Add cards to Cleric, get all character data broken
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@@ -40,6 +40,7 @@ MonoBehaviour:
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- CardData_Basic_WindBlade
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- CardData_Basic_CommomHolyWater
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- CardData_Basic_HiddenBlade
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- CardData
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- CardData_Basic_Cohesion
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- CardData_Basic_FightingInspiration
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- CardData_Basic_Guard
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@@ -61,7 +62,17 @@ MonoBehaviour:
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- CardData_Basic_Stealth
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- CardData_Basic_Torture
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- CardData_Basic_WoundDeterioration
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- CardData_Basic_BlessedHolyWater
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- CardData_Basic_ChainBlessing
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- CardData_Basic_DivineProtection
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- CardData_Basic_DivinePunishment
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- CardData_Basic_Faith
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- CardData_Basic_FreedomOfMovement
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- CardData_Basic_LessRestoration
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- CardData_Basic_PrayerOfHealing
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- CardData_Basic_Sanctuary
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- CardData_Basic_ShieldOfDevotion
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- CardData_Basic_SpiritGuardian
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- CardData_Basic_BattlefieldExperience
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- CardData_Basic_BodyAsShield
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- CardData_Basic_Cover
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_Ambush
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName: Assassin
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className: Ambush
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displayName: Card_Basic_Ambush_DisplayName
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cardRarity: 20
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_AmbushStance
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName: Assassin
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className: AmbushStance
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displayName: Card_Basic_AmbushStance_DisplayName
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cardRarity: 20
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_Backstab
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName: Assassin
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className: Backstab
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displayName: Card_Basic_Backstab_DisplayName
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cardRarity: 20
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@@ -13,7 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_BladeOfFear
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName:
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categoryName: Assassin
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className: BladeOfFear
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displayName: Card_Basic_BladeOfFear_DisplayName
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cardRarity: 20
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_CompoundPosion
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName: Assassin
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className: CompoundPoison
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displayName: Card_Basic_CompoundPoison_DisplayName
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cardRarity: 20
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_ExtremePain
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName: Assassin
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className: ExtremePain
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displayName: Card_Basic_ExtremePain_DisplayName
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cardRarity: 20
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@@ -13,7 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_FlashTerror
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName:
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categoryName: Assassin
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className: FlashTerror
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displayName: Card_Basic_FlashTerror_DisplayName
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cardRarity: 20
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@@ -13,7 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_KnifeTrick
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName:
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categoryName: Assassin
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className: KnifeTrick
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displayName: Card_Basic_KnifeTrick_DisplayName
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cardRarity: 20
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_Stealth
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName: Assassin
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className: Stealth
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displayName: Card_Basic_Stealth_DisplayName
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cardRarity: 20
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_Torture
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName: Assassin
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className: Torture
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displayName: Card_Basic_Torture_DisplayName
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cardRarity: 20
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@@ -13,6 +13,7 @@ MonoBehaviour:
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m_Name: CardData_Basic_WoundDeterioration
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m_EditorClassIdentifier: Assembly-CSharp::Continentis.MainGame.Card.CardData
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modName: Basic
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categoryName: Assassin
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className: WoundDeterioration
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displayName: Card_Basic_WoundDeterioration_DisplayName
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cardRarity: 20
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@@ -2,7 +2,7 @@ fileFormatVersion: 2
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@@ -2,7 +2,7 @@ fileFormatVersion: 2
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@@ -2,7 +2,7 @@ fileFormatVersion: 2
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@@ -2,7 +2,7 @@ fileFormatVersion: 2
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@@ -2,7 +2,7 @@ fileFormatVersion: 2
