CardBuff,Exhaustible

This commit is contained in:
SoulliesOfficial
2025-11-01 06:13:58 -04:00
parent ee1d3d9c0a
commit abc540809f
30 changed files with 395 additions and 46 deletions

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@@ -50,6 +50,7 @@ MonoBehaviour:
- CardData_Basic_Dazed
- CardData_Basic_Faint
- CardData_Basic_Oblivion
- CardData_Basic_LessRestoration
- CardData_Basic_BattlefieldExperience
- CardData_Basic_BodyAsShield
- CardData_Basic_Cover
@@ -65,6 +66,7 @@ MonoBehaviour:
- CardData_Basic_OathOfHonor
- CardData_Basic_Smite
- CardData_Basic_UtmostStrike
- CardData_Basic_Abundant
- CardData_Basic_ArcaneMissiles
- CardData_Basic_ConcentratedSpellcasting
- CardData_Basic_ElectricClaw
@@ -72,7 +74,9 @@ MonoBehaviour:
- CardData_Basic_FireBall
- CardData_Basic_FlameInscription
- CardData_Basic_Haste
- CardData_Basic_IdentifyWeakness
- CardData_Basic_Scorch
- CardData_Basic_WitchcraftRay
characterDataIDList:
- CharacterData_Basic_Knight
- CharacterData_Basic_Mage
@@ -87,5 +91,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_LessRestoration
m_EditorClassIdentifier:
modName: Basic
className: LessRestoration
displayName: Card_Basic_LessRestoration_DisplayName
cardRarity: 10
cardType: 10
keywords:
- TargetAllies
- Exhaustible
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Value: 0
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isKeyDuplicated: 0
- Key: ManaCost
Value: 1
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- Key: TargetCount
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isKeyDuplicated: 0
- Key: ExhaustibleCount
Value: 3
index: 3
isKeyDuplicated: 0
- Key: HealAmount
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- Key: BuffStack_Abundant
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@@ -0,0 +1,26 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
{
public class LessRestoration : CardLogicBase
{
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = TargetListCommandGroup(targetList,
new Cmd_PlayAnimation(user.characterView, "Skill"),
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
{
target.Heal(GetAttribute("HealAmount"));
target.combatBuffSubmodule.Dispel(BuffDispelLevel.Basic, user);
}));
return mainGroup;
}
}
}

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@@ -1,39 +1,72 @@
using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Cards
namespace Continentis.Mods.Basic
{
public class Abundant : CardLogicBase
namespace Cards
{
protected override void SetUpLogicComponents()
public class Abundant : CardLogicBase
{
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
return mainGroup;
}
private bool SelectCondition(CardInstance card)
{
return card.cardLogic.contentSubmodule.cardType is CardType.Attack && card.cardLogic.HasKeyword("Magic");
}
private void SelectEffect(CardInstance card)
{
/*if (card.cardLogic.HasAttribute("Damage"))
protected override void SetUpLogicComponents()
{
card.cardLogic.ModifyAttribute("Damage", GetAttribute("DamageIncrease"));
}*/
AddLogicComponent<CardLogicComponent_SelectHandCards>().SetCondition(SelectCondition).SetEffect(SelectEffect);
}
protected override CommandBase PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = new CommandGroup(ExecutionMode.Sequential,
new Cmd_PlayAnimation(user.characterView, "Skill"));
LogicComponent<CardLogicComponent_SelectHandCards>().AddSelectionCommands(ref mainGroup);
return mainGroup;
}
private bool SelectCondition(CardInstance card)
{
return card.cardLogic.contentSubmodule.cardType is CardType.Attack && card.cardLogic.HasKeyword("Magic");
}
private void SelectEffect(CardInstance card)
{
CreateCardBuff<Buffs.Abundant>(GetAttribute("BuffStack_Abundant")).Apply(card.cardLogic, user, this);
}
}
}
namespace Buffs
{
public class Abundant : CardCombatBuffBase
{
public Abundant(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, true, -1, stack);
this.attributeSubmodule = new AttributeSubmodule(this);
this.attributeSubmodule.numericChange.Add("Damage", stack);
}
public override bool OnBuffApply(out CardCombatBuffBase existingBuff)
{
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.ModifyStack(this.unitedStackSubmodule.stackAmount);
int newStack = existingBuff.unitedStackSubmodule.stackAmount;
existingBuff.attributeSubmodule.numericChange["Damage"] = newStack;
return false;
}
return true;
}
}
}
}

