Knight Card localization, missing buff text for Consolidate and energy icon description
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<linker>
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<type fullname="Continentis.MainGame.Card.CardData" preserve="all" />
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<type fullname="Continentis.MainGame.Character.CharacterData" preserve="all" />
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<type fullname="Continentis.MainGame.Character.CombatCharacterViewBase" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_BaseIcon" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_CharacterBuffCollection" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_CharacterBuffIcon" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_Intention" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_MainAttributesBar" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUD_SelectingDot" preserve="all" />
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<type fullname="Continentis.MainGame.UI.HUDData" preserve="all" />
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<type fullname="Assets.PixelFantasy.Common.Scripts.CollectionScripts.Layer" preserve="nothing" serialized="true" />
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<type fullname="Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts.Firearm" preserve="nothing" serialized="true" />
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<type fullname="Continentis.MainGame.UI.HUD_MainAttributesBar/DefenseModule" preserve="nothing" serialized="true" />
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<type fullname="Continentis.MainGame.UI.HUD_MainAttributesBar/HealthBar" preserve="nothing" serialized="true" />
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<assembly fullname="Unity.2D.Animation.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.U2D.Animation.SpriteLibrary" preserve="all" />
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<type fullname="UnityEngine.U2D.Animation.SpriteResolver" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="TMPro.TextMeshProUGUI" preserve="all" />
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<type fullname="TMPro.TMP_FontAsset" preserve="all" />
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<type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
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<type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
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<type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
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<type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
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<type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
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<type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
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<type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
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<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.AnimationClip" preserve="all" />
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<type fullname="UnityEngine.Animator" preserve="all" />
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<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.AudioClip" preserve="all" />
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<type fullname="UnityEngine.AudioSource" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.GameObject" preserve="all" />
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<type fullname="UnityEngine.Material" preserve="all" />
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<type fullname="UnityEngine.Object" preserve="all" />
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<type fullname="UnityEngine.RectTransform" preserve="all" />
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<type fullname="UnityEngine.Shader" preserve="all" />
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<type fullname="UnityEngine.Sprite" preserve="all" />
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<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
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<type fullname="UnityEngine.Texture2D" preserve="all" />
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<type fullname="UnityEngine.Transform" preserve="all" />
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<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
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<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.BoxCollider" preserve="all" />
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<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
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<type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
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<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
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<type fullname="UnityEngine.UI.Image" preserve="all" />
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<type fullname="UnityEngine.UI.Mask" preserve="all" />
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<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
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</assembly>
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<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.CanvasGroup" preserve="all" />
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<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
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<assembly fullname="Sirenix.Serialization">
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<type fullname="Sirenix.Serialization.SerializationData" preserve="nothing" serialized="true" />
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<assembly fullname="UnityEngine.TextCoreFontEngineModule">
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<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
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@@ -1,7 +0,0 @@
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@@ -50,5 +50,17 @@ MonoBehaviour:
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description: Keyword_Basic_Withstand_Description
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index: 5
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isKeyDuplicated: 0
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- Key: Basic_Protecting
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Value:
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name: Keyword_Basic_Protecting
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description: Keyword_Basic_Protecting_Description
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index: 6
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isKeyDuplicated: 0
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- Key: Basic_Consolidate
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Value:
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name: Keyword_Basic_Consolidate
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description: Keyword_Basic_Consolidate_Description
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index: 7
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isKeyDuplicated: 0
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dividerPosProp: 0.2
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keywordToAdd: Basic_Withstand
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keywordToAdd: Basic_Consolidate
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@@ -8,10 +8,12 @@ Keyword_Basic_Heavy_Description,Can not draw cards.,不能抽牌。,,,,,
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Keyword_Basic_WoundDeterioration,WoundDeterioration,恶化伤口,,,,,
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Keyword_Basic_WoundDeterioration_Description,"When dealing at least 20 damage in a single hit, apply 4 Corrosion to the target.",单次造成至少20点的伤害时,额外给予目标4层$Keyword("Basic_WoundDeterioration")。,,,,,
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Keyword_Basic_Corrosion,Corrosion,腐蚀,,,,,
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Keyword_Basic_Corrosion_Description,TODO,未知效果。,,,,,
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Keyword_Basic_Corrosion_Description,TODO,回合开始时,受到等同于层数的伤害并减少一层。,,,,,
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Keyword_Basic_Sharpness,Sharpness,锋利,,,,,
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Keyword_Basic_Sharpness_Description,TODO,下次攻击失去所有层数,并造成额外等同于层数的伤害。,,,,,
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Keyword_Basic_KnifeTrick,Knife Trick,刀具把戏,,,,,
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Keyword_Basic_KnifeTrick_Description,TODO,每次失去所有锋利后,获得等同于层数的$Keyword("Basic_Sharpness")。,,,,,
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Keyword_Basic_Withstand,Withstand,抵御,,,,,
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Keyword_Basic_Withstand_Description,TODO,结束回合时,获得等同于层数的格挡。,,,,,
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Keyword_Basic_Protecting,Protecting,守护,,,,,
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Keyword_Basic_Protecting_Description,TODO,将到来的攻击转移至守护者。,,,,,
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Can't render this file because it contains an unexpected character in line 9 and column 199.
