Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Mage/Abundant.cs
2025-10-31 10:02:30 -04:00

39 lines
1.3 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class Abundant : CardLogicBase
{
protected override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
return mainGroup;
}
private bool SelectCondition(CardInstance card)
{
return card.cardLogic.contentSubmodule.cardType is CardType.Attack && card.cardLogic.HasKeyword("Magic");
}
private void SelectEffect(CardInstance card)
{
/*if (card.cardLogic.HasAttribute("Damage"))
{
card.cardLogic.ModifyAttribute("Damage", GetAttribute("DamageIncrease"));
}*/
}
}
}