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@@ -37,7 +37,7 @@ MonoBehaviour:
index: 2
isKeyDuplicated: 0
- Key: Intelligence
Value: 18
Value: 12
index: 3
isKeyDuplicated: 0
- Key: Physique
@@ -45,7 +45,7 @@ MonoBehaviour:
index: 4
isKeyDuplicated: 0
- Key: Perception
Value: 18
Value: 24
index: 5
isKeyDuplicated: 0
- Key: Charisma
@@ -148,7 +148,7 @@ MonoBehaviour:
index: 22
isKeyDuplicated: 0
- Key: DrawCardAmountPerAction
Value: 4
Value: 8
index: 23
isKeyDuplicated: 0
- Key: Awareness
@@ -215,5 +215,7 @@ MonoBehaviour:
- CardData_Basic_ElectricClaw
- CardData_Basic_IdentifyWeakness
- CardData_Basic_WitchcraftRay
- CardData_Basic_Abundant
- CardData_Basic_LessRestoration
hudDataRefs:
- HUDData_Basic_Default

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@@ -15,6 +15,7 @@ namespace Continentis.Mods.Basic.Equipments
eventSubmodule.onCombatStart.InsertByPriority("SteelBracer_AddFirm", new PrioritizedAction(() =>
{
new Firm(1).Apply(character);
new Vulnerable(2).Apply(character);
}));
}
}

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@@ -104,5 +104,11 @@ MonoBehaviour:
description: Keyword_Magic_Description
index: 14
isKeyDuplicated: 0
- Key: Exhaustible
Value:
name: Keyword_Exhaustible
description: Keyword_Exhaustible_Description
index: 15
isKeyDuplicated: 0
dividerPosProp: 0.2
keywordToAdd: Magic
keywordToAdd: Exhaustible

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@@ -0,0 +1,3 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_LessRestoration_DisplayName,Less Restoration,次级恢复术,,,,,
Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""),治疗目标$Attribute(""HealAmount"")点生命值,并施加弱驱散。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_LessRestoration_DisplayName Less Restoration 次级恢复术
3 Card_Basic_LessRestoration_FunctionText $Keyword("Exhaustible"): $Attribute("ExhaustibleCount"), Heal $Attribute("HealAmount") and basic dispel target. $Keyword("Exhaustible"): $Attribute("ExhaustibleCount"),治疗目标$Attribute("HealAmount")点生命值,并施加弱驱散。

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@@ -25,3 +25,5 @@ Keyword_Retain,Retain,保留,,,,,
Keyword_Retain_Description,"After you finish your action, if this card is in your hand pile, keep it.",你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。,,,,,
Keyword_Ethereal,Ethereal,虚无,,,,,
Keyword_Ethereal_Description,"After you finish your action, if this card is in your hand pile, exhaust it.",你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。,,,,,
Keyword_Exhaustible,Exhaustible,消耗性,,,,,
Keyword_Exhaustible_Description,"After play this card for certain times, exhaust it.",在你打出这张牌一定次数之后,消耗它。,,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
25 Keyword_Retain_Description After you finish your action, if this card is in your hand pile, keep it. 你的行动结束时,如果这张卡牌在你的手牌堆中,保留它。
26 Keyword_Ethereal Ethereal 虚无
27 Keyword_Ethereal_Description After you finish your action, if this card is in your hand pile, exhaust it. 你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。
28 Keyword_Exhaustible Exhaustible 消耗性
29 Keyword_Exhaustible_Description After play this card for certain times, exhaust it. 在你打出这张牌一定次数之后,消耗它。

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@@ -0,0 +1,3 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_ArcaneMissiles_DisplayName,Arcane Missiles,奥术飞弹,,,,,
Card_Basic_ArcaneMissiles_FunctionText,"Deal $Attribute(""Damage"") damage for $Attribute(""AttackCount"") times.","造成$Attribute(""Damage"")点伤害 $Attribute(""AttackCount"")次。",,,,,
1 Key English Simplified Chinese Traditional Chinese Japanese Korean Vietnamese Thai
2 Card_Basic_ArcaneMissiles_DisplayName Arcane Missiles 奥术飞弹
3 Card_Basic_ArcaneMissiles_FunctionText Deal $Attribute("Damage") damage for $Attribute("AttackCount") times. 造成$Attribute("Damage")点伤害 $Attribute("AttackCount")次。

