) // Ctrl + 3 绝对安全区域提示
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{
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EditorManager.instance.uiManager.mainPage.resolutionHints.SetSafeAreaFrame();
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}
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// 开关所有静态窗口
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if (Keyboard.current.uKey.wasPressedThisFrame)
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}
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}
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private void UIOperation()
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{
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if (Keyboard.current.leftCtrlKey.isPressed)
|
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{
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if (Keyboard.current.uKey.wasPressedThisFrame) // Ctrl + U 开关所有静态窗口
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{
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EditorManager.instance.uiManager.SetAllStaticWindowsActive();
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}
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//切换摄像机
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if (Keyboard.current.mKey.wasPressedThisFrame)
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}
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}
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private void SwitchCameraOperation()
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{
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if (Keyboard.current.leftCtrlKey.isPressed)
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{
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if (Keyboard.current.mKey.wasPressedThisFrame) // Ctrl + M 切换摄像机
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{
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EditorManager.instance.cameraManager.SwitchCamera();
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}
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}
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}
|
||||
}
|
||||
|
||||
|
||||
public partial class InputListener
|
||||
{
|
||||
public bool IsPointerOverUI(out GameObject hoveredUI)
|
||||
|
||||
8
Assets/StreamingAssets/AutoSave/Terminal.meta
Normal file
8
Assets/StreamingAssets/AutoSave/Terminal.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 239351ec00e5942759a8050c450d7a89
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -492,137 +492,6 @@
|
||||
"attachedElementGuid" : {
|
||||
"value" : "976c1bde-65be-468c-81d3-0c133f615edb"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Hold_BM,Assembly-CSharp",
|
||||
"holdEndTime" : 2.5,
|
||||
"exactJudgeTime" : 1.5,
|
||||
"elementName" : "New Hold",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "431b9cdf-3d07-4ca3-a540-e5772fdcacb9"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "d9d3df55-9509-46dc-8e2f-d628993313cb"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -1,
|
||||
"endTime" : 0,
|
||||
"attachedElementGuid" : {
|
||||
"value" : "431b9cdf-3d07-4ca3-a540-e5772fdcacb9"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
"judgeUnitList" : [
|
||||
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
"value" : "431b9cdf-3d07-4ca3-a540-e5772fdcacb9"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.ThemeBundles.Basic.Beatmap.BasicHoldVisualMovable_BM,Assembly-CSharp",
|
||||
"themeBundleName" : "basic",
|
||||
"objectName" : "BasicNoteHoldMovable",
|
||||
"elementName" : "New Note Visual",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
"elementGuid" : {
|
||||
"value" : "160d94d5-652f-4402-b0e3-a7451b554307"
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "431b9cdf-3d07-4ca3-a540-e5772fdcacb9"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
"x" : 0,
|
||||
"y" : 0,
|
||||
"z" : 0
|
||||
},
|
||||
"originalScale" : {
|
||||
"x" : 1,
|
||||
"y" : 1,
|
||||
"z" : 1
|
||||
},
|
||||
"attachedElementGuid" : {
|
||||
"value" : "160d94d5-652f-4402-b0e3-a7451b554307"
|
||||
}
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
|
||||
"isOverridingDuration" : false,
|
||||
"startTime" : -1,
|
||||
"endTime" : 0,
|
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@@ -0,0 +1,123 @@
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using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
public partial class BasicHoldVisualMesh : NoteVisualBaseHold
|
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{
|
||||
public MeshGenerator meshGenerator;
|
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public SplinePositioner headPoint, tailPoint;
|
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|
||||
public static BasicHoldVisualMesh GenerateElement(string elementName, Guid id, List<string> tags,
|
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
|
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{
|
||||
BasicHoldVisualMesh holdVisualMesh = SubstantialObject.GenerateElement(elementName, id, tags,
|
||||
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualMesh>();
|
||||
|
||||
return holdVisualMesh;
|
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}
|
||||
|
||||
public override void FirstSetUpObject(bool isFirstGenerated)
|
||||
{
|
||||
NoteBase note = parentElement as NoteBase;
|
||||
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
|
||||
if(!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
|
||||
|
||||
this.note = note;
|
||||
note.noteVisual = this;
|
||||
this.hold = note as Hold;
|
||||
this.headPoint = notePartList[0].GetComponent<SplinePositioner>();
|
||||
this.meshGenerator = notePartList[1].GetComponent<MeshGenerator>();
|
||||
this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
|
||||
|
||||
headPoint.spline = hold.track.trackPathSubmodule.path;
|
||||
meshGenerator.spline = hold.track.trackPathSubmodule.path;
|
||||
tailPoint.spline = hold.track.trackPathSubmodule.path;
|
||||
|
||||
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
||||
float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
|
||||
float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
|
||||
hold.trackPositioner.SetPercent(startPercent);
|
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meshGenerator.SetClipRange(startPercent, endPercent);
|
||||
headPoint.SetPercent(startPercent);
|
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tailPoint.SetPercent(endPercent);
|
||||
|
||||
if (isFirstGenerated)
|
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{
|
||||
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
|
||||
//effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
