尝试修改丢text的情况
This commit is contained in:
8
Assets/Addressables_Temp.meta
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8
Assets/Addressables_Temp.meta
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fileFormatVersion: 2
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guid: e164e1d4c54c82642aff8894a1571338
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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92
Assets/Addressables_Temp/link.xml
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92
Assets/Addressables_Temp/link.xml
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<linker>
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<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="Assets.PixelFantasy.Common.Scripts.CollectionScripts.SpriteCollection" preserve="all" />
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<type fullname="Assets.PixelFantasy.Common.Scripts.SoloState" preserve="all" />
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<type fullname="Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts.Character" preserve="all" />
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<type fullname="Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts.CharacterBuilder" preserve="all" />
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<type fullname="Continentis.MainGame.Card.CardData" preserve="all" />
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<type fullname="Continentis.MainGame.Character.CharacterData" preserve="all" />
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<type fullname="Continentis.MainGame.Character.CombatCharacterViewBase" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_BaseIcon" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_CharacterBuffCollection" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_CharacterBuffIcon" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_Intention" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_MainAttributesBar" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_SelectingDot" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUDData" preserve="all" />
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<type fullname="Assets.PixelFantasy.Common.Scripts.CollectionScripts.Layer" preserve="nothing" serialized="true" />
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<type fullname="Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts.Firearm" preserve="nothing" serialized="true" />
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<type fullname="Continentis.MainGame.UI.HUD_MainAttributesBar/DefenseModule" preserve="nothing" serialized="true" />
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<type fullname="Continentis.MainGame.UI.HUD_MainAttributesBar/HealthBar" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.U2D.Animation.SpriteLibrary" preserve="all" />
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<type fullname="UnityEngine.U2D.Animation.SpriteResolver" preserve="all" />
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</assembly>
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<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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</assembly>
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<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="TMPro.TextMeshProUGUI" preserve="all" />
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<type fullname="TMPro.TMP_FontAsset" preserve="all" />
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<type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
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<type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
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<type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
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<type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
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<type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
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<type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
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<type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.AnimationClip" preserve="all" />
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<type fullname="UnityEngine.Animator" preserve="all" />
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<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.AudioClip" preserve="all" />
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<type fullname="UnityEngine.AudioSource" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.Object" preserve="all" />
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<type fullname="UnityEngine.RectTransform" preserve="all" />
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<type fullname="UnityEngine.Shader" preserve="all" />
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<type fullname="UnityEngine.Sprite" preserve="all" />
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<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
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<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.BoxCollider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
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<type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
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<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
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<type fullname="UnityEngine.UI.Image" preserve="all" />
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<type fullname="UnityEngine.UI.Mask" preserve="all" />
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<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.CanvasGroup" preserve="all" />
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<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
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</assembly>
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<assembly fullname="Sirenix.Serialization">
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<type fullname="Sirenix.Serialization.SerializationData" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="UnityEngine.TextCoreFontEngineModule">
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<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
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</assembly>
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</linker>
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7
Assets/Addressables_Temp/link.xml.meta
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7
Assets/Addressables_Temp/link.xml.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 5a95af5ae3555cb4eaa7b93bb1f76a8a
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -27,7 +27,7 @@ MonoBehaviour:
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intentionIconKeys: []
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intentionValueNames: []
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intentionTextOverride:
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baseWeight: 1
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baseWeight: 0
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variableAttributes:
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dictionaryList:
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- Key: TargetCount
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@@ -42,7 +42,7 @@ MonoBehaviour:
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Value: 0
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index: 2
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isKeyDuplicated: 0
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- Key: BuffStack
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- Key: BuffStack_KnifeTrick
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Value: 4
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index: 3
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isKeyDuplicated: 0
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@@ -11,10 +11,10 @@ namespace Continentis.Mods.Basic.Cards.Assassin
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public override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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new Cmd_PlayAnimation(user.characterView, "Action"),
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new Cmd_Function(() =>
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{
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CreateCharacterBuff<Buffs.KnifeTrick>(GetAttribute("BuffStack")).Apply(user, user, this);
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CreateCharacterBuff<Buffs.KnifeTrick>(GetAttribute("BuffStack_KnifeTrick")).Apply(user, user, this);
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}));
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return new List<CommandBase> { mainGroup };
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@@ -10,7 +10,7 @@ namespace Continentis.Mods.Basic.Buffs
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public KnifeTrick(int stack)
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{
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Initialize(BuffType.Positive, BuffDispelLevel.Strong);
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this.contentSubmodule = new ContentSubmodule(this, false)
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this.contentSubmodule = new ContentSubmodule(this)
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.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
