Files
ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteMissPale.cs
2025-03-17 21:49:57 -04:00

83 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteMissPale : NoteMissEffect
{
Renderer noteMainRenderer;
public BasicNoteMissPale(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
this.effectTime = 0.2f;
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteMainRenderer.material.SetColor("_BaseColor", Color.white);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(true);
holdVisualMesh.notePartList[2].SetActive(true);
}
}
public override void Adjust()
{
noteMainRenderer.material.SetColor("_BaseColor", Color.white / 2f);
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad).OnComplete(() =>
{
noteVisual.noteMain.SetActive(false);
if (noteVisual is BasicHoldVisualMesh holdVisualMesh)
{
holdVisualMesh.notePartList[1].SetActive(false);
holdVisualMesh.notePartList[2].SetActive(false);
}
});
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteMissPale_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Basic Note Miss Pale");
var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
}
}
namespace Beatmap
{
public class BasicNoteMissPale_BM : NoteMissEffect_BM
{
public BasicNoteMissPale_BM()
{
}
public BasicNoteMissPale_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteMissPale(attachedGameElement as NoteVisualBase);
}
}
}
}