架构大更
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Demo_Project
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{
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public class DestroyParticleAtEnd : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (this.GetComponent<ParticleSystem>().time >= this.GetComponent<ParticleSystem>().main.duration)
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{
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//Destroy(gameObject);
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}
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}
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}
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}
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