除了充盈都做完了
This commit is contained in:
@@ -30,7 +30,7 @@ namespace Continentis.Mods.Basic.Cards
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private void SelectEffect(CardInstance card)
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{
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card), new CommandContext());
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true), new CommandContext());
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}
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}
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}
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46
Assets/Mods/Basic/Cards/Scripts/Knight/DivineSmite.cs
Normal file
46
Assets/Mods/Basic/Cards/Scripts/Knight/DivineSmite.cs
Normal file
@@ -0,0 +1,46 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Combat;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class DivineSmite : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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AddLogicComponent<CardLogicComponent_Protect>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
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new Cmd_ParamFunction<CharacterBase>(target => user.Attack(target, GetFinalDamage(target))));
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foreach (CharacterBase protectTarget in CombatMainManager.Instance.characterController.GetAllAllies(user))
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{
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Cmd_ParamFunction<CharacterBase> protectCommand = new Cmd_ParamFunction<CharacterBase>((target) =>
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{
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LogicComponent<CardLogicComponent_Protect>().GenerateProtection(user, target, GetAttribute("BuffCount_Protecting"));
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});
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protectCommand.selfContext.context["Target"] = protectTarget;
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mainGroup.AddCommand(protectCommand);
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}
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e904dc1daa5821a408f2abd6f29c97a0
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39
Assets/Mods/Basic/Cards/Scripts/Knight/EstablishFormation.cs
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39
Assets/Mods/Basic/Cards/Scripts/Knight/EstablishFormation.cs
Normal file
@@ -0,0 +1,39 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class EstablishFormation : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
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{
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target.AddBlock(GetAttribute("Block"));
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int stack = GetAttribute("BuffStack_EstablishFormation");
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int count = GetAttribute("BuffCount_EstablishFormation");
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CreateCharacterBuff<Buffs.EstablishFormation>(stack, count).Apply(target, user, this);
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}));
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: eba3b7ce4bc2af042bf93ecb12fc9927
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39
Assets/Mods/Basic/Cards/Scripts/Knight/FirmBelief.cs
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39
Assets/Mods/Basic/Cards/Scripts/Knight/FirmBelief.cs
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@@ -0,0 +1,39 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class FirmBelief : CardLogicBase
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{
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public override void Initialize()
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{
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base.Initialize();
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this.eventSubmodule.onInitiativeDiscard.Add("FirmBelief_PlayWhenDiscard",
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new PrioritizedCheckAndEffect(() => true, () => this.Play(new List<CharacterBase>(), user)));
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}
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = SingleCommandGroup(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_Function(() => user.AddBlock(GetAttribute("Block"))),
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new Cmd_Function(() => user.deckSubmodule.DrawCards(GetAttribute("DrawCardAmount"))));
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock_Fortitude();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: a2f57e9784b12854c823cd5f661beced
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21
Assets/Mods/Basic/Cards/Scripts/Knight/OathOfHonor.cs
Normal file
21
Assets/Mods/Basic/Cards/Scripts/Knight/OathOfHonor.cs
Normal file
@@ -0,0 +1,21 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class OathOfHonor : CardLogicBase
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{
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_Function(() => user.ModifyStamina(GetAttribute("StaminaRestore"))));
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return mainGroup;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 9d72f88c86e4d994f874c94972855107
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@@ -1,16 +1,50 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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public class UtmostStrike : MonoBehaviour
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namespace Continentis.Mods.Basic.Cards
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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public class UtmostStrike : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
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new Cmd_ParamFunction<CharacterBase>(target =>
