Files
Cielonos/Packages/com.opsive.behaviordesigner/Runtime/Tasks/ITaskObjectParentNode.cs
SoulliesOfficial 9a9e48f8a5
2026-06-27 12:52:03 -04:00

21 lines
649 B
C#

#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks
{
/// <summary>
/// Specifies that the node is an object task which can specify the next child that should run.
/// </summary>
public interface ITaskObjectParentNode
{
/// <summary>
/// Returns the index of the next child that should run. Set to ushort.MaxValue to ignore.
/// </summary>
ushort NextChildIndex { get; }
}
}
#endif