Files
Continentis/Assets/Scripts/MainGame/Card/CardBuff/CardCombatBuffBase.cs
2025-11-01 06:13:58 -04:00

107 lines
3.0 KiB
C#

using System.Linq;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using UnityEngine;
namespace Continentis.MainGame.Card
{
public partial class CardCombatBuffBase : CardBuffBase
{
public CardLogicBase sourceCard;
public CountSubmodule combatActionTimeSubmodule;
public CountSubmodule combatRoundTimeSubmodule;
}
public partial class CardCombatBuffBase
{
public sealed override bool OnBuffApply(out BuffBase<CardLogicBase> existingBuff)
{
throw new System.NotImplementedException("请使用类型约束更强的OnBuffApply方法");
}
public virtual bool OnBuffApply(out CardCombatBuffBase existingBuff)
{
throw new System.NotImplementedException(); //需要在子类中实现
}
public override void OnAfterFirstApply()
{
}
public override void OnBuffRemove()
{
attributeSubmodule?.RefreshAllModifiedAttributes();
}
public virtual void OnUsage()
{
}
public virtual void OnRoundStart()
{
}
public virtual void OnRoundEnd()
{
}
public virtual void OnActionStart()
{
}
public virtual void OnActionEnd()
{
}
}
public partial class CardCombatBuffBase
{
protected bool FindExistingSameBuff<T>(out T existingBuff) where T : CardBuffBase
{
return base.FindExistingSameBuff(out existingBuff, attachedCard.combatBuffSubmodule.buffList);
}
public override void Apply(CardLogicBase attachedCard, CharacterBase sourceCharacter = null)
{
this.Apply(attachedCard, sourceCharacter, null);
}
public void Apply(CardLogicBase attachedCard, CharacterBase sourceCharacter = null, CardLogicBase sourceCard = null)
{
this.attachedCard = attachedCard;
this.sourceCharacter = sourceCharacter;
this.sourceCard = sourceCard;
if (OnBuffApply(out CardCombatBuffBase existingBuff))
{
this.attachedCard.combatBuffSubmodule.buffList.Add(this);
OnAfterFirstApply();
}
attributeSubmodule?.RefreshAllModifiedAttributes();
Debug.Log(base.attachedCard.GetAttribute("Damage"));
CardTextInterpreter.InterpretText(attachedCard);
attachedCard.handCardView?.Setup();
attachedCard.intentionCardView?.Setup();
Debug.Log(base.attachedCard.contentSubmodule.interpretedFunctionText);
}
public override void Remove()
{
OnBuffRemove();
this.attachedCard.combatBuffSubmodule.buffList.Remove(this);
}
public override void UntriggerRemove()
{
this.attachedCard.combatBuffSubmodule.buffList.Remove(this);
}
}
}