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@@ -4,7 +4,7 @@ using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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public class Stealth : CardLogicBase
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{
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@@ -5,7 +5,7 @@ using Continentis.Mods.Basic.Buffs;
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using SLSFramework.General;
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using System.Collections.Generic;
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namespace Continentis.Mods.Basic.Cards
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namespace Continentis.Mods.Basic.Cards.Assassin
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{
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public class Torture : CardLogicBase
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{
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@@ -120,7 +120,7 @@ MonoBehaviour:
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index: 15
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isKeyDuplicated: 0
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- Key: MaximumMana
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Value: 0
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Value: 99
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index: 16
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isKeyDuplicated: 0
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- Key: MaximumHealth
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@@ -148,7 +148,7 @@ MonoBehaviour:
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index: 22
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isKeyDuplicated: 0
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- Key: Speed
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Value: 0
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Value: 99
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index: 23
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isKeyDuplicated: 0
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- Key: LifeStealMultiplier
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@@ -160,7 +160,7 @@ MonoBehaviour:
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index: 25
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isKeyDuplicated: 0
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- Key: DrawCardAmountPerAction
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Value: 4
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Value: 10
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index: 26
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isKeyDuplicated: 0
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- Key: Awareness
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@@ -202,6 +202,15 @@ MonoBehaviour:
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derivativeCharacterDataRefs: []
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initialDeckRef:
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- CardData_Basic_LessRestoration
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- CardData_Basic_HolyWaterPreparation
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- CardData_Basic_PrayerOfHealing
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- CardData_Basic_BlessedHolyWater
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- CardData_Basic_Sanctuary
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- CardData_Basic_ShieldOfDevotion
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- CardData_Basic_FreedomOfMovement
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- CardData_Basic_SpiritGuardian
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- CardData_Basic_Faith
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- CardData_Basic_DivinePunishment
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- CardData_Basic_DivineProtection
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- CardData_Basic_ChainBlessing
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hudDataRefs:
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- HUDData_Basic_Default
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@@ -1,3 +1,23 @@
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Key,English,Simplified Chinese,Traditional Chinese,Japanese,Korean,Vietnamese,Thai
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Card_Basic_LessRestoration_DisplayName,Less Restoration,次级恢复术,,,,,
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Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.","$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""),治疗目标$Attribute(""HealAmount"")点生命值,并施加弱驱散。",,,,,
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Card_Basic_LessRestoration_FunctionText,"$Keyword(""Exhaustible""): $Attribute(""ExhaustibleCount""), Heal $Attribute(""HealAmount"") and basic dispel target.",$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗目标$Attribute("HealAmount")点生命值,并施加弱驱散。,,,,,
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Card_Basic_PrayerOfHealing_DisplayName,Prayer Of Healing,治疗祷言,,,,,
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Card_Basic_PrayerOfHealing_FunctionText,TODO,$Keyword("Exhaustible"): $Attribute("ExhaustibleCount")\n治疗所有友方目标$Attribute("HealAmount")点生命值。,,,,,
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Card_Basic_BlessedHolyWater_DisplayName,Blessed Holy Water,祝福圣水,,,,,
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Card_Basic_BlessedHolyWater_FunctionText,TODO,,,,,,
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Card_Basic_Sanctuary_DisplayName,Sanctuary,庇护术,,,,,
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Card_Basic_Sanctuary_FunctionText,TODO,,,,,,
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Card_Basic_ShieldOfDevotion_DisplayName,Shield Of Devotion,虔诚护盾,,,,,
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Card_Basic_ShieldOfDevotion_FunctionText,TODO,,,,,,
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Card_Basic_FreedomOfMovement_DisplayName,Freedom Of Movement,行动自如,,,,,
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Card_Basic_FreedomOfMovement_FunctionText,TODO,,,,,,
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Card_Basic_SpiritGuardian_DisplayName,Spirit Guardian,灵体卫士,,,,,
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Card_Basic_SpiritGuardian_FunctionText,TODO,,,,,,
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Card_Basic_Faith_DisplayName,Faith,信仰,,,,,
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Card_Basic_Faith_FunctionText,TODO,,,,,,
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Card_Basic_DivinePunishment_DisplayName,Divine Punishment,神圣惩击,,,,,
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Card_Basic_DivinePunishment_FunctionText,TODO,,,,,,
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Card_Basic_DivineProtection_DisplayName,Divine Protection,神圣守护,,,,,
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Card_Basic_DivineProtection_FunctionText,TODO,,,,,,
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Card_Basic_ChainBlessing_DisplayName,Chain Blessing,连锁祝福,,,,,
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Card_Basic_ChainBlessing_FunctionText,TODO,,,,,,
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