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{
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user.Attack(target, GetFinalDamage(target));
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})); //对目标造成伤害
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LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
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}
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private bool SelectCondition(CardInstance card)
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{
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return card.cardLogic.contentSubmodule.cardType is not CardType.Attack;
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}
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private void SelectEffect(CardInstance card)
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{
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CommandQueueManager.Instance.AddCommand(user.deckSubmodule.DiscardCard(card, true), new CommandContext());
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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}
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8
Assets/Mods/Basic/Cards/Scripts/Mage.meta
Normal file
8
Assets/Mods/Basic/Cards/Scripts/Mage.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b08dd6ea5797f55408bf6b6a69aeba15
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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39
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs
Normal file
@@ -0,0 +1,39 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Abundant : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Skill"));
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LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
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return mainGroup;
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}
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private bool SelectCondition(CardInstance card)
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{
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return card.cardLogic.contentSubmodule.cardType is CardType.Attack && card.cardLogic.HasKeyword("Magic");
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}
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private void SelectEffect(CardInstance card)
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{
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/*if (card.cardLogic.HasAttribute("Damage"))
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{
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card.cardLogic.ModifyAttribute("Damage", GetAttribute("DamageIncrease"));
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}*/
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}
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}
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}
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2
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e7de639785002bc4da8509809e5d12e5
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38
Assets/Mods/Basic/Cards/Scripts/Mage/ArcaneMissiles.cs
Normal file
38
Assets/Mods/Basic/Cards/Scripts/Mage/ArcaneMissiles.cs
Normal file
@@ -0,0 +1,38 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class ArcaneMissiles : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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base.PlayEffect(targetList);
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List<CommandBase> templates = new List<CommandBase>();
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templates.Add(new Cmd_PlayAnimation(user.characterView, "Attack"));
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for (int i = 0; i < GetAttribute("AttackCount"); i++) //多段攻击(段数可变)情况的处理
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{
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templates.Add(new Cmd_ParamFunction<CharacterBase>(0.4f, target => user.Attack(target, GetFinalDamage(target))));
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}
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CommandGroup mainGroup = TargetListCommandGroup(targetList, ExecutionMode.Sequential, ExecutionMode.Sequential, templates.ToArray());
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
|
||||
guid: e2678a4ab435adf448a3c80f56c83f69
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@@ -0,0 +1,25 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class ConcentratedSpellcasting : CardLogicBase
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{
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_Function(() =>
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{
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CreateCharacterBuff<Buffs.ConcentratedSpellcasting>(GetAttribute("BuffStack_ConcentratedSpellcasting")).Apply(user, user, this);
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}));
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return mainGroup;
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||||
}
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ce9231a091a13f4d9183dbde66a1727
|
||||
39
Assets/Mods/Basic/Cards/Scripts/Mage/ElectricClaw.cs
Normal file
39
Assets/Mods/Basic/Cards/Scripts/Mage/ElectricClaw.cs
Normal file
@@ -0,0 +1,39 @@
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using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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||||
using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
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namespace Continentis.Mods.Basic.Cards
|
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{
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public class ElectricClaw : CardLogicBase
|
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{