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@@ -102,4 +102,8 @@ MonoBehaviour:
Value:
index: 21
isKeyDuplicated: 0
- Key: Exhaustible
Value:
index: 22
isKeyDuplicated: 0
dividerPosProp: 0.3

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After

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@@ -72,12 +72,24 @@ namespace Continentis.MainGame
current[attributeName] = originalAttribute;
}
}
public void SetAttribute(string attributeName, float value)
{
if (!current.ContainsKey(attributeName))
{
Debug.Log($"{attributeName} is not found in current attributes, use default value");
}
current[attributeName] = value;
}
public void ModifyAttribute(string attributeName,
float numericChange, float percentageChangeOfAccumulation, float percentChangeOfMultiplication)
{
if (!current.ContainsKey(attributeName))
{
Debug.Log($"{attributeName} is not found in current attributes, use default value");
if (attributeName.Contains("Multiplier"))
{
current[attributeName] = 1f;
@@ -86,8 +98,6 @@ namespace Continentis.MainGame
{
current[attributeName] = 0f;
}
Debug.Log($"{attributeName} is not found in current attributes, use default value");
}
current[attributeName] += numericChange;

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@@ -281,6 +281,36 @@ namespace Continentis.MainGame.Card
return ModManager.CreateInstance<T>(buffTypeID, parameters);
}
/// <summary>
/// 创建一个卡牌战斗Buff实例
/// 注意此函数依赖ModManager的类型注册功能请确保在Mod加载时已注册对应Buff类型
/// 此函数中的T并不是原型参数而是获取Mod中注册的类型用的
/// </summary>
public T CreateCardBuff<T>(params object[] parameters) where T :CardBuffBase
{
string buffTypeID = ModManager.GetTypeID(typeof(T));
if (string.IsNullOrEmpty(buffTypeID))
{
Debug.LogError($"Failed to get buff name for type {typeof(T).FullName}");
return null;
}
return ModManager.CreateInstance<T>(buffTypeID, parameters);
}
public T CreateCardBuff<T>(string buffTypeID, params object[] parameters) where T :CardBuffBase
{
if (string.IsNullOrEmpty(buffTypeID))
{
Debug.LogError($"Failed to get buff name for type {typeof(T).FullName}");
return null;
}
return ModManager.CreateInstance<T>(buffTypeID, parameters);
}
}
#endregion
}

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@@ -27,8 +27,8 @@ namespace Continentis.MainGame.Card
public override void OnAfterFirstApply()
{
attributeSubmodule?.RefreshAllModifiedAttributes();
}
}
public override void OnBuffRemove()
{
@@ -63,7 +63,7 @@ namespace Continentis.MainGame.Card
public partial class CardCombatBuffBase
{
protected bool FindExistingBuff<T>(out T existingBuff) where T : CardBuffBase
protected bool FindExistingSameBuff<T>(out T existingBuff) where T : CardBuffBase
{
return base.FindExistingSameBuff(out existingBuff, attachedCard.combatBuffSubmodule.buffList);
}
@@ -84,6 +84,13 @@ namespace Continentis.MainGame.Card
this.attachedCard.combatBuffSubmodule.buffList.Add(this);
OnAfterFirstApply();
}
attributeSubmodule?.RefreshAllModifiedAttributes();
Debug.Log(base.attachedCard.GetAttribute("Damage"));
CardTextInterpreter.InterpretText(attachedCard);
attachedCard.handCardView?.Setup();
attachedCard.intentionCardView?.Setup();
Debug.Log(base.attachedCard.contentSubmodule.interpretedFunctionText);
}
public override void Remove()

