Files
ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicHoldVisualMovable.cs
2025-03-17 21:49:57 -04:00

86 lines
3.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public partial class BasicHoldVisualMovable : NoteVisualBaseHold
{
public static BasicHoldVisualMovable GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
{
BasicHoldVisualMovable holdVisualMovable = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisualMovable>();
return holdVisualMovable;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
this.hold = note as Hold;
if (isFirstGenerated)
{
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}
}
public partial class BasicHoldVisualMovable
{
public override void SaveBM()
{
matchedBM = new Beatmap.BasicHoldVisualMovable_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
}
public override void UpdateHoldInMovableTrack()
{
if (hold.isHolding)
{
TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
float percent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
hold.trackPositioner.SetPercent(percent);
}
}
}
namespace Beatmap
{
public class BasicHoldVisualMovable_BM : SubstantialObject_BM
{
public BasicHoldVisualMovable_BM()
{
}
public BasicHoldVisualMovable_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
matchedElement = BasicHoldVisualMovable.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName);
}
public override GameElement DuplicateBM(GameElement parent)
{
return BasicHoldVisualMovable.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
}
}
}
}