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||||
protected override void SetUpLogicComponents()
|
||||
{
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AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
}));
|
||||
|
||||
mainGroup.AddCommand(new Cmd_Function(()=>
|
||||
{
|
||||
CreateCharacterBuff<Resonance>(GetAttribute("BuffStack_Resonance")).Apply(user, user, this);
|
||||
}));
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3eb15b57f771d24bb972922dc3efaac
|
||||
36
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs
Normal file
36
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class FarSighted : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetEffect(SelectEffect);
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential);
|
||||
mainGroup.AddCommand(new Cmd_PlayAnimation(user.characterView, "Skill"));
|
||||
LogicComponent<CardLogicComponent_SelectHandCards>()
|
||||
.AddSelectionCommands(ref mainGroup, "Card_Basic_FarSighted_SelectionCommandTitle".Localize(), 1);
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
private void SelectEffect(CardInstance card)
|
||||
{
|
||||
card.cardLogic.contentSubmodule.keywords.Add("Retain");
|
||||
card.cardLogic.contentSubmodule.originalFunctionText += " + $Keyword(\"Retain\")";
|
||||
CardTextInterpreter.InterpretText(card.cardLogic, true);
|
||||
card.handCardView.Setup();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/FarSighted.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 239a74c46842bee4e8af12f846b405ab
|
||||
36
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs
Normal file
36
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class FireBall : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.2f, target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
CreateCharacterBuff<Burn>(GetAttribute("BuffStack_Burn")).Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/FireBall.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 69f6031d6d6952b4e90185dbddd38070
|
||||
24
Assets/Mods/Basic/Cards/Scripts/Mage/FlameInscription.cs
Normal file
24
Assets/Mods/Basic/Cards/Scripts/Mage/FlameInscription.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class FlameInscription : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_Function(() =>
|
||||
{
|
||||
CreateCharacterBuff<Buffs.FlameInscription>(GetAttribute("BuffStack_FlameInscription")).Apply(user, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 10c8d4faf49be8349ac092999f496973
|
||||
24
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs
Normal file
24
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Haste : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_Function(() =>
|
||||
{
|
||||
CreateCharacterBuff<Buffs.Haste>().Apply(user, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/Haste.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96144c951656fe845863917ab00c7643
|
||||
25
Assets/Mods/Basic/Cards/Scripts/Mage/IdentifyWeakness.cs
Normal file
25
Assets/Mods/Basic/Cards/Scripts/Mage/IdentifyWeakness.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class IdentifyWeakness : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
|
||||
{
|
||||
CreateCharacterBuff<Vulnerable>(GetAttribute("BuffCount_Vulnerable")).Apply(target, user, this);
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e84e43305b792e14a94b6983d6fec4ae
|
||||
29
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs
Normal file
29
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using Continentis.Mods.Basic.Buffs;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class Scorch : CardLogicBase
|
||||
{
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
|
||||
{
|
||||
if (target.combatBuffSubmodule.TryGetBuff(out Burn burn))
|
||||
{
|
||||
int stacksToAdd = burn.unitedStackSubmodule.stackAmount * GetAttribute("BuffStackAmplifier_Burn");
|
||||
burn.unitedStackSubmodule.AddStack(stacksToAdd);
|
||||
}
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs.meta
Normal file
2
Assets/Mods/Basic/Cards/Scripts/Mage/Scorch.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3bfc86c93def5944a54251d67a3f32a
|
||||
36
Assets/Mods/Basic/Cards/Scripts/Mage/WitchcraftRay.cs
Normal file
36
Assets/Mods/Basic/Cards/Scripts/Mage/WitchcraftRay.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Collections.Generic;
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Continentis.Mods.Basic.Cards
|
||||
{
|
||||
public class WitchcraftRay : CardLogicBase
|
||||
{
|
||||
protected override void SetUpLogicComponents()
|
||||
{
|
||||
AddLogicComponent<CardLogicComponent_Attack>();
|
||||
}
|
||||
|
||||
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
base.PlayEffect(targetList);
|
||||
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Attack"),
|
||||
new Cmd_ParamFunction<CharacterBase>(target =>
|
||||
{
|
||||
user.Attack(target, GetFinalDamage(target));
|
||||
}));
|
||||
|
||||
return mainGroup;
|
||||
}
|
||||
|
||||
public override void ApplyAttributeChangesByCard()
|
||||
{
|
||||
LogicComponent<CardLogicComponent_Attack>().SetDamage_Arcane();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d7c96f898be9d544b7f154a88acdece
|
||||
@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Cards
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
eventSubmodule.onDraw.Add("Basic_Faint", new EventUnit(() =>
|
||||
eventSubmodule.onDraw.Add("Basic_Faint", new PrioritizedAction(() =>
|
||||
{
|
||||
user.ModifyStamina(-1);
|
||||
}));
|
||||
|
||||
@@ -12,7 +12,7 @@ namespace Continentis.Mods.Basic.Cards
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
eventSubmodule.onActionEnd.Add("Basic_Oblivion_ExhaustCard", new EventUnit(() =>
|
||||
eventSubmodule.onActionEnd.Add("Basic_Oblivion_ExhaustCard", new PrioritizedAction(() =>
|
||||
{
|
||||
List<CardInstance> handPile = user.deckSubmodule.HandPile;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user