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@@ -238,13 +238,33 @@ namespace Continentis.MainGame.Card
return;
}
if (HasKeyword("Exhaust"))
{
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.ExhaustCard(cardInstance));
return;
}
if(HasKeyword("Exhaustible"))
{
if (!cardInstance.cardLogic.HasAttribute("ExhaustibleCount"))
{
Debug.LogError("Exhaustible card missing ExhaustibleCount attribute: " + contentSubmodule.cardName);
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.ExhaustCard(cardInstance));
return;
}
cardInstance.cardLogic.ModifyAttribute("ExhaustibleCount", -1);
if(cardInstance.cardLogic.GetAttribute("ExhaustibleCount") <= 0)
{
CommandQueueManager.Instance.AddCommand(user.deckSubmodule.ExhaustCard(cardInstance));
return;
}
}
if (user is PlayerHero playerHero)
{
if (HasKeyword("Exhaust"))
{
CommandQueueManager.Instance.AddCommand(playerHero.deckSubmodule.ExhaustCard(cardInstance));
}
else if(!HasKeyword("Reuse"))
if(!HasKeyword("Reuse"))
{
CommandQueueManager.Instance.AddCommand(playerHero.deckSubmodule.DiscardCard(cardInstance, false));
CommandQueueManager.Instance.AddCommand(new Cmd_Function(() =>
@@ -258,10 +278,7 @@ namespace Continentis.MainGame.Card
}
else if (user is CombatNPC npc)
{
if (HasKeyword("Exhaust"))
{
CommandQueueManager.Instance.AddCommand(npc.deckSubmodule.ExhaustCard(cardInstance));
}
}
}
}

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@@ -44,6 +44,7 @@ namespace Continentis.MainGame.Card
}
attributeGroup = new AttributeGroup(originalAttributes, endowingAttributes);
attributeGroup.ApplyAllAttributes();
}
}
@@ -59,6 +60,11 @@ namespace Continentis.MainGame.Card
owner.ApplyAttributeChangesByCard();
owner.combatBuffSubmodule.GetAttributeChange(attributeName, out float numeric, out float pAccumulation, out float pMultiplication);
attributeGroup.ModifyAttribute(attributeName, numeric, pAccumulation, pMultiplication);
string displayAttributeName = "Display" + attributeName;
if(attributeGroup.current.ContainsKey(displayAttributeName))
{
attributeGroup.SetAttribute(displayAttributeName, attributeGroup.current[attributeName]);
}
}
/// <summary>
@@ -77,6 +83,11 @@ namespace Continentis.MainGame.Card
{
owner.combatBuffSubmodule.GetAttributeChange(attributeName, out float numeric, out float pAccumulation, out float pMultiplication);
attributeGroup.ModifyAttribute(attributeName, numeric, pAccumulation, pMultiplication);
string displayAttributeName = "Display" + attributeName;
if(attributeGroup.current.ContainsKey(displayAttributeName))
{
attributeGroup.SetAttribute(displayAttributeName, attributeGroup.current[attributeName]);
}
}
}
}

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@@ -19,6 +19,8 @@ namespace Continentis.MainGame.Card
public override void OnPointerEnter(PointerEventData eventData)
{
base.OnPointerEnter(eventData);
CardTextInterpreter.InterpretText(cardLogic);
cardDescriptionText.text = cardLogic.contentSubmodule.interpretedFunctionText;
if (CombatUIManager.Instance.selectingCardView == null)
{
canvas.overrideSorting = true;

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@@ -45,6 +45,17 @@ namespace Continentis.MainGame.Character
{
return buffList.Exists(x => x.GetType() == typeof(T));
}
public List<CharacterCombatBuffBase> Dispel(BuffDispelLevel dispelLevel, CharacterBase dispelSource)
{
List<CharacterCombatBuffBase> dispelledBuffs = buffList
.Where(buff => buff.dispelThreshold <= dispelLevel &&
buff.buffType == (owner.IsAlly(dispelSource) ? BuffType.Negative : BuffType.Positive))
.ToList();
dispelledBuffs.For(buff => buff.Remove());
return dispelledBuffs;
}
}
public partial class CombatBuffSubmodule

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@@ -154,7 +154,7 @@ namespace Continentis.MainGame.Combat
playerHero.combatBuffSubmodule.ActionStart();
combatMainPage.handPile.isUpdatingLayout = false;
CommandQueueManager.Instance.AddCommand(playerHero.deckSubmodule.DrawCards(5));
CommandQueueManager.Instance.AddCommand(playerHero.deckSubmodule.DrawCards(playerHero.GetAttribute("DrawCardAmountPerAction")));
CommandQueueManager.Instance.AddCommand(new Cmd_Function(0f, () =>
{
//Debug.Log((drawCard.groupContext.context["DrawnCards"] as List<CardInstance>).Count);