Files
Continentis/Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/Oblivion.cs
2025-10-31 10:02:30 -04:00

37 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public partial class Oblivion : CardLogicBase
{
public override void Initialize()
{
base.Initialize();
eventSubmodule.onActionEnd.Add("Basic_Oblivion_ExhaustCard", new PrioritizedAction(() =>
{
List<CardInstance> handPile = user.deckSubmodule.HandPile;
if (handPile.Contains(cardInstance))
{
if (handPile.Filtered(CardFilter).TryGetRandom(out CardInstance randomCard))
{
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.ExhaustCard(randomCard));
}
}
}));
}
}
public partial class Oblivion
{
private static bool CardFilter(CardInstance card)
{
return card.cardLogic.contentSubmodule.cardType is not CardType.Status and not CardType.Curse;
}
}
}