Files
Continentis/Assets/Addressables_Temp/link.xml
2025-12-14 00:51:34 -05:00

92 lines
6.6 KiB
XML

<linker>
<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts.Character" preserve="all" />
<type fullname="Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts.CharacterBuilder" preserve="all" />
<type fullname="Continentis.MainGame.Card.CardData" preserve="all" />
<type fullname="Continentis.MainGame.Character.CharacterData" preserve="all" />
<type fullname="Continentis.MainGame.Character.CombatCharacterViewBase" preserve="all" />
<type fullname="Continentis.MainGame.UI.HUD_BaseIcon" preserve="all" />
<type fullname="Continentis.MainGame.UI.HUD_CharacterBuffCollection" preserve="all" />
<type fullname="Continentis.MainGame.UI.HUD_CharacterBuffIcon" preserve="all" />
<type fullname="Continentis.MainGame.UI.HUD_Intention" preserve="all" />
<type fullname="Continentis.MainGame.UI.HUD_MainAttributesBar" preserve="all" />
<type fullname="Continentis.MainGame.UI.HUD_SelectingDot" preserve="all" />
<type fullname="Continentis.MainGame.UI.HUDData" preserve="all" />
<type fullname="Assets.PixelFantasy.Common.Scripts.CollectionScripts.Layer" preserve="nothing" serialized="true" />
<type fullname="Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts.Firearm" preserve="nothing" serialized="true" />
<type fullname="Continentis.MainGame.UI.HUD_MainAttributesBar/DefenseModule" preserve="nothing" serialized="true" />
<type fullname="Continentis.MainGame.UI.HUD_MainAttributesBar/HealthBar" preserve="nothing" serialized="true" />
</assembly>
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<type fullname="UnityEngine.U2D.Animation.SpriteLibrary" preserve="all" />
<type fullname="UnityEngine.U2D.Animation.SpriteResolver" preserve="all" />
</assembly>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
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</assembly>
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<type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
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<type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
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</assembly>
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<type fullname="UnityEngine.Animator" preserve="all" />
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AudioClip" preserve="all" />
<type fullname="UnityEngine.AudioSource" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.RectTransform" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
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</assembly>
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<type fullname="UnityEngine.BoxCollider" preserve="all" />
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<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
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<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
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<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.CanvasGroup" preserve="all" />
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
</assembly>
<assembly fullname="Sirenix.Serialization">
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</assembly>
<assembly fullname="UnityEngine.TextCoreFontEngineModule">
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
</assembly>
</linker>