39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Abundant : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Skill"));
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LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
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return mainGroup;
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}
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private bool SelectCondition(CardInstance card)
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{
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return card.cardLogic.contentSubmodule.cardType is CardType.Attack && card.cardLogic.HasKeyword("Magic");
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}
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private void SelectEffect(CardInstance card)
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{
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/*if (card.cardLogic.HasAttribute("Damage"))
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{
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card.cardLogic.ModifyAttribute("Damage", GetAttribute("DamageIncrease"));
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}*/
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}
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}
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} |