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this.iconSubmodule = new IconSubmodule(this);
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this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
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@@ -20,8 +20,6 @@ namespace Continentis.Mods.Basic.Buffs
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{
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if (buff is Sharpness)
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{
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Debug.Log("Knife Trick observed Sharpness buff removal, adding new Sharpness buff.");
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Debug.Log("Stack amount: " + unitedStackSubmodule.stackAmount);
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CreateCharacterBuff<Sharpness>(unitedStackSubmodule.stackAmount).Apply(attachedCharacter, attachedCharacter);
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}
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}));
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@@ -33,8 +31,6 @@ namespace Continentis.Mods.Basic.Buffs
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if (FindExistingSameBuff(out existingBuff))
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{
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existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
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int newStack = existingBuff.unitedStackSubmodule.stackAmount;
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existingBuff.coreAttributeSubmodule.numericChange["DodgeChanceOffset"] = newStack;
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return false;
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}
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return true;
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@@ -152,7 +152,7 @@ MonoBehaviour:
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index: 22
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isKeyDuplicated: 0
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- Key: Speed
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Value: 99
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Value: 0
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index: 23
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isKeyDuplicated: 0
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- Key: LifeStealMultiplier
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@@ -122,7 +122,7 @@ namespace Continentis.MainGame
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public void Remove()
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{
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buffIcon?.RemoveIcon();
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//buffIcon?.RemoveIcon();
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}
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}
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@@ -105,6 +105,13 @@ namespace Continentis.MainGame.Character
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public override void Remove()
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{
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OnBuffRemove();
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if (iconSubmodule != null)
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{
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(attachedCharacter.characterView.hudContainer.enablingHUDs["CharacterBuffCollection"] as HUD_CharacterBuffCollection)
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?.RemoveBuffIcon(this);
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}
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this.attachedCharacter.combatBuffSubmodule.buffList.Remove(this);
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attachedCharacter.deckSubmodule.GetAllCards().ForEach(card => card.RefreshCardAttributes());
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attachedCharacter.combatBuffSubmodule.buffList.Exclude(this).For(buff => buff.eventSubmodule?.onOtherBuffRemoved.Invoke(this));
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@@ -50,7 +50,7 @@ namespace Continentis.MainGame.UI
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card.user = CombatMainManager.Instance.currentCharacter;
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card.RefreshCardAttributes();
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buttonText.text = "Team";
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teamPileText.gameObject.SetActive(true);
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UpdateTeamPileText(card.user.team);
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});
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}));
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@@ -72,7 +72,7 @@ namespace Continentis.MainGame.UI
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CombatUIManager.Instance.combatMainPage.ClearAllCardViews();
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playerHero.deckSubmodule.SetUpHandCardViews();
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buttonText.text = "Hero";
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teamPileText.gameObject.SetActive(false);
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UpdateTeamPileText(playerHero.team);
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}));
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seq.AppendInterval(0.1f);
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seq.Append(CombatUIManager.Instance.combatMainPage.handPile.rectTransform.DOAnchorPosY(80f, 0.2f));
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@@ -87,13 +87,17 @@ namespace Continentis.MainGame.UI
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public void UpdateTeamPileText(CombatTeam team)
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{
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int currentCardCount = team.deckSubmodule.HandPile.Count;
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Debug.Log($"Current team hand pile count: {currentCardCount}");
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gameObject.SetActive(currentCardCount != 0);
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if (isTeam)
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{
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gameObject.SetActive(true);
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}
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else
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{
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gameObject.SetActive(currentCardCount != 0);
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}
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teamPileText.text = $"{currentCardCount}/10";
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Debug.Log($"Updated team pile text: {teamPileText.text}");
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}
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}
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}
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@@ -34,8 +34,18 @@ namespace Continentis.MainGame.UI
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HUD_CharacterBuffIcon buffIcon = buffIcons.Find(x => x.buff == buff);
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if (buffIcon != null)
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{
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LeanPool.Despawn(buffIcon.gameObject);
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buffIcons.Remove(buffIcon);
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buff.iconSubmodule.buffIcon = null;
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LeanPool.Despawn(buffIcon.gameObject);
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}
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else
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{
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// 如果逻辑上要移除 Buff,但在 UI 列表里找不到对应的 Icon,说明出事了。
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// 这可能是导致你看到“Buff图标没有正常显示”的另一个原因(状态不同步)。
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Debug.LogWarning($"[HUD] 尝试移除 Buff {buff.contentSubmodule.displayName} 的图标,但在 buffIcons 列表中未找到匹配项!可能存在状态脱节。");
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// 可选:强制清理一遍列表中的空引用(自我修复)
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// CleanUpInvalidIcons();
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}
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UpdateHud();
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}
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@@ -40,6 +40,14 @@ namespace Continentis.MainGame.UI
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}
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TMP_Text text = textList[textIndex];
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if (text == null)
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{
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Debug.LogWarning($"Text component at index {textIndex} is null.");
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// 如果这里触发了,说明上层逻辑在尝试操作一个已经死亡的 UI 对象
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return;
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}
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if (getText != null)
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{
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text.gameObject.SetActive(true);
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