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@@ -49,3 +49,5 @@ Buff_Basic_Withstand_DisplayName,Withstand,抵御,,,,,
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Buff_Basic_Withstand_FunctionText,"Whenever you are attacked, deal $ParameterAbsInt(""Stack"") damage back.",结束回合时,获得$ParameterAbsInt("Stack")点格挡。,,,,,
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Buff_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,,,,,
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Buff_Basic_FreedomOfMovement_FunctionText,"Whenever you played a Power card, draw $ParameterAbsInt(""Stack"") card.",每打出一张能力牌,抽$ParameterAbsInt("Stack")张牌。,,,,,
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Buff_Basic_Consolidate_DisplayName,Consolidate,稳固,,,,,
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Buff_Basic_Consolidate_FunctionText,,回合开始时不会失去格挡。,,,,,
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Can't render this file because it contains an unexpected character in line 7 and column 153.
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@@ -1,33 +1,3 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Buff_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
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Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.","你的行动开始时,队伍所有成员获得$ParameterInt(""Stack"")点格挡。",,,,,
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,,,,,,,
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,,,,,,,
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,,,,,,,
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,,,,,,,
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,,,,,,,
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Buff_Basic_GuardianAura_FunctionText,"At the beginning of your action, everyone in your team gain $ParameterInt(""Stack"") blocks.",你的行动开始时,队伍所有成员获得$ParameterInt("Stack")点格挡。,,,,,
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Can't render this file because it contains an unexpected character in line 3 and column 195.
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@@ -1,7 +1,29 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_Smite_DisplayName,Smite,光耀打击,,,,,
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Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").","$Keyword(""Strike""),造成 $Attribute(""Damage"")点伤害,并施加 $Attribute(""WeakCount"")层$HintKeyword(""Basic_Weak"").",,,,,
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Card_Basic_Smite_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage, and apply $Attribute(""WeakCount"") layers of $HintKeyword(""Basic_Weak"").",$Keyword("Strike"),造成 $Attribute("Damage")点伤害,并施加 $Attribute("WeakCount")层$HintKeyword("Basic_Weak").,,,,,
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Card_Basic_HeavySlash_DisplayName,Heavy Slash,重斩,,,,,
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Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.","$Keyword(""Strike""),造成$Attribute(""Damage"")点伤害。对使用者施加$HintKeyword(""Basic_Heavy"")。",,,,,
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Card_Basic_HeavySlash_FunctionText,"$Keyword(""Strike""), deal $Attribute(""Damage"") damage. Apply $HintKeyword(""Basic_heavy"") to user.",$Keyword("Strike"),造成$Attribute("Damage")点伤害。对使用者施加$HintKeyword("Basic_Heavy")。,,,,,
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Card_Basic_GuardianAura_DisplayName,Guardian Aura,守护灵光,,,,,
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Card_Basic_GuardianAura_FunctionText,"Apply $Attribute(""GuardianAuraCount"") stacks of $ColorText(""Guardian Aura"",""#20BFFE"").","为使用者施加$Attribute(""GuardianAuraCount"")层$ColorText(""守护灵光"",""#20BFFE"")。",,,,,
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Card_Basic_Cover_DisplayName,Cover,援护,,,,,
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Card_Basic_Cover_FunctionText,TODO,获得$Attribute("Block")点格挡。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_OathOfCourage_DisplayName,Oath Of Courage,勇气之誓,,,,,
