Knight Card localization, missing buff text for Consolidate and energy icon description

This commit is contained in:
FrazeRIP
2025-11-18 00:52:25 -06:00
parent 97a3c86465
commit 4fcb2eeb78
9 changed files with 45 additions and 144 deletions

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@@ -8,10 +8,12 @@ Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,,,,,
Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,,,,,
Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,,
Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,,
Keyword_Basic_Corrosion_Description,TODO,未知效果,,,,,
Keyword_Basic_Corrosion_Description,TODO,回合开始时,受到等同于层数的伤害并减少一层,,,,,
Keyword_Basic_Sharpness,Sharpness,锋利,,,,,
Keyword_Basic_Sharpness_Description,TODO,下次攻击失去所有层数,并造成额外等同于层数的伤害。,,,,,
Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,,,,,
Keyword_Basic_KnifeTrick_Description,TODO,每次失去所有锋利后,获得等同于层数的$Keyword("Basic_Sharpness")。,,,,,
Keyword_Basic_Withstand,Withstand,抵御,,,,,
Keyword_Basic_Withstand_Description,TODO,结束回合时,获得等同于层数的格挡。,,,,,
Keyword_Basic_Protecting,Protecting,守护,,,,,
Keyword_Basic_Protecting_Description,TODO,将到来的攻击转移至守护者。,,,,,
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@@ -49,3 +49,5 @@ Buff_Basic_Withstand_DisplayName,Withstand,抵御,,,,,
Buff_Basic_Withstand_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.",结束回合时,获得$ParameterAbsInt("Stack")点格挡。,,,,,
Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,,,,,
Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.",每打出一张能力牌,抽$ParameterAbsInt("Stack")张牌。,,,,,
Buff_Basic_Consolidate_DisplayName,Consolidate,稳固,,,,,
Buff_Basic_Consolidate_FunctionText,,回合开始时不会失去格挡。,,,,,
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@@ -1,33 +1,3 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Buff_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.","你的行动开始时,队伍所有成员获得$ParameterInt(""Stack"")点格挡。",,,,,
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Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.",你的行动开始时,队伍所有成员获得$ParameterInt("Stack")点格挡。,,,,,
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@@ -1,7 +1,29 @@
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""),造成 $Attribute(""Damage"")点伤害,并施加 $Attribute(""WeakCount"")层$HintKeyword(""Basic_Weak"").",,,,,
Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。对使用者施加$HintKeyword(""Basic_Heavy"")。",,,,,
Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
Card_Basic_Cover_DisplayName,Cover,援护,,,,,
Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌并将其费用降为0。,,,,,
Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃改为将其打出。,,,,,
Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
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