using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using SLSFramework.General; namespace Continentis.Mods.Basic.Cards { public class Strike : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { // 旧版使用 Cmd_PlayAnimation.AddAction 在动画 70% 处注入伤害, // 现改为 Cmd.Parallel 同步触发动画与延迟伤害,保留 0.7s 等效延迟 return ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Attack"), new Cmd_PlaySFX("SFX_Basic_SwordStrike"), new Cmd_SpawnVFX("VFX_Basic_RedImpact"), Cmd.After(0.7f, () => user.Attack(target, GetTargetedFinalDamage(target))) )); } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Strike(); } } }