33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Strike : CardLogicBase
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{
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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// 旧版使用 Cmd_PlayAnimation.AddAction 在动画 70% 处注入伤害,
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// 现改为 Cmd.Parallel 同步触发动画与延迟伤害,保留 0.7s 等效延迟
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return ForEachTarget(targetList, target => Cmd.Parallel(
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
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Cmd.After(0.7f, () => user.Attack(target, GetTargetedFinalDamage(target)))
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));
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
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}
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}
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} |