|
||||
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
|
||||
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
|
||||
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
|
||||
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public partial class BasicHoldVisualMesh
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new BasicHoldVisualTube_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
|
||||
}
|
||||
|
||||
public override void UpdateHoldInMovableTrack()
|
||||
{
|
||||
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
||||
float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
|
||||
float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
|
||||
if (hold.isHolding)
|
||||
{
|
||||
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
|
||||
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
}
|
||||
else if (hold.isFinalJudged)
|
||||
{
|
||||
startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
|
||||
}
|
||||
|
||||
hold.trackPositioner.SetPercent(startPercent);
|
||||
meshGenerator.SetClipRange(startPercent, endPercent);
|
||||
headPoint.SetPercent(startPercent);
|
||||
tailPoint.SetPercent(endPercent);
|
||||
}
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public class BasicHoldVisualTube_BM : SubstantialObject_BM
|
||||
{
|
||||
public BasicHoldVisualTube_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public BasicHoldVisualTube_BM(string elementName, Guid id, List<string> tags,
|
||||
GameElement_BM parent, string themeBundleName, string objectName) :
|
||||
base(elementName, id, tags, parent, themeBundleName, objectName)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = BasicHoldVisualMesh.GenerateElement(elementName, elementGuid, tags, false,
|
||||
GetElement(attachedElementGuid), themeBundleName, objectName);
|
||||
}
|
||||
|
||||
public override GameElement DuplicateBM(GameElement parent)
|
||||
{
|
||||
return BasicHoldVisualMesh.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d94f163ef3d384b7eac5af0a344d786d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -48,7 +48,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
if (hold.isHolding)
|
||||
{
|
||||
float percent = (hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable).GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
|
||||
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
|
||||
float percent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
|
||||
hold.trackPositioner.SetPercent(percent);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,12 +24,27 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
noteVisual.noteMain.transform.localScale = Vector3.one;
|
||||
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(true);
|
||||
holdVisualMesh.notePartList[2].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad);
|
||||
noteVisual.noteMain.transform.DOScale(Vector3.zero, effectTime).SetEase(Ease.OutQuad).OnComplete(() => noteVisual.noteMain.SetActive(false));
|
||||
noteVisual.noteMain.transform.DOScale(Vector3.zero, effectTime).SetEase(Ease.OutQuad).OnComplete(() =>
|
||||
{
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(false);
|
||||
holdVisualMesh.notePartList[2].SetActive(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
@@ -24,12 +25,29 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
noteVisual.noteMain.transform.localScale = Vector3.zero;
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(false);
|
||||
holdVisualMesh.notePartList[1].GetComponent<MeshGenerator>().size = 0;
|
||||
holdVisualMesh.notePartList[2].SetActive(false);
|
||||
holdVisualMesh.notePartList[2].transform.localScale = Vector3.zero;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
noteVisual.noteMain.transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutBack);
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(true);
|
||||
MeshGenerator meshGenerator = holdVisualMesh.notePartList[1].GetComponent<MeshGenerator>();
|
||||
DOTween.To(() => meshGenerator.size, x => meshGenerator.size = x, 1, effectTime).SetEase(Ease.OutBack);
|
||||
holdVisualMesh.notePartList[2].SetActive(true);
|
||||
holdVisualMesh.notePartList[2].transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutBack);
|
||||
}
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
|
||||
@@ -27,6 +27,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
effectRing.transform.localScale = Vector3.zero;
|
||||
effectRing.GetComponent<SpriteRenderer>().color = Color.white;
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(true);
|
||||
holdVisualMesh.notePartList[2].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
@@ -35,6 +41,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
effectRing.transform.DOScale(Vector3.one * 0.5f, effectTime).SetEase(Ease.OutQuad);
|
||||
effectRing.GetComponent<SpriteRenderer>().DOFade(0, effectTime).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(false);
|
||||
holdVisualMesh.notePartList[2].SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
|
||||
@@ -24,13 +24,27 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
{
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(true);
|
||||
holdVisualMesh.notePartList[2].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
{
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
noteMainRenderer.material.SetColor("_BaseColor", Color.white / 2f);
|
||||
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad);
|
||||
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad).OnComplete(() =>
|
||||
{
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(false);
|
||||
holdVisualMesh.notePartList[2].SetActive(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
|
||||
@@ -27,6 +27,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
effectRing.transform.localScale = Vector3.zero;
|
||||
effectRing.GetComponent<SpriteRenderer>().color = Color.white;
|
||||
noteVisual.noteMain.SetActive(true);
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(true);
|
||||
holdVisualMesh.notePartList[2].SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Adjust()
|
||||
@@ -35,6 +41,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
|
||||
effectRing.transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutQuad);
|
||||
effectRing.GetComponent<SpriteRenderer>().DOFade(0, effectTime).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
|
||||
noteVisual.noteMain.SetActive(false);
|
||||
|
||||
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
|
||||
{
|
||||
holdVisualMesh.notePartList[1].SetActive(false);
|
||||
holdVisualMesh.notePartList[2].SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public override EffectBase_BM ConvertToBM()
|
||||
|
||||
Reference in New Issue
Block a user