PrayerOfHealing
This commit is contained in:
@@ -15,6 +15,7 @@ MonoBehaviour:
|
||||
inEditorModFolder: Basic
|
||||
keywordDataIDList:
|
||||
- KeywordData_Basic_Buff
|
||||
- KeywordData_Basic_Buff_Assassin
|
||||
- KeywordData_Basic_Default
|
||||
cardDataIDList:
|
||||
- CardData_Basic_Rouse
|
||||
|
||||
@@ -45,7 +45,7 @@ MonoBehaviour:
|
||||
Value: 3
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
- Key: HealAmount
|
||||
- Key: Heal
|
||||
Value: 6
|
||||
index: 4
|
||||
isKeyDuplicated: 0
|
||||
|
||||
@@ -45,7 +45,7 @@ MonoBehaviour:
|
||||
Value: 3
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
- Key: HealAmount
|
||||
- Key: Heal
|
||||
Value: 4
|
||||
index: 4
|
||||
isKeyDuplicated: 0
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace Continentis.Mods.Basic.Cards.Cleric
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.1f, target =>
|
||||
{
|
||||
target.Heal(GetAttribute("HealAmount"));
|
||||
target.Heal(GetAttribute("Heal"));
|
||||
target.combatBuffSubmodule.Dispel(BuffDispelLevel.Basic, user);
|
||||
}));
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
using Continentis.MainGame.Card;
|
||||
using Continentis.MainGame.Character;
|
||||
using Continentis.MainGame.Commands;
|
||||
using SLSFramework.General;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -11,7 +12,14 @@ namespace Continentis.Mods.Basic.Cards.Cleric
|
||||
{
|
||||
protected override List<CommandBase> PlayEffect(List<CharacterBase> targetList)
|
||||
{
|
||||
return base.PlayEffect(targetList);
|
||||
CommandGroup mainGroup = TargetListCommandGroup(targetList,
|
||||
new Cmd_PlayAnimation(user.characterView, "Skill"),
|
||||
new Cmd_ParamFunction<CharacterBase>(0.01f, target =>
|
||||
{
|
||||
target.Heal(GetAttribute("Heal"));
|
||||
}));
|
||||
|
||||
return new List<CommandBase> { mainGroup };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,29 +32,17 @@ MonoBehaviour:
|
||||
description: Keyword_Basic_Heavy_Description
|
||||
index: 2
|
||||
isKeyDuplicated: 0
|
||||
- Key: Basic_WoundDeterioration
|
||||
Value:
|
||||
name: Keyword_Basic_WoundDeterioration
|
||||
description: Keyword_Basic_WoundDeterioration_Description
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
- Key: Basic_Corrosion
|
||||
Value:
|
||||
name: Keyword_Basic_Corrosion
|
||||
description: Keyword_Basic_Corrosion_Description
|
||||
index: 4
|
||||
index: 3
|
||||
isKeyDuplicated: 0
|
||||
- Key: Basic_Sharpness
|
||||
Value:
|
||||
name: Keyword_Basic_Sharpness
|
||||
description: Keyword_Basic_Sharpness_Description
|
||||
index: 5
|
||||
isKeyDuplicated: 0
|
||||
- Key: Basic_KnifeTrick
|
||||
Value:
|
||||
name: Keyword_Basic_KnifeTrick
|
||||
description: Keyword_Basic_KnifeTrick_Description
|
||||
index: 6
|
||||
index: 4
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.2
|
||||
keywordToAdd: Basic_KnifeTrick
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3f37d7342fd3cbf4a9b837fca74655cc, type: 3}
|
||||
m_Name: KeywordData_Basic_Buff_Assassin
|
||||
m_EditorClassIdentifier:
|
||||
interpretedKeywords:
|
||||
dictionaryList:
|
||||
- Key: Basic_WoundDeterioration
|
||||
Value:
|
||||
name: Keyword_Basic_WoundDeterioration
|
||||
description: Keyword_Basic_WoundDeterioration_Description
|
||||
index: 0
|
||||
isKeyDuplicated: 0
|
||||
- Key: Basic_KnifeTrick
|
||||
Value:
|
||||
name: Keyword_Basic_KnifeTrick
|
||||
description: Keyword_Basic_KnifeTrick_Description
|
||||
index: 1
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.2
|
||||
keywordToAdd: Basic_KnifeTrick
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 520a82d9a75f52042b5a5c8a156034c7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -110,5 +110,11 @@ MonoBehaviour:
|
||||
description: Keyword_Exhaustible_Description
|
||||
index: 15
|
||||
isKeyDuplicated: 0
|
||||
- Key: Blessing
|
||||
Value:
|
||||
name: Keyword_Blessing
|
||||
description: Keyword_Blessing_Description
|
||||
index: 16
|
||||
isKeyDuplicated: 0
|
||||
dividerPosProp: 0.2
|
||||
keywordToAdd: Exhaustible
|
||||
keywordToAdd: Blessing
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
|
||||
Card_Basic_LessRestoration_DisplayName,Less Restoration,次级恢复术,,,,,
|
||||
Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.",$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗目标$Attribute("HealAmount")点生命值,并施加弱驱散。,,,,,
|
||||
Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.",$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗目标$Attribute("Heal")点生命值,并施加弱驱散。,,,,,
|
||||
Card_Basic_PrayerOfHealing_DisplayName,Prayer Of Healing,治疗祷言,,,,,
|
||||
Card_Basic_PrayerOfHealing_FunctionText,TODO,$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗所有友方目标$Attribute("HealAmount")点生命值。,,,,,
|
||||
Card_Basic_PrayerOfHealing_FunctionText,TODO,$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗所有友方目标$Attribute("Heal")点生命值。,,,,,
|
||||
Card_Basic_BlessedHolyWater_DisplayName,Blessed Holy Water,祝福圣水,,,,,
|
||||
Card_Basic_BlessedHolyWater_FunctionText,TODO,,,,,,
|
||||
Card_Basic_Sanctuary_DisplayName,Sanctuary,庇护术,,,,,
|
||||
|
||||
|
Can't render this file because it contains an unexpected character in line 3 and column 170.
|
@@ -27,3 +27,5 @@ Keyword_Ethereal,Ethereal,虚无,,,,,
|
||||
Keyword_Ethereal_Description,"After you finish your action, if this card is in your hand pile, exhaust it.",你的行动结束时,如果这张卡牌在你的手牌堆中,消耗它。,,,,,
|
||||
Keyword_Exhaustible,Exhaustible,消耗性,,,,,
|
||||
Keyword_Exhaustible_Description,"After play this card for certain times, exhaust it.",在你打出这张牌一定次数之后,消耗它。,,,,,
|
||||
Keyword_Blessing,Blessing,赐福,,,,,
|
||||
Keyword_Blessing_Description,This card is able to target allies.,可以对队友使用这张卡牌。,,,,,
|
||||
|
||||
|
Reference in New Issue
Block a user