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Card_Basic_OathOfCourage_FunctionText,TODO,$Keyword("Exhaust")。\n获得$Attribute("Block")点格挡。\n获得$Attribute("BuffCount_Consolidate")层$Keyword("Basic_Consolidate")。,,,,,
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Card_Basic_BodyAsShield_DisplayName,Body As Shield,以身为盾,,,,,
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Card_Basic_BodyAsShield_FunctionText,TODO,$Keyword("Reuseable")。\n$Keyword("Basic_Protecting")$Attribute("TargetCount")名队友。,,,,,
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Card_Basic_BattlefieldExperience_DisplayName,Battlefield Experience,战场经验,,,,,
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Card_Basic_BattlefieldExperience_FunctionText,TODO,将1张“战术”加入公共牌组。,,,,,
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Card_Basic_EchoOfHonor_DisplayName,Echo Of Honor,荣耀回响,,,,,
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Card_Basic_EchoOfHonor_FunctionText,TODO, 随机复制1张手牌,并将其费用降为0。,,,,,
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Card_Basic_IronWall_DisplayName,Iron Wall,铁壁,,,,,
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Card_Basic_IronWall_FunctionText,TODO,回合结束时,获得$Attribute("BuffCount_Withstand")点格挡。,,,,,
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Card_Basic_UtmostStrike_DisplayName,Utmost Strike,全力攻击,,,,,
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Card_Basic_UtmostStrike_FunctionText,TODO,丢弃所有非攻击牌。\n造成$Attribute("Damage")点伤害。,,,,,
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Card_Basic_FirmBelief_DisplayName,Firm Belief,坚定信念,,,,,
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Card_Basic_FirmBelief_FunctionText,TODO, 获得$Attribute("Block")点格挡。\n抽$Attribute("DrawCardAmount")张牌。\n如果这张牌被丢弃,改为将其打出。,,,,,
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Card_Basic_OathOfHonor_DisplayName,Oath Of Honor,荣誉之誓,,,,,
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Card_Basic_OathOfHonor_FunctionText,TODO,$Keyword("Exhaust")。\n获得3[体力]。,,,,,
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Card_Basic_DivineSmite_DisplayName,Divine Smite,至圣斩,,,,,
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Card_Basic_DivineSmite_FunctionText,TODO,造成$Attribute("Damage")点伤害。\n$Keyword("Basic_Protecting")所有队友。,,,,,
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Card_Basic_EstablishFormation_DisplayName,Establish Formation,严阵以待,,,,,
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Card_Basic_EstablishFormation_FunctionText,TODO,给予自身或一名队友$Attribute("Block")点格挡。\n本回合内,所有攻击它的敌人受到$Attribute("BuffStack_EstablishFormation")点伤害。,,,,,
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Can't render this file because it contains an unexpected character in line 3 and column 176.
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@@ -27,8 +27,8 @@ MonoBehaviour:
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modAuthor: Soullies
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modVersion: 0.0.1
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modDescription: Basic Content of Continentis
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modAssetPath: D:/Projects/Continentis/Assets/Mods/Basic
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modExportPath: D:/Projects/Continentis/Assets/ExportedMods
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modAssetPath: X:/Projects/Unity/Others/Soulies_Cards/Assets/Mods/Basic
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modExportPath: X:/Projects/Unity/Others/Soulies_Cards/Assets/ExportedMods
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modIcon: {fileID: 2800000, guid: f6735e582463aa3409372b4c7689192c, type: 3}
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logLevel: 3
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optimizeMode: 0
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